[@main]
#IF
#ACT
OPENMERCHANTBIGDLG 2 263 1 0 100 80 1 329 6 0
#SAY
\ \ \
<Text:Ұͼ:15:30{FCOLOR=146}><Text:ɿ:15:30{FCOLOR=251}/@1>     \ \
<Text:صͼ:15:35{FCOLOR=242}><Text:롾ء:15:35{FCOLOR=22}/@2> \ \ \

;---------------------------------------------------------------------
[@1]
#IF
#ACT
OPENMERCHANTBIGDLG 2 259 1 0 100 80 1 329 6 0
#SAY
\ \ \
<Text:Ұͼ:15:30{FCOLOR=146}><Text:ɿ:15:30{FCOLOR=251}/@1>   \ \
<Text:صͼ:15:35{FCOLOR=242}><Text:롾ء:15:35{FCOLOR=22}/@2> \ \ \ \ \ \ \ 
<Text::15:30{FCOLOR=146}><Text:150:15:30{FCOLOR=250}>   \ \
<Text:ר䣺:15:30{FCOLOR=146}><Text:װװװ:15:30{FCOLOR=7}>   \ \ \
<Text:---------------------------------------------------:8:40{FCOLOR=12}> \ \
<Text:[ģʽ]|#255#˵ͼ(ˢ±ͼй)^-^70#裺ɿս:20:40{FCOLOR=22}/@ս(ɿ(),ɿս)>  <Text:[Ұģʽһ]|#255#ͼ:40:40{FCOLOR=251}/@11>  <Text:[Ұģʽ]|#255#ͼ:60:40{FCOLOR=251}/@12>

[@2]
#IF
EQUAL U279 0
#ACT
MOV S$1 
#elseact
MOV S$1 <Text:[Ѵ]:15:45{FCOLOR=249}>

#IF
#ACT
OPENMERCHANTBIGDLG 2 259 1 0 100 80 1 329 6 0
#SAY
\ \ \
<Text:Ұͼ:15:30{FCOLOR=146}><Text:ɿ:15:30{FCOLOR=251}/@1>   \ \
<Text:صͼ:15:35{FCOLOR=242}><Text:롾ء:15:35{FCOLOR=22}/@2> \ \ \ \ \ \ \ 
<Text::15:30{FCOLOR=146}><Text:150 + 40Ԫ:15:30{FCOLOR=250}>   \ \
<Text:ר䣺:15:30{FCOLOR=146}><Text:װװװ:15:30{FCOLOR=7}>   \ 
<Text:ر˵:15:45{FCOLOR=70}><Text:ɱBOSS2%ʦ:15:45{FCOLOR=242}><$STR(S$1)> \ \
<Text:---------------------------------------------------:8:40{FCOLOR=12}> \ \
<Text:[ģʽ]|#255#˵ͼ(ˢ±ͼй)^-^70#裺ս:20:40{FCOLOR=22}/@ս((),ս)>  <Text:[Ұģʽһ]|#255#ͼ:40:40{FCOLOR=251}/@21>  <Text:[Ұģʽ]|#255#ͼ:60:40{FCOLOR=251}/@22>


[@ս]
#IF
#ACT
DelMirrorMap <$USERNAME>hu
#IF
checkitem <$SCRIPTPARAM2> 1
#ACT
CLEARMAPMON <$USERNAME>hu
DelNpc սʹ <$USERNAME>hu
AddMirrorMap Q004 <$USERNAME>hu <$SCRIPTPARAM1> 900 3 179 N$ؾ 1 330,330
CreateNPC սʹ <$USERNAME>hu 14 13 15 սʹ 1
MAPMOVE <$USERNAME>hu 16 12
#elseact
messagebox ûУ<$SCRIPTPARAM2>
BREAK



[@22]
#IF
CHECKGAMEGOLD < 40
#ACT
MESSAGEBOX []\\Ԫ40
break
#IF
#ACT
mapmove 2
GAMEGOLD - 40
BREAK
[@21]
#IF
CHECKGAMEGOLD < 40
#ACT
MESSAGEBOX []\\Ԫ40
break
#IF
#ACT
mapmove 1
GAMEGOLD - 40
BREAK


[@12]
#IF
#ACT
mapmove 2
BREAK
[@11]
#IF
#ACT
mapmove 1
BREAK


