(@@InPutInteger @@InPutString @@useitemname @@OffLineMsg @@dealgold)
---------------------------------------------------------------------

#IF
#ACT
#CALL [¼\˫.txt] @˫1


;--------------------------------------------------
[@QueryMyShopFail]
#IF
#ACT
MESSAGEBOX 㻹ûи̵꣬Ƿ񴴽ĸ̵ꣿ\\ȷ̵ꡣ @̵ @ȡ

[@̵]
\  \  \
<>   𾴵ã뿪꣬԰Ʒŵ\
<>   ۣԽа̯ϷеҿԲѯҪ\
<>   ۵ƷҲ԰ѲõƷŵ̵Ĳֿ\  \  \

<>   <Ҫ(ĵ)/@@InputString1>\

#ACT
MOV P1 0
OPENMERCHANTBIGDLG 52 20 0 0 0 0 1 390 20 1

[@InputString1]
#IF
CHECKLEVELEX > 44
#ACT
#ELSEACT
MESSAGEBOX ﵽ45ſԴ̡
BREAK

#IF
CHECKMYSHOP
#ACT
MESSAGEBOX Ѿеˡ
BREAK

#IF
CHECKSHOPNAME <$STR(S1)>
#ACT
MESSAGEBOX <$STR(S1)>Ѿڣѡһ
BREAK

#IF
#ACT
CREATEMYSHOP <$STR(S1)>

[@CreateMyShopOK]
#IF
#ACT
MESSAGEBOX ĵ̴ɹ

[@CreateMyShopFail]
#SAY
MESSAGEBOX ĵ̴ʧܡ

[@ȡ]
#if
#act

[@BuyShopItem]
#if
CHECKTEXTLIST ..\QuestDiary\.txt s0
#act
take <$str(S0)> 1
GiveStateItem <$str(S0)> 1 1 0 0 1 1 0
;ħ
[@Attack]
#IF
equal <$userid> xiaohai
not CHECKCURRTARGETRACE = 0
;randomex 90 100
#ACT
M.addhpper - 1
M.addhpper - 1
;ChangeModeEx 20 5 100 20
CHANGESTATE 10 5 100 50
#IF
#ACT
#CALL [1ļ\1ͨ.txt] @ͨù

;-----------------BUFF---------------------
#if
EQUAL T0 
randomex <$STR(N$)> 160
#ACT
SendCenterMsg 0 251  0 4
goto @
;-----------------սͷŴ---------------------
#IF
equal <$CURRRUSEMAGICID> 56
randomex 30 140
#Act
M.ChangeState 1 1 1

#IF
CHECKSKILL ս > 9 1
#Act
SetNextDamage 130

#IF
CHECKSKILL ս > 19 1
#Act
<$CURRRTARGETNAME>.SetNextDamage 50

#IF
equal <$CURRRUSEMAGICID> 66
CHECKSKILL ն > 9 1
#Act
M.ChangeState 2 1 1
#IF
equal <$CURRRUSEMAGICID> 66
CHECKSKILL ն > 19 1
#Act
AddHumNewValue 0 + 30 3
DELAYGOTO 3000 @ָ

#IF
equal <$CURRRUSEMAGICID> 42
CHECKSKILL Ӱ > 9 1
#Act
CHANGESTATE 10 3 100 20

#IF
equal <$CURRRUSEMAGICID> 42
CHECKSKILL Ӱ > 29 1
#Act
M.ChangeState 6 2

#IF
equal <$CURRRUSEMAGICID> 1103
CHECKSKILL ½ > 29 1
#Act
ChangeState 8 5 1

;-----------------------ѧ----------------
#IF
checkitemw ߽
randomex 10 150
EQUAL T0 
CHECKCURRTARGETRACE > 1
#act
MOV N$˺4 0
CalcPercent <$PKPOWER> 80 N$˺4
M.HumanHP - <$STR(N$˺4)> 0 5
SendCenterMsg 0 251  0 4

#IF
LARGE <$STR(N$ս˺)> 0
CHECKCURRTARGETRACE > 1
#act
MOV N$ս˺4 0
CalcPercent <$PKPOWER> <$STR(N$ս˺)> N$ս˺4
M.HumanHP - <$STR(N$ս˺4)>

#IF
#act
GetObjectAbilityEx 0 N$ԷѪ

#IF
checkitemw ̫[]
CheckHpPer < <$STR(N$ԷѪ)>
CHECKCURRTARGETRACE > 1
#act
MOV N$̫˺4 0
CalcPercent <$PKPOWER> 40 N$̫˺4
M.ChangeState 13 1 <$STR(N$̫˺4)> 1

#IF
checkitemw ʽ[]
randomex 30 100
#act
releasemagicEX 1222 0 3 1

#IF
EQUAL N$½װ103 1
equal <$CURRRUSEMAGICID> 56
#Act
M.ChangeState 6 1

[@MagicAttack]
#IF
equal <$userid> xiaohai
not CHECKCURRTARGETRACE = 0
;randomex 90 100
#ACT
M.addhpper - 1
M.addhpper - 1
CHANGESTATE 10 5 100 50
#IF
#ACT
#CALL [1ļ\1ͨ.txt] @ͨù

;-----------------BUFF---------------------
#if
randomex <$STR(N$ħμ)> 600
#ACT
releasemagicEX 11 0 3 1
SendCenterMsg 0 251 ħ˺ 0 4
;--------------------------------
#if
LARGE <$STR(N$)> 0
randomex <$STR(N$)> 1500
CHECKCURRTARGETRACE > 1
#ACT
CalcPercent <$MAXHP> 20 N$˺11
M.HumanHP - <$STR(N$˺11)>
goto @2

#if
LARGE <$STR(N$ǿ)> 0
CHECKCURRTARGETRACE > 1
#ACT
mov N$ǿ11 0
CalcPercent <$PKPOWER> <$STR(N$ǿ)> N$ǿ11
M.HumanHP - <$STR(N$ǿ11)>
;-----------------ͷŴ---------------------
#IF
LARGE <$STR(N$缸)> 0
randomex <$STR(N$缸)> 550
CheckMagicName ħ[]
#Act
releasemagicEX 1125 0 3 1

#IF
CHECKSKILL ǻ > 29 1
#Act
releasemagicEX 1126 0 3 1
;-----------------ͷŴ---------------------
#IF
CHECKSKILL Ѫ > 29 1
randomex 55 100
#Act
releasemagicEX 57 0 3 1
;-----------------------ѧ----------------
#IF
LARGE <$STR(N$˺)> 0
CHECKCURRTARGETRACE > 1
#act
MOV n$˺4 0
CalcPercent <$PKPOWER> <$STR(N$˺)> N$˺4
M.HumanHP - <$STR(N$˺4)>
;------------------------------------------װ
#IF
EQUAL N$½װ82 1
EQUAL T0 
randomex 10 100
CHECKCURRTARGETRACE > 1
#ACT
MOV n$װ 0
CalcPercent <$PKPOWER> 100 N$װ
M.HumanHP - <$STR(N$װ)> 0 3


[@SlaveAttack]
;-----------------ħ---------------------
#if
LARGE <$STR(N$3ֵ)> 0
randomex <$STR(N$3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 1 0 0 <$str(N$3ֵ)> 0 0 3 1102 13 120 0 0
SendCenterMsg 0 251 ħ* 0 4

#if
LARGE <$STR(N$3ֵ)> 0
randomex <$STR(N$3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 4 0 0 <$str(N$3ֵ)> 0 0 3 1233 16 200 0 0
M.HumanHP - <$STR(N$3ֵ)> 1000 7
SendCenterMsg 0 251 ħ* 0 4

#if
LARGE <$STR(N$3ֵ)> 0
randomex <$STR(N$3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 1 0 0 <$str(N$3ֵ)> 0 0 3 746 8 120 0 0
M.ChangeState 2 2 1
SendCenterMsg 0 251 ħ* 0 4

#if
LARGE <$STR(N$3ֵ)> 0
randomex <$STR(N$3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 4 0 0 <$str(N$3ֵ)> 0 0 3 582 10 200 1 0
M.HumanHP - <$STR(N$3ֵ)> 1000 5
SendCenterMsg 0 251 ħ*آ 0 4

#if
LARGE <$STR(N$׵3ֵ)> 0
randomex <$STR(N$׵3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 1 0 0 <$str(N$׵3ֵ)> 0 0 3 643 12 120 0 0
M.ChangeState 1 2 1
SendCenterMsg 0 251 ħ*׵ 0 4

#IF
CheckUpgradeCount 2 = 100
randomex 15 100
CHECKSLAVENAME ·ʦ
#ACT
releasemagicEX 22 0 3 1

#IF
CHECKSKILL ٻ·ʦ > 19 1
randomex 20 100
CHECKSLAVENAME ·ʦ
#ACT
releasemagicEX 58 1 1 1


#IF
CHECKSKILL ٻ·ʦ > 29 1
randomex 30 100
CHECKSLAVENAME ·ʦ
#ACT
releasemagicEX 1109 0 3 1

#IF
CHECKSKILL ٻ׻ > 9 1
randomex 30 100
CHECKSLAVENAME ׻
#ACT
M.ChangeState 2 2 1

#IF
CHECKSKILL ٻ׻ > 19 1
randomex 30 100
CHECKSLAVENAME ׻
#ACT
M.ChangeState 1 2 1

#IF
CHECKSKILL ٻ׻ > 29 1
randomex 30 100
CHECKSLAVENAME ׻
#ACT
ChangeState 8 2 1

#IF
EQUAL T0 
CheckUpgradeCount 2 = 100
randomex 35 100
#ACT
GOTO @

#IF
checkitemw 
randomex 60 100
#ACT
releasemagicEX 58 1 1 1

#IF
checkitemw λλ
#ACT
CalcPercent <$MAXHP> 10 N$˺4
M.HumanHP - <$STR(N$˺4)>

#IF
checkitemw 󡹦
randomex 20 120
#ACT
M.ChangeState 1 1 1

#IF
EQUAL N$½װ127 1
randomex 6 100
#ACT
releasemagicEX 58 1 1 1

[@SlaveMagicAttack]
;-----------------ħ---------------------
#if
LARGE <$STR(N$3ֵ)> 0
randomex <$STR(N$3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 1 0 0 <$str(N$3ֵ)> 0 0 3 1102 13 120 0 0
SendCenterMsg 0 251 ħ* 0 4

#if
LARGE <$STR(N$3ֵ)> 0
randomex <$STR(N$3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 4 0 0 <$str(N$3ֵ)> 0 0 3 1233 16 200 0 0
M.HumanHP - <$STR(N$3ֵ)> 1000 7
SendCenterMsg 0 251 ħ* 0 4

#if
LARGE <$STR(N$3ֵ)> 0
randomex <$STR(N$3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 1 0 0 <$str(N$3ֵ)> 0 0 3 746 8 120 0 0
M.ChangeState 2 2 1
SendCenterMsg 0 251 ħ* 0 4

#if
LARGE <$STR(N$3ֵ)> 0
randomex <$STR(N$3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 4 0 0 <$str(N$3ֵ)> 0 0 3 582 10 200 1 0
M.HumanHP - <$STR(N$3ֵ)> 1000 5
SendCenterMsg 0 251 ħ*آ 0 4

#if
LARGE <$STR(N$׵3ֵ)> 0
randomex <$STR(N$׵3)> 150
#ACT
RangeHarm <$ATTACKMONSTER_XEX> <$ATTACKMONSTER_YEX> 1 0 0 <$str(N$׵3ֵ)> 0 0 3 643 12 120 0 0
M.ChangeState 1 2 1
SendCenterMsg 0 251 ħ*׵ 0 4

#IF
CheckUpgradeCount 2 = 100
randomex 15 100
CHECKSLAVENAME ·ʦ
#ACT
releasemagicEX 22 0 3 1

#IF
CHECKSKILL ٻ·ʦ > 19 1
randomex 20 100
CHECKSLAVENAME ·ʦ
#ACT
releasemagicEX 58 1 1 1


#IF
CHECKSKILL ٻ·ʦ > 29 1
randomex 30 100
CHECKSLAVENAME ·ʦ
#ACT
releasemagicEX 1109 0 3 1

#IF
CHECKSKILL ٻ׻ > 9 1
randomex 30 100
CHECKSLAVENAME ׻
#ACT
M.ChangeState 2 2 1

#IF
CHECKSKILL ٻ׻ > 19 1
randomex 30 100
CHECKSLAVENAME ׻
#ACT
M.ChangeState 1 2 1

#IF
CHECKSKILL ٻ׻ > 29 1
randomex 30 100
CHECKSLAVENAME ׻
#ACT
ChangeState 8 2 1

#IF
EQUAL T0 
CheckUpgradeCount 2 = 100
randomex 35 100
#ACT
GOTO @


#IF
checkitemw 
randomex 60 100
#ACT
releasemagicEX 58 1 1 1

#IF
checkitemw λλ
#ACT
CalcPercent <$MAXHP> 10 N$˺4
M.HumanHP - <$STR(N$˺4)>

#IF
checkitemw 󡹦
randomex 20 120
#ACT
M.ChangeState 1 1 1

#IF
EQUAL N$½װ127 1
randomex 6 100
#ACT
releasemagicEX 58 1 1 1

[@Struck]
#IF
#act
mov n$սʶ 7

#IF
LARGE <$STR(N$B)> 0
CheckHpPer < <$STR(N$B)>
EQUAL <$str(N$CD)> 0
#ACT
mov <$str(N$CD)> 120
AddhpPer = 100

#IF
CHECKSKILL ׵ > 9 1
#Act
releasemagicEX 11 1 10 1

#IF
CHECKSKILL ǽ > 9 1
#Act
releasemagicEX 1122 0 3 1

#IF
CheckMagicName ħػ
#Act
releasemagicEX 11 0 3 1

#IF
CHECKSKILL ħػ > 9 1
#Act
releasemagicEX 11 0 3 1
releasemagicEX 11 0 3 1

#IF
CHECKSKILL  > 29 1
#Act
releasemagicEX 33 1 30 1

#IF
CHECKSKILL  > 19 1
#Act
releasemagicEX 45 1 20 1

#IF
CHECKSKILL ħѩ > 19 1
#Act
releasemagicEX 1109 0 3 1

#IF
CHECKSKILL ϵ > 29 1
#Act
releasemagicEX 1014 0 3 1

#IF
CHECKSKILL Ѫ > 9 1
#Act
releasemagicEX 57 0 3 1


[@MagicStruck]
#IF
#act
mov n$սʶ 7

#IF
LARGE <$STR(N$B)> 0
CheckHpPer < <$STR(N$B)>
EQUAL <$str(N$CD)> 0
#ACT
mov <$str(N$CD)> 120
AddhpPer = 100

#IF
CHECKSKILL ׵ > 9 1
#Act
releasemagicEX 11 1 10 1

#IF
CHECKSKILL ǽ > 9 1
#Act
releasemagicEX 1122 0 3 1

#IF
CheckMagicName ħػ
#Act
releasemagicEX 11 0 3 1

#IF
CHECKSKILL ħػ > 9 1
#Act
releasemagicEX 11 0 3 1
releasemagicEX 11 0 3 1

#IF
CHECKSKILL  > 29 1
#Act
releasemagicEX 33 1 30 1

#IF
CHECKSKILL  > 19 1
#Act
releasemagicEX 45 1 20 1

#IF
CHECKSKILL ħѩ > 19 1
#Act
releasemagicEX 1109 0 3 1

#IF
CHECKSKILL ϵ > 29 1
#Act
releasemagicEX 1014 0 3 1

#IF
CHECKSKILL Ѫ > 9 1
#Act
releasemagicEX 57 0 3 1



;--------------------------------
[@HeroAttack]
#IF
#ACT
#CALL [1ļ\2ͨ.txt] @ͨùӢ

;-----------------BUFF---------------------
#if
EQUAL T100 
randomex <$STR(n$h.)> 150
#ACT
SendCenterMsg 0 251 Ӣ۴ 0 4
goto @
;-----------------սͷŴ---------------------
#IF
equal <$h.CURRRUSEMAGICID> 56
randomex 30 140
#Act
hM.ChangeState 1 1 1
#IF
h.CHECKSKILL Ӣս > 9 1
#Act
h.SetNextDamage 130
#IF
h.CHECKSKILL Ӣս > 19 1
#Act
<$h.CURRRTARGETNAME>.SetNextDamage 50

#IF
equal <$h.CURRRUSEMAGICID> 66
h.CHECKSKILL Ӣۿն > 9 1
#Act
hM.ChangeState 2 1 1
#IF
equal <$h.CURRRUSEMAGICID> 66
h.CHECKSKILL Ӣۿն > 19 1
#Act
h.AddHumNewValue 0 + 30 3
DELAYGOTO 3000 @h.ָ

#IF
equal <$h.CURRRUSEMAGICID> 42
h.CHECKSKILL ӢӰ > 9 1
#Act
h.CHANGESTATE 10 3 100 20

#IF
equal <$h.CURRRUSEMAGICID> 42
h.CHECKSKILL ӢӰ > 29 1
#Act
hM.ChangeState 6 2

#IF
equal <$h.CURRRUSEMAGICID> 1103
h.CHECKSKILL Ӣ½ > 29 1
#Act
h.ChangeState 8 5 1
;-----------------------ѧ----------------
#IF
h.checkitemw ߽
randomex 10 150
EQUAL T100 
h.CHECKCURRTARGETRACE > 1
#act
MOV N$h.˺4 0
CalcPercent <$h.PKPOWER> 80 n$h.˺4
hM.HumanHP - <$STR(n$h.˺4)> 0 5
SendCenterMsg 0 251 Ӣ 0 4

#IF
LARGE <$STR(n$h.ս˺)> 0
h.CHECKCURRTARGETRACE > 1
#act
MOV N$h.ս˺4 0
CalcPercent <$h.PKPOWER> <$STR(n$h.ս˺)> n$h.ս˺4
hM.HumanHP - <$STR(n$h.ս˺4)>

#IF
#act
h.GetObjectAbilityEx 0 n$h.ԷѪ

#IF
h.checkitemw ̫[]
h.CheckHpPer < <$STR(n$h.ԷѪ)>
h.CHECKCURRTARGETRACE > 1
#act
MOV N$h.̫˺4 0
CalcPercent <$h.PKPOWER> 40 n$h.̫˺4
hM.ChangeState 13 1 <$STR(n$h.̫˺4)> 1

#IF
h.checkitemw ʽ[]
randomex 30 100
#act
releasemagicEX 1222 0 3 1

#if
H.CheckMagicName Ӣ۱籩
randomex 10 100
#ACT
h.releasemagicEX 1264 0 3 1

#IF
EQUAL N$h.½װ103 1
equal <$h.CURRRUSEMAGICID> 56
#Act
hM.ChangeState 6 1

[@HeroMagicAttack]
#IF
#ACT
#CALL [1ļ\2ͨ.txt] @ͨùӢ

;-----------------BUFF---------------------
#if
randomex <$STR(n$h.ħμ)> 600
#ACT
h.releasemagicEX 11 0 3 1
SendCenterMsg 0 251 Ӣ۴ħ˺ 0 4
;--------------------------------
#if
LARGE <$STR(n$h.)> 0
randomex <$STR(n$h.)> 1500
h.CHECKCURRTARGETRACE > 1
#ACT
CalcPercent <$h.MAXHP> 20 N$h.˺11
hM.HumanHP - <$STR(N$h.˺11)>
goto @h.2

#if
LARGE <$STR(n$h.ǿ)> 0
H.CHECKCURRTARGETRACE > 1
#ACT
mov n$h.ǿ11 0
CalcPercent <$h.PKPOWER> <$STR(n$h.ǿ)> n$h.ǿ11
hM.HumanHP - <$STR(n$h.ǿ11)>
;-----------------ͷŴ---------------------
#IF
LARGE <$STR(n$h.缸)> 0
randomex <$STR(n$h.缸)> 550
H.CheckMagicName Ӣħ[]
#Act
releasemagicEX 1125 0 3 1

#IF
h.CHECKSKILL Ӣǻ > 29 1
#Act
releasemagicEX 1126 0 3 1

;-----------------ͷŴ---------------------
#IF
h.CHECKSKILL ӢѪ > 29 1
randomex 55 100
#Act
h.releasemagicEX 57 0 3 1

;---------------------ȭר---------------------
#IF
LARGE <$STR(n$h.˺)> 0
h.CHECKCURRTARGETRACE > 1
#act
MOV n$h.˺4 0
CalcPercent <$h.PKPOWER> <$STR(n$h.˺)> n$h.˺4
hM.HumanHP - <$STR(n$h.˺4)>

#IF
EQUAL N$h.½װ82 1
EQUAL T100 
randomex 10 100
h.CHECKCURRTARGETRACE > 1
#ACT
MOV n$h.װ 0
CalcPercent <$h.PKPOWER> 100 N$h.װ
hM.HumanHP - <$STR(N$h.װ)> 0 3

[@HeroSlaveAttack]
;-----------------ħ---------------------
#if
LARGE <$STR(N$h.3ֵ)> 0
randomex <$STR(N$h.3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 1 0 0 <$str(N$h.3ֵ)> 0 0 3 1102 13 120 0 0
SendCenterMsg 0 251 Ӣ۱ħ* 0 4

#if
LARGE <$STR(N$h.3ֵ)> 0
randomex <$STR(N$h.3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 4 0 0 <$str(N$h.3ֵ)> 6 0 3 1233 16 200 0 0
hm.HumanHP - <$STR(N$h.3ֵ)> 1000 7
SendCenterMsg 0 251 Ӣ۱ħ* 0 4

#if
LARGE <$STR(N$h.3ֵ)> 0
randomex <$STR(N$h.3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 1 0 0 <$str(N$h.3ֵ)> 0 0 3 746 8 120 0 0
hM.ChangeState 2 2 1
SendCenterMsg 0 251 Ӣ۱ħ* 0 4

#if
LARGE <$STR(N$h.3ֵ)> 0
randomex <$STR(N$h.3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 4 0 0 <$str(N$h.3ֵ)> 0 0 3 582 10 200 1 0
hM.HumanHP - <$STR(N$h.3ֵ)> 1000 5
SendCenterMsg 0 251 Ӣ۱ħ*آ 0 4

#if
LARGE <$STR(N$h.׵3ֵ)> 0
randomex <$STR(N$h.׵3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 1 0 0 <$str(N$h.׵3ֵ)> 0 0 3 643 12 120 0 0
hM.ChangeState 1 2 1
SendCenterMsg 0 251 Ӣ۱ħ*׵ 0 4


#IF
EQUAL T100 
h.CheckUpgradeCount 2 = 100
randomex 35 100
#ACT
GOTO @h.


#IF
h.checkitemw 
randomex 60 100
#ACT
h.releasemagicEX 58 1 1 1

#IF
h.checkitemw λλ
#ACT
CalcPercent <$h.MAXHP> 10 N$h.˺4
hM.HumanHP - <$STR(N$h.˺4)>

#IF
h.checkitemw 󡹦
randomex 20 120
#ACT
hM.ChangeState 1 1 1

#IF
EQUAL N$h.½װ127 1
randomex 6 100
#ACT
h.releasemagicEX 58 1 1 1
[@HeroSlaveMagicAttack]
;-----------------ħ---------------------
#if
LARGE <$STR(N$h.3ֵ)> 0
randomex <$STR(N$h.3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 1 0 0 <$str(N$h.3ֵ)> 0 0 3 1102 13 120 0 0
SendCenterMsg 0 251 Ӣ۱ħ* 0 4

#if
LARGE <$STR(N$h.3ֵ)> 0
randomex <$STR(N$h.3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 4 0 0 <$str(N$h.3ֵ)> 6 0 3 1233 16 200 0 0
hm.HumanHP - <$STR(N$h.3ֵ)> 1000 7
SendCenterMsg 0 251 Ӣ۱ħ* 0 4

#if
LARGE <$STR(N$h.3ֵ)> 0
randomex <$STR(N$h.3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 1 0 0 <$str(N$h.3ֵ)> 0 0 3 746 8 120 0 0
hM.ChangeState 2 2 1
SendCenterMsg 0 251 Ӣ۱ħ* 0 4

#if
LARGE <$STR(N$h.3ֵ)> 0
randomex <$STR(N$h.3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 4 0 0 <$str(N$h.3ֵ)> 0 0 3 582 10 200 1 0
hM.HumanHP - <$STR(N$h.3ֵ)> 1000 5
SendCenterMsg 0 251 Ӣ۱ħ*آ 0 4

#if
LARGE <$STR(N$h.׵3ֵ)> 0
randomex <$STR(N$h.׵3)> 150
#ACT
RangeHarm <$h.ATTACKMONSTER_XEX> <$h.ATTACKMONSTER_YEX> 1 0 0 <$str(N$h.׵3ֵ)> 0 0 3 643 12 120 0 0
hM.ChangeState 1 2 1
SendCenterMsg 0 251 Ӣ۱ħ*׵ 0 4


#IF
EQUAL T100 
h.CheckUpgradeCount 2 = 100
randomex 35 100
#ACT
GOTO @h.


#IF
h.checkitemw 
randomex 60 100
#ACT
h.releasemagicEX 58 1 1 1

#IF
h.checkitemw λλ
#ACT
CalcPercent <$h.MAXHP> 10 N$h.˺4
hM.HumanHP - <$STR(N$h.˺4)>

#IF
h.checkitemw 󡹦
randomex 20 120
#ACT
hM.ChangeState 1 1 1

#IF
EQUAL N$h.½װ127 1
randomex 6 100
#ACT
h.releasemagicEX 58 1 1 1

[@HeroStruck]
#IF
#act
mov n$h.սʶ 7

#IF
LARGE <$STR(n$h.B)> 0
h.CheckHpPer < <$STR(n$h.B)>
EQUAL <$str(n$h.CD)> 0
#ACT
mov <$str(n$h.CD)> 120
h.AddhpPer = 100

#IF
h.CHECKSKILL Ӣ׵ > 9 1
#Act
h.releasemagicEX 11 1 10 1

#IF
h.CHECKSKILL Ӣ۴ǽ > 9 1
#Act
h.releasemagicEX 1261 0 3 1

#IF
h.CheckMagicName Ӣħػ
#Act
h.releasemagicEX 11 0 3 1

#IF
h.CHECKSKILL Ӣħػ > 9 1
#Act
h.releasemagicEX 11 0 3 1
h.releasemagicEX 11 0 3 1

#IF
h.CHECKSKILL Ӣ۱ > 29 1
#Act
h.releasemagicEX 33 1 30 1

#IF
h.CHECKSKILL Ӣ > 19 1
#Act
h.releasemagicEX 45 1 20 1


#IF
h.CHECKSKILL Ӣۿϵ > 29 1
#Act
h.releasemagicEX 1251 0 3 1

#IF
h.CHECKSKILL ӢѪ > 9 1
#Act
h.releasemagicEX 57 0 3 1
[@HeroMagicStruck]
#IF
#act
mov n$h.սʶ 7

#IF
LARGE <$STR(n$h.B)> 0
h.CheckHpPer < <$STR(n$h.B)>
EQUAL <$str(n$h.CD)> 0
#ACT
mov <$str(n$h.CD)> 120
h.AddhpPer = 100

#IF
h.CHECKSKILL Ӣ׵ > 9 1
#Act
h.releasemagicEX 11 1 10 1

#IF
h.CHECKSKILL Ӣ۴ǽ > 9 1
#Act
h.releasemagicEX 1261 0 3 1

#IF
h.CheckMagicName Ӣħػ
#Act
h.releasemagicEX 11 0 3 1

#IF
h.CHECKSKILL Ӣħػ > 9 1
#Act
h.releasemagicEX 11 0 3 1
h.releasemagicEX 11 0 3 1

#IF
h.CHECKSKILL Ӣ۱ > 29 1
#Act
h.releasemagicEX 33 1 30 1

#IF
h.CHECKSKILL Ӣ > 19 1
#Act
h.releasemagicEX 45 1 20 1


#IF
h.CHECKSKILL Ӣۿϵ > 29 1
#Act
h.releasemagicEX 1251 0 3 1

#IF
h.CHECKSKILL ӢѪ > 9 1
#Act
h.releasemagicEX 57 0 3 1

;Ѫǰ
[@StruckDamage]
#if
LARGE <$STR(N$1ֵ)> 0
randomex <$STR(N$1ֵ)> 130
#ACT
ChangeDamageValue 1 - 100

#if
LARGE <$STR(N$1ֵ)> 0
#ACT
ChangeDamageValue 1 - <$STR(N$1ֵ)>

#if
checkitemw С๦
#ACT
ChangeDamageValue 1 - 60

#if
checkitemw Ȼ
randomex 35 140
#ACT
ChangeDamageValue 1 - 100

#IF
checkitemw ǬŲ[]
randomex 35 100
#ACT
ChangeDamageValue 1 - 65

#IF
EQUAL N$һ½װ28 1
#ACT
ChangeDamageValue 0 - 150

#IF
EQUAL N$½װ70 1
#ACT
ChangeDamageValue 0 - 50000

#IF
EQUAL N$½װ77 1
#ACT
ChangeDamageValue 0 - 80000

#IF
EQUAL N$Ĵ½װ97 1
#ACT
ChangeDamageValue 0 - 100000

[@HeroStruckDamage]
#if
LARGE <$STR(N$H.1ֵ)> 0
randomex <$STR(N$H.1ֵ)> 130
#ACT
H.ChangeDamageValue 1 - 100

#if
LARGE <$STR(N$H.1ֵ)> 0
#ACT
H.ChangeDamageValue 1 - <$STR(N$H.1ֵ)>

#if
H.checkitemw С๦
#ACT
H.ChangeDamageValue 1 - 60

#if
H.checkitemw Ȼ
randomex 35 140
#ACT
H.ChangeDamageValue 1 - 100

#IF
H.checkitemw ǬŲ[]
randomex 35 100
#ACT
H.ChangeDamageValue 1 - 65

#IF
EQUAL N$H.һ½װ28 1
#ACT
H.ChangeDamageValue 0 - 150

#IF
EQUAL N$H.½װ70 1
#ACT
H.ChangeDamageValue 0 - 50000

#IF
EQUAL N$H.½װ77 1
#ACT
H.ChangeDamageValue 0 - 80000

#IF
EQUAL N$H.Ĵ½װ97 1
#ACT
H.ChangeDamageValue 0 - 100000


[@MagSelfFunc1061]
#if
LARGE <$STR(N$1Ӱֵ)> 0
#ACT
mov <$str(N$)> <$STR(N$1Ӱֵ)>
mov <$str(N$ν)> 1
CHANGEMODE 3 1
SetBodyColor 4 <$STR(N$1Ӱֵ)> 0
sendmsg 7 ѿģʽ<$STR(N$1Ӱֵ)>


[@MagSelfFunc204]
#IF
#Act
M.ChangeState 1 <$STR(N$ʮһɱ)> 1

#IF
CHECKSKILL ʮһɱ > 29 1
#Act
SetNextDamage 200

#IF
EQUAL N$½װ72 1
#ACT
CalcPercent <$MAXHP> 9 N$װ˺11
M.HumanHP - <$STR(N$װ˺11)>

[@MagSelfFunc1101]
#if
#ACT
MOV N$ֱ1 <$ClientWidth>
DEC N$ֱ1 180
SetClientBuff 2 2 613 <$STR(N$ʱ)> <$STR(N$ֱ1)> 80 30%
AddHumNewValue 2 + 30 <$STR(N$ʱ)>
AddHumNewValue 3 + 30 <$STR(N$ʱ)>
DELAYGOTO 30000 @ָ

[@MagSelfFunc71]
#if
CHECKSKILL  > 9 1
#ACT
ChangeState 8 5 1

[@MagSelfFunc1124]
#if
CHECKSKILL  < 10 1
#ACT
#CALL [2ٻ\1.txt] @1

#if
CHECKSKILL  > 9 1
CHECKSKILL  < 30 1
#ACT
#CALL [2ٻ\1.txt] @2

#if
CHECKSKILL  > 29 1
#ACT
#CALL [2ٻ\1.txt] @3

[@MagSelfFunc1102]
#if
#ACT
MOV N$ֱ2 <$ClientWidth>
DEC N$ֱ2 180
SetClientBuff 2 3 611 <$STR(N$Ѫɱʱ)> <$STR(N$ֱ2)> 120 Ѫɱ<$STR(N$ѪɱЧ)>%
CalcPercent <$MAXDC> <$STR(N$ѪɱЧ)> N$ѪɱЧӳ
ChangeHumAbility 6 + <$STR(N$ѪɱЧӳ)> <$STR(N$Ѫɱʱ)>
DELAYGOTO 35000 @ָ

[@MagSelfFunc1009]
#if
CHECKSKILL 籩[] > 29 1
randomex 35 150
CheckMagicName 籩
#ACT
releasemagicEX 1009 0 3 1



[@MagSelfFunc1008]
#if
CHECKSKILL [] > 29 1
randomex 35 150
CheckMagicName 
#ACT
releasemagicEX 1008 0 3 1

[@MagSelfFunc72]
#if
CHECKSKILL ǬŲ > 9 1
CheckMagicName ǽ
#ACT
releasemagicEX 1122 0 3 2

#if
CHECKSKILL ǬŲ > 29 1
CheckMagicName ħѩ
#ACT
releasemagicEX 1109 0 3 2

[@MagSelfFunc1108]
#if
#ACT
#CALL [2ٻ\2±.txt] @1

[@MagSelfFunc1111]
#if
#ACT
MOV N$ֱ3 <$ClientWidth>
DEC N$ֱ3 180
SetClientBuff 2 2 611 <$STR(N$Ѫʱ)> <$STR(N$ֱ3)> 120 Ѫ꣺ħ<$STR(N$ѪЧ)>%
CalcPercent <$MAXMC> <$STR(N$ѪЧ)> N$ѪЧӳ
ChangeHumAbility 8 + <$STR(N$ѪЧӳ)> <$STR(N$Ѫʱ)>
DELAYGOTO 35000 @ָ

[@MagSelfFunc17]
#if
CheckMagicName þͨ
#ACT
#CALL [2ٻ\3ñ.txt] @2

#if
NOT CheckMagicName þͨ
#ACT
#CALL [2ٻ\3ñ.txt] @1


[@MagSelfFunc30]
#if
CheckMagicName ޾ͨ
#ACT
#CALL [2ٻ\4ޱ.txt] @2

#if
NOT CheckMagicName ޾ͨ
#ACT
#CALL [2ٻ\4ޱ.txt] @1

[@MagSelfFunc76]
#if
#ACT
#CALL [2ٻ\5׻.txt] @׻1

[@MagSelfFunc1115]
#if
CheckMagicName 뾫ͨ
#ACT
#CALL [2ٻ\6뱦.txt] @2

#if
NOT CheckMagicName 뾫ͨ
#ACT
#CALL [2ٻ\6뱦.txt] @1

[@MagSelfFunc1118]
#if
#ACT
#CALL [2ٻ\7.txt] @1

[@MagSelfFunc55]
#if
#ACT
#CALL [2ٻ\8鱦.txt] @1

[@MagSelfFunc2]
#if
LARGE <$STR(N$Ч)> 0
#ACT
AddhpPer + <$STR(N$Ч)>
GuildNoticeMsg 250 0 Ѫָˡ<$STR(N$Ч)>% self

[@MagSelfFunc1113]
#IF
CHECKSKILL »貨[] > 29 1
randomex 35 150
CheckMagicName »貨
#Act
releasemagicEX 1113 0 3 1

#IF
checkitemw 
randomex 15 100
#ACT
releasemagicEX 202 0 3 1

#IF
EQUAL N$һ½װ27 1
randomex 30 100
#Act
releasemagicEX 1113 0 3 1

[@MagSelfFunc1128]
#if
#ACT
MOV N$ֱ3 <$ClientWidth>
DEC N$ֱ3 180
SetClientBuff 2 4 611 <$STR(N$޼ʱ)> <$STR(N$ֱ3)> 120 ޼<$STR(N$޼Ч)>%
CalcPercent <$MAXSC> <$STR(N$޼Ч)> N$޼Чӳ
ChangeHumAbility 10 + <$STR(N$޼Чӳ)> <$STR(N$޼ʱ)>
DELAYGOTO 35000 @ָ

[@MagSelfFunc1120]
#if
LARGE <$STR(N$Χ)> 0
#ACT
DoTaunt <$STR(N$Χ)> 1000



[@MagSelfFunc1200]
#if
#ACT
KILLSLAVE

#if
CheckMagicName þͨ
CheckMagicName ٻ
#ACT
#CALL [2ٻ\3ñ.txt] @2

#if
NOT CheckMagicName þͨ
CheckMagicName ٻ
#ACT
#CALL [2ٻ\3ñ.txt] @1

#if
CheckMagicName ޾ͨ
CheckMagicName ٻ
#ACT
#CALL [2ٻ\4ޱ.txt] @2

#if
NOT CheckMagicName ޾ͨ
CheckMagicName ٻ
#ACT
#CALL [2ٻ\4ޱ.txt] @1

#if
CheckMagicName ٻ׻
#ACT
#CALL [2ٻ\5׻.txt] @׻1

#if
CheckMagicName 뾫ͨ
CheckMagicName ٻ
#ACT
#CALL [2ٻ\6뱦.txt] @2

#if
NOT CheckMagicName 뾫ͨ
CheckMagicName ٻ
#ACT
#CALL [2ٻ\6뱦.txt] @1

#if
CheckMagicName ٻ
#ACT
#CALL [2ٻ\7.txt] @1

#if
CheckMagicName ٻ
#ACT
#CALL [2ٻ\8鱦.txt] @1

[@MagSelfFunc1201]
#if
LARGE U399 0
#act
SENDMSG 6 ڳ˯.....
break

#if
EQUAL U399 0
#act
mov u399 7200
MOV U398 300
ShowFashion 1
SceneShake 0
GetCustomItemValueEx 14 1 N$11 N$11 N$11 N$11
GetCustomItemValueEx 14 2 N$22 N$22 N$22 N$22
GetCustomItemValueEx 14 3 N$33 N$33 N$33 N$33
GetCustomItemValueEx 14 4 N$44 N$44 N$44 N$44
GetCustomItemProgressbarValue 14 0 0 <$STR(N$1ȼ1)>
#IF
EQUAL <$STR(N$1ȼ1)> 30
#ACT
MOV N$ܵȼ 1

#IF
EQUAL <$STR(N$1ȼ1)> 50
#ACT
MOV N$ܵȼ 2

#IF
EQUAL <$STR(N$1ȼ1)> 80
#ACT
MOV N$ܵȼ 3

#IF
EQUAL <$STR(N$1ȼ1)> 120
#ACT
MOV N$ܵȼ 4

#IF
#ACT
MOV N$ֱ14 <$ClientWidth>
DEC N$ֱ14 236
SetClientBuff 0 15 380 <$str(U398)> <$STR(N$ֱ14)> 70 ...\ʹñ

#if
#act
DELBUTTON 30 0
MOV N$ֱ11 <$ClientWidth>
DEC N$ֱ11 65
SetClientBuff 0 11 381 <$str(U399)> <$STR(N$ֱ11)> 190 ˯...


#IF
CHECKITEMTYPE 14 65
#ACT
ADDSKILL Lv<$STR(N$ܵȼ)>
SKILLLEVEL Lv<$STR(N$ܵȼ)> = 3
SetSkillKey Lv<$STR(N$ܵȼ)> 115
MOV N$ֱ12 <$ClientWidth>
DEC N$ֱ12 68
ADDBUTTON 0 31 426 426 426 <$STR(N$ֱ12)> 240 0 250#\S 70#\-\#250#ܣSͷ\-\#251#ȫɱΧ˺\-\#7#״̬ſʹ

#IF
LARGE N$11 0
#ACT
ADDSKILL Lv<$STR(N$ܵȼ)>
SKILLLEVEL Lv<$STR(N$ܵȼ)> = 3
SetSkillKey Lv<$STR(N$ܵȼ)> 100
MOV N$ֱ13 <$ClientWidth>
DEC N$ֱ13 68
ADDBUTTON 0 32 407 407 407 <$STR(N$ֱ13)> 275 0 250#\D 70#\-\#250#ܣDͷ\-\#251#Ⱥ׷ΧЧ[30]\-\#7#״̬ſʹ


#IF
LARGE N$22 0
#ACT
ADDSKILL ֮Lv<$STR(N$ܵȼ)>
SKILLLEVEL ֮Lv<$STR(N$ܵȼ)> = 3
MOV N$ֱ16 <$ClientWidth>
DEC N$ֱ16 68
ADDBUTTON 0 33 394 394 394 <$STR(N$ֱ16)> 310 0 250#\ 70#֮\-\#250#\-\#251#˺\-\#7#״̬ԶЧ


#IF
LARGE N$33 0
#ACT
ADDSKILL һLv<$STR(N$ܵȼ)>
SKILLLEVEL һLv<$STR(N$ܵȼ)> = 3
MOV N$ֱ17 <$ClientWidth>
DEC N$ֱ17 68
ADDBUTTON 0 34 383 383 383 <$STR(N$ֱ17)> 345 0 250#\ 70#һ\-\#250#\-\#251#ʱʴ8˺\-\#7#״̬ԶЧ


#IF
LARGE N$44 0
#ACT
ADDSKILL ·Lv<$STR(N$ܵȼ)>
SKILLLEVEL ·Lv<$STR(N$ܵȼ)> = 3
MOV N$ֱ18 <$ClientWidth>
DEC N$ֱ18 68
ADDBUTTON 0 35 403 403 403 <$STR(N$ֱ17)> 380 0 250#\ 70#·\-\#250#\-\#251#ȫ\-\#7#״̬ԶЧ
#CALL [¼\ˢ.txt] @ˢ

[@MagSelfFunc1206]
#if
EQUAL <$str(N$CD)> 0
#act
MOV <$str(N$CD)> 40
[@MagSelfFunc1207]
#if
EQUAL <$str(N$CD)> 0
#act
MOV <$str(N$CD)> 40
[@MagSelfFunc1208]
#if
EQUAL <$str(N$CD)> 0
#act
MOV <$str(N$CD)> 40
[@MagSelfFunc1209]
#if
EQUAL <$str(N$CD)> 0
#act
MOV <$str(N$CD)> 40

[@MagSelfFunc11]
#IF
EQUAL N$һ½װ26 1
randomex 30 100
#Act
releasemagicEX 11 0 3 1

[@MagSelfFunc58]
#IF
EQUAL N$½װ104 1
randomex 10 100
#ACT
releasemagicEX 33 0 3 1

[@MagSelfFunc1122]
#IF
EQUAL N$½װ104 1
randomex 10 100
#ACT
releasemagicEX 58 0 3 1

[@MagSelfFunc1268]
#IF
#ACT
CalcPercent <$MAXHP> 200 N$նֵ1
CalcPercent <$H.MAXHP> 200 N$h.նֵ1
SetSuckDamage = <$STR(N$նֵ1)> 300 100
SetHeroSuckDamage = <$STR(N$h.նֵ1)> 300 100

[@MagSelfFunc1273]
#IF
#ACT
AddHumNewValue 3 = 100 5
H.AddHumNewValue 3 = 100 5
MOV N$ֱ51 <$ClientWidth>
DEC N$ֱ51 400
SetClientBuff 2 100 605 5 <$STR(N$ֱ51)> 23 Ӣۣ100%ħ˺
DELAYGOTO 5000 @ָ
DELAYGOTO 5000 @h.ָ

[@MagSelfFunc1274]
#IF
#ACT
AddHumNewValue 2 = 100 5
h.AddHumNewValue 2 = 100 5
MOV N$ֱ52 <$ClientWidth>
DEC N$ֱ52 442
SetClientBuff 2 101 605 5 <$STR(N$ֱ52)> 23 Ӣۣ100%˺
DELAYGOTO 5000 @ָ
DELAYGOTO 5000 @h.ָ
[@MagSelfFunc1275]
#IF
#ACT
AddHumNewValue 1 + 15 60
AddHumNewValue 13 + 100 60
AddHumNewValue 19 + 100 60
AddHumNewValue 20 + 100 60
h.AddHumNewValue 1 + 15 60
h.AddHumNewValue 13 + 100 60
h.AddHumNewValue 19 + 100 60
h.AddHumNewValue 20 + 100 60
MOV N$ֱ53 <$ClientWidth>
DEC N$ֱ53 484
SetClientBuff 2 102 613 60 <$STR(N$ֱ53)> 23 Ӣۣп\˺15%
DELAYGOTO 60000 @ָ
DELAYGOTO 5000 @h.ָ

[@HeroMagSelfFunc1264]
#if
H.CHECKSKILL Ӣ۱籩[] > 29 1
randomex 35 150
H.CheckMagicName Ӣ۱籩
#ACT
releasemagicEX 1264 0 3 1

[@HeroMagSelfFunc1262]
#if
H.CHECKSKILL Ӣ۴[] > 29 1
randomex 35 150
H.CheckMagicName Ӣ۴
#ACT
releasemagicEX 1262 0 3 1


[@HeroMagSelfFunc17]
#if
H.CheckMagicName Ӣþͨ
#ACT
#CALL [2ٻ\3Ӣñ.txt] @Ӣ2

#if
NOT H.CheckMagicName Ӣþͨ
#ACT
#CALL [2ٻ\3Ӣñ.txt] @Ӣ1


[@HeroMagSelfFunc30]
#if
H.CheckMagicName Ӣ޾ͨ
#ACT
#CALL [2ٻ\4Ӣޱ.txt] @Ӣ2

#if
NOT H.CheckMagicName Ӣ޾ͨ
#ACT
#CALL [2ٻ\4Ӣޱ.txt] @Ӣ1

[@HeroMagSelfFunc55]
#if
H.CheckMagicName Ӣ뾫ͨ
#ACT
#CALL [2ٻ\6Ӣ뱦.txt] @Ӣ2

#if
NOT H.CheckMagicName Ӣ뾫ͨ
#ACT
#CALL [2ٻ\6Ӣ뱦.txt] @Ӣ1

[@HeroMagSelfFunc2]
#if
LARGE <$STR(N$H.Ч)> 0
#ACT
H.AddhpPer + <$STR(N$H.Ч)>
GuildNoticeMsg 250 0 Ӣ۵Ѫָˡ<$STR(N$H.Ч)>% self

[@HeroMagSelfFunc1254]
#IF
H.CHECKSKILL Ӣ»貨[] > 29 1
randomex 35 150
H.CheckMagicName Ӣ»貨
#Act
H.releasemagicEX 1254 0 3 1

#IF
H.checkitemw 
randomex 15 100
#ACT
releasemagicEX 202 0 3 1

#IF
EQUAL N$h.һ½װ27 1
randomex 30 100
#Act
h.releasemagicEX 1254 0 3 1


[@HeroMagSelfFunc50]
#if
#ACT
CalcPercent <$H.MAXSC> <$STR(N$H.޼Ч)> N$H.޼Чӳ
H.ChangeHumAbility 10 + <$STR(N$H.޼Чӳ)> <$STR(N$H.޼ʱ)>
DELAYGOTO 35000 @H.ָ

[@HeroMagSelfFunc11]
#IF
EQUAL N$h.һ½װ26 1
randomex 30 100
#Act
h.releasemagicEX 11 0 3 1

[@HeroMagSelfFunc58]
#IF
EQUAL N$h.½װ104 1
randomex 10 100
#ACT
h.releasemagicEX 33 0 3 1

[@HeroMagSelfFunc1261]
#IF
EQUAL N$h.½װ104 1
randomex 10 100
#ACT
h.releasemagicEX 58 0 3 1



[@Run]
#if
CHECKITEMW Хǹ[] 1
NOT CHECKTEXTLIST ..\QuestDiary\¼\ͼ.txt <$MAP>
#ACT
releasemagicEX 22 1 6 2

#if
CHECKITEMW Ůľ 1
NOT CHECKTEXTLIST ..\QuestDiary\¼\ͼ.txt <$MAP>
#ACT
releasemagicEX 22 0 3 2


#if
CheckInMapRange 3 330 330 10
EQUAL G16 1
#ACT
CHANGEEXP + 50000
H.CHANGEEXP + 50000
goto @ܿƷ

[@ܿƷ]
#if
random 5
#ACT
GetRandomText ..\QuestDiary\Ʒ\ܿƷ.txt S$ܿ1
GiveStateItem <$STR(S$ܿ1)> 1 1 0 0 1 1 0
SendCenterMsg 242 0 ҡ<$USERNAME>ܿлˣ{<$STR(S$ܿ1)>|251:0} 1 4

#if
random 1050
EQUAL J242 0
#ACT
MOV J242 1
GetRandomText ..\QuestDiary\Ʒ\ɾ˽׾ѧ.txt S$ܿ2
GiveStateItem <$STR(S$ܿ2)> 1 1 0 0 1 1 0
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>ܿл־ѧ{<$STR(S$ܿ2)>/SCOLOR=242} 13 10 30 0

#if
random 2020
EQUAL J241 0
#ACT
MOV J241 1
GetRandomText ..\QuestDiary\Ʒ\ɾ˽.txt S$ܿ3
GiveStateItem <$STR(S$ܿ3)> 1 1 0 0 1 1 0
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>ܿл{<$STR(S$ܿ3)>/SCOLOR=242} 13 10 30 0

#if
random 4500
EQUAL J240 0
#ACT
MOV J240 1
GiveStateItem Ƽ 1 1 0 0 1 1 0
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>ܿлϡƷ{Ƽ/SCOLOR=242} 13 10 30 0

;ɱʱ
[@KillMon]
#IF
SMALL U221 80001
#ACT
INC U221 1

#if
SMALL U230 889
CHECKTEXTLIST ..\QuestDiary\¼\0BOSS.txt <$KILLMONNAME>
#ACT
INC U230 1


#if
SMALL M10 200
equal <$KILLMONNAME> ͯ
#act
INC M10 1
SendCenterMsg 255 249 һ׶С֣<$STR(M10)>200 0 3

#IF
SMALL M10 200
equal <$KILLMONNAME> ͯ
CheckMapMonCount <$map> < 10
#ACT
MONGENEX <$map> 23 27 ͯ 10 50 255

#IF
LARGE M10 199
equal M11 0
equal <$KILLMONNAME> ͯ
#ACT
MOV M11 1
MONGENEX <$map> 23 27 𴦻 4 1 249
MONGENEX <$map> 23 27  4 1 249
MONGENEX <$map> 23 27 ´ͨ 4 1 249

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 𴦻
SMALL M12 3
#ACT
INC M12 1
SendCenterMsg 255 249 ڶ׶ξӢ<$STR(M12)>3 0 3
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
SMALL M12 3
#ACT
INC M12 1
SendCenterMsg 255 249 ڶ׶ξӢ<$STR(M12)>3 0 3
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ´ͨ
SMALL M12 3
#ACT
INC M12 1
SendCenterMsg 255 249 ڶ׶ξӢ<$STR(M12)>3 0 3
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 𴦻
LARGE M12 2
#ACT
MONGENEX <$map> 23 27  4 2 241
SendCenterMsg 255 249 ɹٻBOSS 0 5

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
LARGE M12 2
#ACT
MONGENEX <$map> 23 27  4 2 241
SendCenterMsg 255 249 ɹٻBOSS 0 5

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ´ͨ
LARGE M12 2
#ACT
MONGENEX <$map> 23 27  4 2 241
SendCenterMsg 255 249 ɹٻBOSS 0 5

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#ACT
INC M13 1
SendCenterMsg 255 249 ɹɱ<$STR(M13)>2 0 10

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
LARGE M13 1
#ACT
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> 23 27 92 0 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>ħ
equal <$KILLMONNAME> ڣ֮
CheckMapMonCount <$map> < 10
#ACT
MONGENEX <$map> 44 45 ڣ֮ 50 70 255

#if
ISONMAP <$USERNAME>ħ
SMALL M10 6
equal <$KILLMONNAME> ܵ
#act
INC M10 1
SendCenterMsg 251 0 棺ɹ{ػߡ|250:0}{ܵ|249:0}ˢ 0 10
SendCenterMsg 250 0 ɱܵ<$STR(M10)>6 0 10


#IF
ISONMAP <$USERNAME>ħ
equal M10 1
equal <$KILLMONNAME> ܵ
#ACT
MONGENEX <$map> 30 33 ܵ 3 1 250

#IF
ISONMAP <$USERNAME>ħ
equal M10 2
equal <$KILLMONNAME> ܵ
#ACT
MONGENEX <$map> 30 57 ܵ 3 1 250

#IF
ISONMAP <$USERNAME>ħ
equal M10 3
equal <$KILLMONNAME> ܵ
#ACT
MONGENEX <$map> 57 56 ܵ 3 1 250

#IF
ISONMAP <$USERNAME>ħ
equal M10 4
equal <$KILLMONNAME> ܵ
#ACT
MONGENEX <$map> 30 33 ܵ 3 1 250

#IF
ISONMAP <$USERNAME>ħ
equal M10 5
equal <$KILLMONNAME> ܵ
#ACT
MONGENEX <$map> 57 34 ܵ 3 1 250


#if
ISONMAP <$USERNAME>ħ
LARGE M10 5
SMALL M11 1
equal <$KILLMONNAME> ܵ
#act
MOV M10 0
INC M11 1
MONGENEX <$map> 44 45  3 1 249
SceneShake 0 1
SendCenterMsg 255 249 棺ɹ{ܵ|250:0}ٻ{ܡ|249:0}BOSS 0 10

#if
ISONMAP <$USERNAME>ħ
equal <$KILLMONNAME> 
#act
MONGENEX <$map> 44 45 ܡħ 3 1 241
SendCenterMsg 255 249 棺ɹɱ{ܡ|250:0}ٻ{ܡħ|241:0}BOSS 0 10

#if
ISONMAP <$USERNAME>ħ
equal <$KILLMONNAME> ܡħ
#act
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> 44 45 92 1ħ 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[ħڣ]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ħڣ]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ħڣ]|249:0}г齱!!! 0 10


;-------------------------------------------------------
#if
ISONMAP <$USERNAME>ɽ
equal <$KILLMONNAME> ҩʦ
#act
SendCenterMsg 251 0 棺ɱ{ҩʦ|249:0}{[%d]|250:0}ս{ŷ桿|249:0} 0 5 @ˢŷ

#if
ISONMAP <$USERNAME>ɽ
equal <$KILLMONNAME> ŷ
#act
SendCenterMsg 251 0 棺ɱ{ŷ桿|249:0}{[%d]|250:0}ս{һƴʦ|249:0} 0 5 @ˢһƴʦ

#if
ISONMAP <$USERNAME>ɽ
equal <$KILLMONNAME> һƴʦ
#act
SendCenterMsg 251 0 棺ɱ{һƴʦ|249:0}{[%d]|250:0}ս{߹|249:0} 0 5 @ˢ߹

#if
ISONMAP <$USERNAME>ɽ
equal <$KILLMONNAME> ߹
#act
SendCenterMsg 251 0 棺ɱ{߹|249:0}{[%d]|250:0}ս{|249:0} 0 5 @ˢ

#if
ISONMAP <$USERNAME>ɽ
equal <$KILLMONNAME> 
#act
SendCenterMsg 251 0 棺ɱ{|249:0}{[%d]|250:0}ս{|249:0} 0 5 @ˢ

#if
ISONMAP <$USERNAME>ɽ
equal <$KILLMONNAME> 
#act
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> 19 17 92 2ɽ 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[ɽ۽]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ɽ۽]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ɽ۽]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> Ż
CheckMapMonCount <$map> < 20
#ACT
MONGENEX <$map> 52 50 Ż 100 60 255

#if
ISONMAP <$USERNAME>
equal <$KILLMONNAME> СӨ
#act
SendCenterMsg 251 0 棺ɱ{СӨ|249:0}{[%d]|250:0}ս{ϣʡ|249:0} 0 5 @ˢϣ
#if
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ϣ
#act
SendCenterMsg 251 0 棺ɱ{СӨ|249:0}{[%d]|250:0}ս{ԡ|249:0} 0 5 @ˢ
#if
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#act
SendCenterMsg 251 0 棺ɱ{ԡ|249:0}{[%d]|250:0}ս{ϡ|249:0} 0 5 @ˢ
#if
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#act
SendCenterMsg 251 0 棺ɱ{ϡ|249:0}{[%d]|250:0}ս{|249:0} 0 5 @ˢ
#if
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#act
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> 52 50 92 3ű 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#if
ISONMAP <$USERNAME>
SMALL M10 30
equal <$KILLMONNAME> С
#act
INC M11 1
SendCenterMsg 251 0 ÿɱ20ֻ[С]{1|250:0}ǰ֣{<$STR(M10)>30|249:0} 0 3

#if
ISONMAP <$USERNAME>
LARGE M11 19
equal <$KILLMONNAME> С
#act
INC M10 1
MOV M11 0

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> С
CheckMapMonCount <$map> < 60
#ACT
MONGENEX <$map> 44 40 С 100 200 255

#if
ISONMAP <$USERNAME>
LARGE M10 29
equal <$KILLMONNAME> С
#act
CLEARMAPMON <$USERNAME>
MONGENEX <$map> 44 40 ǧ 100 250 255
MONGENEX <$map> 44 40 ң 2 1 249
SendCenterMsg 255 249 棺ɹ{30֡|250:0}ٻ{ңӡ|241:0}BOSS 0 10

#if
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ң
#act
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> 44 40 92 4 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[ɽ]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ɽ]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ɽ]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ɮ
CheckMapMonCount <$map> < 10
#ACT
MONGENEX <$map> 49 50 ɮ 80 70 255
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ʮ޺
#ACT
MONGENEX <$map> 49 50 ʮ޺ 80 1 249

#if
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ַ
#act
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> 51 50 92 5ֱ 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[ʮ޺]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ʮ޺]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ʮ޺]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ŵ
CheckMapMonCount <$map> < 10
#ACT
MONGENEX <$map> 43 42 ŵ 70 15 255

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> Ⱥ
#ACT
SendCenterMsg 251 0 棺ɱ{Ⱥ|249:0}{[%d]|250:0}ս{|249:0} 0 5 @ˢ

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#ACT
SendCenterMsg 251 0 棺ɱ{|249:0}{[%d]|250:0}ս{塿|249:0} 0 5 @ˢ

#if
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#act
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> 43 42 92 6 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>ؤ
SMALL M10 500
equal <$KILLMONNAME> ؤ
#ACT
INC M10 1
SendCenterMsg 251 0 һ׶Σɱ{[ؤ]|250:0}״̬{<$STR(M10)>500|249:0} 0 3
#IF
ISONMAP <$USERNAME>ؤ
SMALL M10 500
equal <$KILLMONNAME> ؤ˴
#ACT
INC M10 1
SendCenterMsg 251 0 һ׶Σɱ{[ؤ]|250:0}״̬{<$STR(M10)>500|249:0} 0 3

#IF
ISONMAP <$USERNAME>ؤ
equal <$KILLMONNAME> ؤ
CheckMapMonCount <$map> < 50
#ACT
MONGENEX <$map> 54 50 ؤ 100 80 255

#IF
ISONMAP <$USERNAME>ؤ
equal <$KILLMONNAME> ؤ˴
CheckMapMonCount <$map> < 50
#ACT
MONGENEX <$map> 54 50 ؤ˴ 100 80 255

#IF
ISONMAP <$USERNAME>ؤ
LARGE M10 499
equal M11 0
equal <$KILLMONNAME> ؤ
#ACT
INC M10 1
MOV M11 1
MONGENEX <$map> 54 50 ߹1 1 1 249
SendCenterMsg 251 0 棺¾{[ؤ]|250:0}{߹|249:0}߹{[%d]|249:0}ֵͼм 0 10
SendCenterMsg 251 0 棺¾{[ؤ]|250:0}{߹|249:0}߹{[%d]|249:0}ֵͼм 0 10
SendCenterMsg 251 0 棺¾{[ؤ]|250:0}{߹|249:0}߹{[%d]|249:0}ֵͼм 0 10

#IF
ISONMAP <$USERNAME>ؤ
LARGE M10 499
equal M11 0
equal <$KILLMONNAME> ؤ˴
#ACT
INC M10 1
MOV M11 1
SETWEATHEREFFECT <$map> 3 10
MONGENEX <$map> 54 50 ߹1 1 1 249
SendCenterMsg 251 0 棺¾{[ؤ]|250:0}{߹|249:0}߹{[%d]|249:0}ֵͼм 0 10
SendCenterMsg 251 0 棺¾{[ؤ]|250:0}{߹|249:0}߹{[%d]|249:0}ֵͼм 0 10
SendCenterMsg 251 0 棺¾{[ؤ]|250:0}{߹|249:0}߹{[%d]|249:0}ֵͼм 0 10

#IF
ISONMAP <$USERNAME>ؤ
equal <$KILLMONNAME> ߹1
#ACT
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> 54 50 92 7ؤﱦ 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[ؤ]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ؤ]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ؤ]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>һ
SMALL M10 500
equal <$KILLMONNAME> һ
#ACT
INC M10 1
SendCenterMsg 251 0 һ׶Σɱ{[һ]|250:0}״̬{<$STR(M10)>500|249:0} 0 20

#IF
ISONMAP <$USERNAME>һ
equal <$KILLMONNAME> һ
CheckMapMonCount <$map> < 13
#ACT
MONGENEX <$map> 21 32 һ 20 60 255

#IF
ISONMAP <$USERNAME>һ
LARGE M10 499
equal M11 0
equal <$KILLMONNAME> һ
#ACT
INC M10 1
MOV M11 1
SETWEATHEREFFECT <$map> 2 10
MONGENEX <$map> <$X> <$Y> ҩʦ1 1 1 249
SendCenterMsg 251 0 棺¾{[һ]|250:0}{ҩʦ|249:0}ҩʦ{[%d]|249:0}ֵͼм 0 10
SendCenterMsg 251 0 棺¾{[һ]|250:0}{ҩʦ|249:0}ҩʦ{[%d]|249:0}ֵͼм 0 10
SendCenterMsg 251 0 棺¾{[һ]|250:0}{ҩʦ|249:0}ҩʦ{[%d]|249:0}ֵͼм 0 10

#IF
ISONMAP <$USERNAME>һ
equal <$KILLMONNAME> ҩʦ1
#ACT
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> <$X> <$Y> 92 8һ 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[һ]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[һ]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[һ]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>Ϲ
SMALL M10 1000
equal M11 0
equal <$KILLMONNAME> л
#ACT
INC M10 1
SendCenterMsg 251 0 ɱ{<$STR(M10)>1000|7:0}{[ֻл]|250:0}ˢ{Ů洡BOSS|242:0} 0 5

#IF
ISONMAP <$USERNAME>Ϲ
SMALL M10 2500
equal M11 1
equal <$KILLMONNAME> л
#ACT
INC M10 1
SendCenterMsg 251 0 ɱ{<$STR(M10)>2500|7:0}{[ֻл]|250:0}ˢ{̹šBOSS|242:0} 0 5

#IF
ISONMAP <$USERNAME>Ϲ
equal <$KILLMONNAME> л
CheckMapMonCount <$map> < 30
#ACT
MONGENEX <$map> 62 55 л 100 170 255

#IF
ISONMAP <$USERNAME>Ϲ
LARGE M10 999
equal M11 0
equal <$KILLMONNAME> л
#ACT
INC M10 1
MOV M11 1
SETWEATHEREFFECT <$map> 1 10
MONGENEX <$map> <$X> <$Y> Ů洡BOSS 1 1 249
SendCenterMsg 251 0 棺BOSS{Ů|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{Ů|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{Ů|249:0}ѳ. 0 10

#IF
ISONMAP <$USERNAME>Ϲ
LARGE M10 2499
equal M11 1
equal <$KILLMONNAME> л
#ACT
INC M10 1
MOV M11 2
SETWEATHEREFFECT <$map> 1 10
MONGENEX <$map> <$X> <$Y> ̹šBOSS 1 1 241
SendCenterMsg 251 0 棺BOSS{̹|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{̹|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{̹|249:0}ѳ. 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>¥
equal <$KILLMONNAME> ¥Ź
#ACT
SceneShake 0 1
MONGENEX <$map> <$X> <$Y> ¥Ůʬ 1 1 249
SendCenterMsg 251 0 棺ƿ{¥Źס|249:0}ɹٻ{¥Ůʬ|249:0} 0 5

#IF
ISONMAP <$USERNAME>¥
equal <$KILLMONNAME> ¥Ůʬ
SMALL M11 4
#ACT
INC M11 1


#IF
ISONMAP <$USERNAME>¥
equal <$KILLMONNAME> ¥Ůʬ
LARGE M11 3
#ACT
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> <$X> <$Y> 92 9¥ 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[¥ų]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[¥ų]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[¥ų]|249:0}г齱!!! 0 10


;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> лѷ
#ACT
SendCenterMsg 251 0 棺ɱ{лѷ|249:0}{[%d]|250:0}ս{ΤһЦ|249:0} 0 5 @ˢΤһЦ
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ΤһЦ
#ACT
SendCenterMsg 251 0 棺ɱ{ΤһЦ|249:0}{[%d]|250:0}ս{|249:0} 0 5 @ˢ
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#ACT
SendCenterMsg 251 0 棺ɱ{|249:0}{[%d]|250:0}ս{С|249:0} 0 5 @ˢ
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#ACT
SendCenterMsg 251 0 棺ɱ{С|249:0}{[%d]|250:0}ս{޼ɡ|249:0} 0 5 @ˢ޼

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> ޼
#ACT
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> <$X> <$Y> 92 10 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[ս]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ս]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ս]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> սС
CheckMapMonCount <$map> < 50
#ACT
MONGENEX <$map> 45 43 սС 100 250 255

#IF
ISONMAP <$USERNAME>
SMALL M10 200
equal M11 0
equal <$KILLMONNAME> սС
#ACT
INC M10 1
SendCenterMsg 251 0 һ׶Σɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{Ľݸ|249:0} 0 5

#IF
ISONMAP <$USERNAME>
LARGE M10 199
equal M11 0
equal <$KILLMONNAME> սС
#ACT
INC M10 1
MOV M11 1
MOV M10 0
MONGENEX <$map> <$X> <$Y> Ľݸ 1 1 249
SendCenterMsg 251 0 棺BOSS{Ľݸ|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{Ľݸ|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{Ľݸ|249:0}ѳ. 0 10

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> Ľݸ
#ACT
SendCenterMsg 251 249 ɵһ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{|249:0} 0 20
SendCenterMsg 251 249 ɵһ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{|249:0} 0 20
SendCenterMsg 251 249 ɵһ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{|249:0} 0 20

#IF
ISONMAP <$USERNAME>
SMALL M10 200
equal M11 1
equal <$KILLMONNAME> սС
#ACT
INC M10 1
SendCenterMsg 251 0 ڶ׶Σɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{|249:0} 0 5

#IF
ISONMAP <$USERNAME>
LARGE M10 199
equal M11 1
equal <$KILLMONNAME> սС
#ACT
INC M10 1
MOV M11 2
MOV M10 0
MONGENEX <$map> <$X> <$Y>  1 1 249
SendCenterMsg 251 0 棺BOSS{|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{|249:0}ѳ. 0 10

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#ACT
SendCenterMsg 251 249 ɵڶ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{|249:0} 0 20
SendCenterMsg 251 249 ɵڶ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{|249:0} 0 20
SendCenterMsg 251 249 ɵڶ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{|249:0} 0 20


#IF
ISONMAP <$USERNAME>
SMALL M10 200
equal M11 2
equal <$KILLMONNAME> սС
#ACT
INC M10 1
SendCenterMsg 251 0 ׶Σɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{|249:0} 0 5

#IF
ISONMAP <$USERNAME>
LARGE M10 199
equal M11 2
equal <$KILLMONNAME> սС
#ACT
INC M10 1
MOV M11 3
MOV M10 0
MONGENEX <$map> <$X> <$Y>  1 1 249
SendCenterMsg 251 0 棺BOSS{|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{|249:0}ѳ. 0 10

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#ACT
SendCenterMsg 251 249 ɵ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{Ƿ塿|249:0} 0 20
SendCenterMsg 251 249 ɵ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{Ƿ塿|249:0} 0 20
SendCenterMsg 251 249 ɵ׶Σٴλɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{Ƿ塿|249:0} 0 20


#IF
ISONMAP <$USERNAME>
SMALL M10 200
equal M11 3
equal <$KILLMONNAME> սС
#ACT
INC M10 1
SendCenterMsg 251 0 ս׶Σɱ{[սС]|250:0}״̬{<$STR(M10)>200|249:0},ٻ{Ƿ塿|249:0} 0 5

#IF
ISONMAP <$USERNAME>
LARGE M10 199
equal M11 3
equal <$KILLMONNAME> սС
#ACT
INC M10 1
MOV M11 4
MOV M10 0
SETWEATHEREFFECT <$map> 3 10
MONGENEX <$map> <$X> <$Y> Ƿ 1 1 249
SendCenterMsg 251 0 棺BOSS{Ƿ|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{Ƿ|249:0}ѳ. 0 10
SendCenterMsg 251 0 棺BOSS{Ƿ|249:0}ѳ. 0 10


#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> Ƿ
#ACT
MOV M14 1
INC U197 1
CreateNPC 齱 <$map> <$X> <$Y> 92 11ɱ 1
SceneShake 0 1
SendCenterMsg 251 249 棺ɹͨ{[ս]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ս]|249:0}г齱!!! 0 10
SendCenterMsg 251 249 棺ɹͨ{[ս]|249:0}г齱!!! 0 10

;-------------------------------------------------------
#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
#ACT
SendCenterMsg 180 251 %dسǣ 0 10 @س


;-------------------------------------------------------
#IF
equal <$KILLMONNAME> Ⲯ
equal U271 0
ISONMAP hfz1
#ACT
SENDMSG 6 ɹɱⲮڷկ 249 0
#CALL [\1ڷկ.txt] @ڷկ
#IF
equal <$KILLMONNAME> Ⲯ
equal U271 0
ISONMAP hfz2
#ACT
SENDMSG 6 ɹɱⲮڷկ 249 0
#CALL [\1ڷկ.txt] @ڷկ

#IF
equal <$KILLMONNAME> Ⱥ1
equal U272 0
ISONMAP hsp1
#ACT
SENDMSG 6 ɹɱȺɽɡ 249 0
#CALL [\2ɽ.txt] @ɽ
#IF
equal <$KILLMONNAME> Ⱥ1
equal U272 0
ISONMAP hsp2
#ACT
SENDMSG 6 ɹɱȺɽɡ 249 0
#CALL [\2ɽ.txt] @ɽ

#IF
equal <$KILLMONNAME> ﲻ
equal U273 0
ISONMAP qzj1
#ACT
SENDMSG 6 ɹɱﲻȫ̡ 249 0
#CALL [\3ȫ.txt] @ȫ
#IF
equal <$KILLMONNAME> ﲻ
equal U273 0
ISONMAP qzj2
#ACT
SENDMSG 6 ɹɱﲻȫ̡ 249 0
#CALL [\3ȫ.txt] @ȫ

#IF
equal <$KILLMONNAME> ׺
equal U274 0
ISONMAP ɽ1
random 10
#ACT
SENDMSG 6 ɹɱ׺ɡ 249 0
#CALL [\4.txt] @
#IF
equal <$KILLMONNAME> ׺
equal U274 0
ISONMAP ɽ2
random 10
#ACT
SENDMSG 6 ɹɱ׺ɡ 249 0
#CALL [\4.txt] @

#IF
equal <$KILLMONNAME> ʦ̫
equal U275 0
ISONMAP 1
random 4
#ACT
SENDMSG 6 ɹɱʦ̫üɡ 249 0
#CALL [\5ü.txt] @ü
#IF
equal <$KILLMONNAME> ʦ̫
equal U275 0
ISONMAP 2
random 4
#ACT
SENDMSG 6 ɹɱʦ̫üɡ 249 0
#CALL [\5ü.txt] @ü

#IF
equal <$KILLMONNAME> 
equal U276 0
ISONMAP 嶾1
random 2
#ACT
SENDMSG 6 ɹɱˡ嶾̡ 249 0
#CALL [\6嶾.txt] @嶾
#IF
equal <$KILLMONNAME> 
equal U276 0
ISONMAP 嶾2
random 2
#ACT
SENDMSG 6 ɹɱˡ嶾̡ 249 0
#CALL [\6嶾.txt] @嶾

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
equal U277 0
random 2
#ACT
SENDMSG 6 ɹɱ񡿴ҡ 249 0
#CALL [\7.txt] @

#IF
equal <$KILLMONNAME> 1
equal U278 0
ISONMAP ɽ1
random 2
#ACT
SENDMSG 6 ɹɱɽɡ 249 0
#CALL [\8ɽ.txt] @ɽ
#IF
equal <$KILLMONNAME> 1
equal U278 0
ISONMAP ɽ2
random 2
#ACT
SENDMSG 6 ɹɱɽɡ 249 0
#CALL [\8ɽ.txt] @ɽ

#IF
equal <$KILLMONNAME> Ľݸ1
equal U279 0
ISONMAP 1
random 2
#ACT
SENDMSG 6 ɹɱĽݸ롿 249 0
#CALL [\9.txt] @
#IF
equal <$KILLMONNAME> Ľݸ1
equal U279 0
ISONMAP 2
random 2
#ACT
SENDMSG 6 ɹɱĽݸ롿 249 0
#CALL [\9.txt] @

#IF
equal <$KILLMONNAME> Īа
equal U280 0
ISONMAP 1
random 2
#ACT
SENDMSG 6 ɹɱĪаȡ 249 0
#CALL [\10.txt] @
#IF
equal <$KILLMONNAME> Īа
equal U280 0
ISONMAP 2
random 2
#ACT
SENDMSG 6 ɹɱĪаȡ 249 0
#CALL [\10.txt] @

#IF
equal <$KILLMONNAME> ҩʦ2
equal U281 0
ISONMAP һ1
random 2
#ACT
SENDMSG 6 ɹɱҩʦһ 249 0
#CALL [\11һ.txt] @һ
#IF
equal <$KILLMONNAME> ҩʦ2
equal U281 0
ISONMAP һ2
random 2
#ACT
SENDMSG 6 ɹɱҩʦһ 249 0
#CALL [\11һ.txt] @һ

#IF
equal <$KILLMONNAME> ¹
equal U282 0
ISONMAP ɽ1
random 1
#ACT
SENDMSG 6 ɹɱ¹ӡɽ 249 0
#CALL [\12ɽ.txt] @ɽ
#IF
equal <$KILLMONNAME> ¹
equal U282 0
ISONMAP ɽ2
random 1
#ACT
SENDMSG 6 ɹɱ¹ӡɽ 249 0
#CALL [\12ɽ.txt] @ɽ

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0BOSS.txt <$KILLMONNAME>
equal U283 0
ISONMAP huashan6
random 1
#ACT
SENDMSG 6 ɹɱ<$KILLMONNAME>ɽǡ 249 0
#CALL [\13ɽ.txt] @ɽ

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0BOSS.txt <$KILLMONNAME>
equal U284 0
ISONMAP huashan7
random 1
#ACT
SENDMSG 6 ɹɱħ𡿴ɾ 249 0
#CALL [\14ɾ.txt] @ɾ

#IF
ISONMAP <$USERNAME>
equal <$KILLMONNAME> 
equal U285 0
random 1
#ACT
SENDMSG 6 ɹɱ񡿴̡ 249 0
#CALL [\15.txt] @

#IF
ISONMAP ߵ1
equal <$KILLMONNAME> ɽͯ
equal U286 0
random 1
#ACT
SENDMSG 6 ɹɱɽͯѡչ 249 0
#CALL [\16չ.txt] @չ
#IF
ISONMAP ߵ2
equal <$KILLMONNAME> ɽͯ
equal U286 0
random 1
#ACT
SENDMSG 6 ɹɱɽͯѡչ 249 0
#CALL [\16չ.txt] @չ

#IF
ISONMAP ʮ1
equal <$KILLMONNAME> ٴʦ
equal U287 0
random 1
#ACT
SENDMSG 6 ɹɱٴʦ¡ 249 0
#CALL [\17.txt] @
#IF
ISONMAP ʮ2
equal <$KILLMONNAME> ٴʦ
equal U287 0
random 1
#ACT
SENDMSG 6 ɹɱٴʦ¡ 249 0
#CALL [\17.txt] @

#IF
ISONMAP 2
equal <$KILLMONNAME> 
equal U288 0
random 1
#ACT
SENDMSG 6 ɹɱޡ޹ 249 0
#CALL [\18޹.txt] @޹
#IF
ISONMAP 1
equal <$KILLMONNAME> 
equal U288 0
random 1
#ACT
SENDMSG 6 ɹɱޡ޹ 249 0
#CALL [\18޹.txt] @޹

#IF
equal <$KILLMONNAME> 
#ACT
DEC G18 1
SENDMSG 6 ǰ[]ʣࣺ<$STR(G18)>40 249 0

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0С1.txt <$KILLMONNAME>
#ACT
CREDITPOINT + 1
SENDMSG 6 ã1 22 0

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0СBOSS.txt <$KILLMONNAME>
#ACT
CREDITPOINT + 1
SENDMSG 6 ã1 22 0

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0BOSS.txt <$KILLMONNAME>
#ACT
CREDITPOINT + 2
SENDMSG 6 ã2 22 0

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0BOSS.txt <$KILLMONNAME>
#ACT
CREDITPOINT + 3
SENDMSG 6 ã3 22 0



#IF
CHECKTEXTLIST ..\QuestDiary\¼\0С1.txt <$KILLMONNAME>
random 10
CheckMapMonCount 1xzh < 50
#ACT
MONGENEX 1xzh 50 50 <$KILLMONNAME> 60 1 168

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0СBOSS.txt <$KILLMONNAME>
random 8
CheckMapMonCount 2xzh < 50
#ACT
MONGENEX 2xzh 50 50 <$KILLMONNAME> 60 1 250

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0BOSS.txt <$KILLMONNAME>
random 7
CheckMapMonCount 3xzh < 50
#ACT
MONGENEX 3xzh 50 50 <$KILLMONNAME> 60 1 249

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0BOSS.txt <$KILLMONNAME>
random 6
CheckMapMonCount 4xzh < 50
#ACT
MONGENEX 4xzh 50 50 <$KILLMONNAME> 60 1 241

#IF
CHECKTEXTLIST ..\QuestDiary\¼\0BOSS.txt <$KILLMONNAME>
random 6
CheckMapMonCount 5xzh < 50
#ACT
MONGENEX 5xzh 50 50 <$KILLMONNAME> 60 1 249


#IF
EQUAL <$KILLMONNAME> ܡ
#ACT
SendCenterMsg 180 251 %dسǣ 0 6 @س

#if
randomex <$str(N$2)> 160
#act
ScatterMonItems <$KILLMONNAME>
goto @3


#IF
#ACT
GetCustomItemProgressbarValue 14 0 0 <$STR(N$ȼ)>
GetCustomItemProgressbarValue 14 0 1 <$STR(N$ǰȼ)>
GetCustomItemProgressbarValue 14 1 0 <$STR(N$)>
GetCustomItemProgressbarValue 14 1 1 <$STR(N$ǰ)>
h.GetCustomItemProgressbarValue 14 0 0 <$STR(N$H.ȼ)>
h.GetCustomItemProgressbarValue 14 0 1 <$STR(N$H.ǰȼ)>
h.GetCustomItemProgressbarValue 14 1 0 <$STR(N$H.)>
h.GetCustomItemProgressbarValue 14 1 1 <$STR(N$H.ǰ)>

#IF
CheckCustomItemProgressbarValue 14 0 1 < <$STR(N$ȼ)>
#ACT
goto @

#IF
h.CheckCustomItemProgressbarValue 14 0 1 < <$STR(N$H.ȼ)>
#ACT
goto @H.

[@]
#IF
CheckCustomItemProgressbarValue 14 1 1 = <$STR(N$)>
#ACT
SETCUSTOMITEMPROGRESSBARVALUE 14 0 1 + 1
ChangeItemUpgradeCount 14 + 1
GetItemFieldValue 14 upgradecount p30
GetUserItemName 14 S70 1
ChangeItemName 14 <$STR(S70)>Lv<$STR(p30)>
SETCUSTOMITEMPROGRESSBARVALUE 14 1 1 = 0
DIV <$STR(N$)> 3
SETCUSTOMITEMPROGRESSBARVALUE 14 1 0 + <$STR(N$)>
goto @

#IF
CheckCustomItemProgressbarValue 14 1 1 < <$STR(N$)>
#ACT
SETCUSTOMITEMPROGRESSBARVALUE 14 1 1 + 1

[@]
#or
checkitemw ȭ
checkitemw Ʒȭ
checkitemw ȭ
checkitemw ȭ
checkitemw 
checkitemw Ʒ
checkitemw 
checkitemw 
checkitemw 
checkitemw Ʒ
checkitemw 
checkitemw 
checkitemw 
checkitemw Ʒ
checkitemw 
checkitemw 
checkitemw 
checkitemw Ʒ
checkitemw 
checkitemw 
#ACT
CHANGEITEMADDVALUE 14 2 + 2
CHANGEITEMADDVALUE 14 3 + 2
CHANGEITEMADDVALUE 14 4 + 2
CHANGEITEMADDVALUE 14 9 + 2
CHANGEITEMADDVALUE 14 11 + 2
CHANGEITEMADDVALUE 14 12 + 2


#or
checkitemw ˿ȭ
checkitemw Ʒ˿ȭ
checkitemw ˿ȭ
checkitemw ˿ȭ
checkitemw ལ
checkitemw Ʒལ
checkitemw ལ
checkitemw ལ
checkitemw Ҷ
checkitemw ƷҶ
checkitemw Ҷ
checkitemw Ҷ
checkitemw Ǯ
checkitemw ƷǮ
checkitemw Ǯ
checkitemw Ǯ
checkitemw 
checkitemw Ʒ
checkitemw 
checkitemw 
#ACT
CHANGEITEMADDVALUE 14 2 + 2
CHANGEITEMADDVALUE 14 3 + 2
CHANGEITEMADDVALUE 14 4 + 2
CHANGEITEMADDVALUE 14 9 + 2
CHANGEITEMADDVALUE 14 11 + 2
CHANGEITEMADDVALUE 14 12 + 2

#or
checkitemw צ
checkitemw Ʒצ
checkitemw צ
checkitemw צ
checkitemw 佣
checkitemw Ʒ佣
checkitemw 佣
checkitemw 佣
checkitemw 
checkitemw Ʒ
checkitemw 
checkitemw 
checkitemw ȸ
checkitemw Ʒȸ
checkitemw ȸ
checkitemw ȸ
checkitemw ͷ
checkitemw Ʒͷ
checkitemw ͷ
checkitemw ͷ
#ACT
CHANGEITEMADDVALUE 14 2 + 3
CHANGEITEMADDVALUE 14 3 + 3
CHANGEITEMADDVALUE 14 4 + 3
CHANGEITEMADDVALUE 14 9 + 3
CHANGEITEMADDVALUE 14 11 + 3
CHANGEITEMADDVALUE 14 12 + 3

#or
checkitemw צ
checkitemw Ʒצ
checkitemw צ
checkitemw צ
checkitemw ԯ
checkitemw Ʒԯ
checkitemw ԯ
checkitemw ԯ
checkitemw ̹ŵ
checkitemw Ʒ̹ŵ
checkitemw ̹ŵ
checkitemw ̹ŵ
checkitemw Ѫ
checkitemw ƷѪ
checkitemw Ѫ
checkitemw Ѫ
checkitemw 
checkitemw Ʒ
checkitemw 
checkitemw 
#ACT
CHANGEITEMADDVALUE 14 2 + 4
CHANGEITEMADDVALUE 14 3 + 4
CHANGEITEMADDVALUE 14 4 + 4
CHANGEITEMADDVALUE 14 9 + 4
CHANGEITEMADDVALUE 14 11 + 4
CHANGEITEMADDVALUE 14 12 + 4

#or
checkitemw 桤צ
checkitemw Ʒ桤צ
checkitemw 桤צ
checkitemw 桤צ
checkitemw 桤ԯ
checkitemw Ʒ桤ԯ
checkitemw 桤ԯ
checkitemw 桤ԯ
checkitemw 桤̹ŵ
checkitemw Ʒ桤̹ŵ
checkitemw 桤̹ŵ
checkitemw 桤̹ŵ
checkitemw 桤Ѫ
checkitemw Ʒ桤Ѫ
checkitemw 桤Ѫ
checkitemw 桤Ѫ
checkitemw 桤
checkitemw Ʒ桤
checkitemw 桤
checkitemw 桤
#ACT
CHANGEITEMADDVALUE 14 2 + 6
CHANGEITEMADDVALUE 14 3 + 6
CHANGEITEMADDVALUE 14 4 + 6
CHANGEITEMADDVALUE 14 9 + 6
CHANGEITEMADDVALUE 14 11 + 6
CHANGEITEMADDVALUE 14 12 + 6

#IF
#ACT
GetCustomItemValueEx 14 1 N$1 N$1 N$1 N$1
GetCustomItemValueEx 14 2 N$2 N$2 N$2 N$2
GetCustomItemValueEx 14 3 N$3 N$3 N$3 N$3
GetCustomItemValueEx 14 4 N$4 N$4 N$4 N$4
;SENDMSG 6 <$STR(N$1)><$STR(N$1)><$STR(N$1)><$STR(N$1)>
;SENDMSG 6 <$STR(N$2)><$STR(N$2)><$STR(N$2)><$STR(N$2)>
;SENDMSG 6 <$STR(N$3)><$STR(N$3)><$STR(N$3)><$STR(N$3)>
;SENDMSG 6 <$STR(N$4)><$STR(N$4)><$STR(N$4)><$STR(N$4)>

#IF
LARGE N$1 0
#ACT
ReadConfigFileItem ..\..\..\..\\װ.ini 1 Ʒ<$STR(N$1)> <$STR(S$1)>
EXTRACTSTRING : <$STR(S$1)> <$STR(N$1)> <$STR(N$ֵ1)>
INC N$1 <$STR(N$ֵ1)>
LockUpdateAbil
LockUpdateItem 14
SetCustomItemAbil 14 1 1 11				;1
SetCustomItemAbil 14 1 2 1				;2λ
SetCustomItemAbil 14 1 3 0
SetCustomItemAbil 14 1 4 9
SetCustomItemValueEx 14 1 = <$STR(N$1)> <$STR(N$1)>
UpdateAbil
UpdateItem 14

#IF
LARGE N$2 0
#ACT
ReadConfigFileItem ..\..\..\..\\װ.ini 1 Ʒ<$STR(N$2)> <$STR(S$2)>
EXTRACTSTRING : <$STR(S$2)> <$STR(N$2)> <$STR(N$ֵ2)>
INC N$2 <$STR(N$ֵ2)>
LockUpdateAbil
LockUpdateItem 14
SetCustomItemAbil 14 2 1 11				;1
SetCustomItemAbil 14 2 2 2				;2λ
SetCustomItemAbil 14 2 3 0
SetCustomItemAbil 14 2 4 9
SetCustomItemValueEx 14 2 = <$STR(N$2)> <$STR(N$2)>
UpdateAbil
UpdateItem 14

#IF
LARGE N$3 0
#ACT
ReadConfigFileItem ..\..\..\..\\װ.ini 1 Ʒ<$STR(N$3)> <$STR(S$3)>
EXTRACTSTRING : <$STR(S$3)> <$STR(N$3)> <$STR(N$ֵ3)>
INC N$3 <$STR(N$ֵ3)>
LockUpdateAbil
LockUpdateItem 14
SetCustomItemAbil 14 3 1 11				;1
SetCustomItemAbil 14 3 2 3				;2λ
SetCustomItemAbil 14 3 3 0
SetCustomItemAbil 14 3 4 9
SetCustomItemValueEx 14 3 = <$STR(N$3)> <$STR(N$3)>
UpdateAbil
UpdateItem 14

#IF
LARGE N$4 0
#ACT
ReadConfigFileItem ..\..\..\..\\װ.ini 1 Ʒ<$STR(N$4)> <$STR(S$4)>
EXTRACTSTRING : <$STR(S$4)> <$STR(N$4)> <$STR(N$ֵ4)>
INC N$4 <$STR(N$ֵ4)>
LockUpdateAbil
LockUpdateItem 14
SetCustomItemAbil 14 4 1 11				;1
SetCustomItemAbil 14 4 2 4				;2λ
SetCustomItemAbil 14 4 3 0
SetCustomItemAbil 14 4 4 9
SetCustomItemValueEx 14 4 = <$STR(N$4)> <$STR(N$4)>
UpdateAbil
UpdateItem 14

[@H.]
#IF
h.CheckCustomItemProgressbarValue 14 1 1 = <$STR(N$H.)>
#ACT
H.SETCUSTOMITEMPROGRESSBARVALUE 14 0 1 + 1
H.ChangeItemUpgradeCount 14 + 1
H.GetItemFieldValue 14 upgradecount p35
H.GetUserItemName 14 S75 1
H.ChangeItemName 14 <$STR(S75)>Lv<$STR(p35)>
H.SETCUSTOMITEMPROGRESSBARVALUE 14 1 1 = 0
DIV <$STR(N$H.)> 3
H.SETCUSTOMITEMPROGRESSBARVALUE 14 1 0 + <$STR(N$H.)>
goto @H.

#IF
h.CheckCustomItemProgressbarValue 14 1 1 < <$STR(N$H.)>
#ACT
H.SETCUSTOMITEMPROGRESSBARVALUE 14 1 1 + 1


[@H.]
#or
h.checkitemw ȭ
h.checkitemw Ʒȭ
h.checkitemw ȭ
h.checkitemw ȭ
h.checkitemw 
h.checkitemw Ʒ
h.checkitemw 
h.checkitemw 
h.checkitemw 
h.checkitemw Ʒ
h.checkitemw 
h.checkitemw 
h.checkitemw 
h.checkitemw Ʒ
h.checkitemw 
h.checkitemw 
h.checkitemw 
h.checkitemw Ʒ
h.checkitemw 
h.checkitemw 
#ACT
h.CHANGEITEMADDVALUE 14 2 + 2
h.CHANGEITEMADDVALUE 14 3 + 2
h.CHANGEITEMADDVALUE 14 4 + 2
h.CHANGEITEMADDVALUE 14 9 + 2
h.CHANGEITEMADDVALUE 14 11 + 2
h.CHANGEITEMADDVALUE 14 12 + 2


#or
h.checkitemw ˿ȭ
h.checkitemw Ʒ˿ȭ
h.checkitemw ˿ȭ
h.checkitemw ˿ȭ
h.checkitemw ལ
h.checkitemw Ʒལ
h.checkitemw ལ
h.checkitemw ལ
h.checkitemw Ҷ
h.checkitemw ƷҶ
h.checkitemw Ҷ
h.checkitemw Ҷ
h.checkitemw Ǯ
h.checkitemw ƷǮ
h.checkitemw Ǯ
h.checkitemw Ǯ
h.checkitemw 
h.checkitemw Ʒ
h.checkitemw 
h.checkitemw 
#ACT
h.CHANGEITEMADDVALUE 14 2 + 2
h.CHANGEITEMADDVALUE 14 3 + 2
h.CHANGEITEMADDVALUE 14 4 + 2
h.CHANGEITEMADDVALUE 14 9 + 2
h.CHANGEITEMADDVALUE 14 11 + 2
h.CHANGEITEMADDVALUE 14 12 + 2

#or
h.checkitemw צ
h.checkitemw Ʒצ
h.checkitemw צ
h.checkitemw צ
h.checkitemw 佣
h.checkitemw Ʒ佣
h.checkitemw 佣
h.checkitemw 佣
h.checkitemw 
h.checkitemw Ʒ
h.checkitemw 
h.checkitemw 
h.checkitemw ȸ
h.checkitemw Ʒȸ
h.checkitemw ȸ
h.checkitemw ȸ
h.checkitemw ͷ
h.checkitemw Ʒͷ
h.checkitemw ͷ
h.checkitemw ͷ
#ACT
h.CHANGEITEMADDVALUE 14 2 + 3
h.CHANGEITEMADDVALUE 14 3 + 3
h.CHANGEITEMADDVALUE 14 4 + 3
h.CHANGEITEMADDVALUE 14 9 + 3
h.CHANGEITEMADDVALUE 14 11 + 3
h.CHANGEITEMADDVALUE 14 12 + 3

#or
h.checkitemw צ
h.checkitemw Ʒצ
h.checkitemw צ
h.checkitemw צ
h.checkitemw ԯ
h.checkitemw Ʒԯ
h.checkitemw ԯ
h.checkitemw ԯ
h.checkitemw ̹ŵ
h.checkitemw Ʒ̹ŵ
h.checkitemw ̹ŵ
h.checkitemw ̹ŵ
h.checkitemw Ѫ
h.checkitemw ƷѪ
h.checkitemw Ѫ
h.checkitemw Ѫ
h.checkitemw 
h.checkitemw Ʒ
h.checkitemw 
h.checkitemw 
#ACT
h.CHANGEITEMADDVALUE 14 2 + 4
h.CHANGEITEMADDVALUE 14 3 + 4
h.CHANGEITEMADDVALUE 14 4 + 4
h.CHANGEITEMADDVALUE 14 9 + 4
h.CHANGEITEMADDVALUE 14 11 + 4
h.CHANGEITEMADDVALUE 14 12 + 4

#or
h.checkitemw 桤צ
h.checkitemw Ʒ桤צ
h.checkitemw 桤צ
h.checkitemw 桤צ
h.checkitemw 桤ԯ
h.checkitemw Ʒ桤ԯ
h.checkitemw 桤ԯ
h.checkitemw 桤ԯ
h.checkitemw 桤̹ŵ
h.checkitemw Ʒ桤̹ŵ
h.checkitemw 桤̹ŵ
h.checkitemw 桤̹ŵ
h.checkitemw 桤Ѫ
h.checkitemw Ʒ桤Ѫ
h.checkitemw 桤Ѫ
h.checkitemw 桤Ѫ
h.checkitemw 桤
h.checkitemw Ʒ桤
h.checkitemw 桤
h.checkitemw 桤
#ACT
h.CHANGEITEMADDVALUE 14 2 + 6
h.CHANGEITEMADDVALUE 14 3 + 6
h.CHANGEITEMADDVALUE 14 4 + 6
h.CHANGEITEMADDVALUE 14 9 + 6
h.CHANGEITEMADDVALUE 14 11 + 6
h.CHANGEITEMADDVALUE 14 12 + 6


#IF
#ACT
H.GetCustomItemValueEx 14 1 N$H.1 N$H.1 N$H.1 N$H.1
H.GetCustomItemValueEx 14 2 N$H.2 N$H.2 N$H.2 N$H.2
H.GetCustomItemValueEx 14 3 N$H.3 N$H.3 N$H.3 N$H.3
H.GetCustomItemValueEx 14 4 N$H.4 N$H.4 N$H.4 N$H.4

#IF
LARGE N$H.1 0
#ACT
ReadConfigFileItem ..\..\..\..\\װ.ini 1 Ʒ<$STR(N$H.1)> <$STR(S$H.1)>
EXTRACTSTRING : <$STR(S$H.1)> <$STR(N$H.1)> <$STR(N$H.ֵ1)>
INC N$H.1 <$STR(N$H.ֵ1)>
h.Lockh.UpdateAbil
h.Lockh.UpdateItem 14
h.SetCustomItemAbil 14 1 1 11				;1
h.SetCustomItemAbil 14 1 2 1				;2λ
h.SetCustomItemAbil 14 1 3 0
h.SetCustomItemAbil 14 1 4 9
h.SetCustomItemValueEx 14 1 = <$STR(N$H.1)> <$STR(N$H.1)>
h.UpdateAbil
h.UpdateItem 14

#IF
LARGE N$H.2 0
#ACT
ReadConfigFileItem ..\..\..\..\\װ.ini 1 Ʒ<$STR(N$H.2)> <$STR(S$H.2)>
EXTRACTSTRING : <$STR(S$H.2)> <$STR(N$H.2)> <$STR(N$H.ֵ2)>
INC N$H.2 <$STR(N$H.ֵ2)>
h.Lockh.UpdateAbil
h.Lockh.UpdateItem 14
h.SetCustomItemAbil 14 2 1 11				;1
h.SetCustomItemAbil 14 2 2 2				;2λ
h.SetCustomItemAbil 14 2 3 0
h.SetCustomItemAbil 14 2 4 9
h.SetCustomItemValueEx 14 2 = <$STR(N$H.2)> <$STR(N$H.2)>
h.UpdateAbil
h.UpdateItem 14

#IF
LARGE N$H.3 0
#ACT
ReadConfigFileItem ..\..\..\..\\װ.ini 1 Ʒ<$STR(N$H.3)> <$STR(S$H.3)>
EXTRACTSTRING : <$STR(S$H.3)> <$STR(N$H.3)> <$STR(N$H.ֵ3)>
INC N$H.3 <$STR(N$H.ֵ3)>
h.Lockh.UpdateAbil
h.Lockh.UpdateItem 14
h.SetCustomItemAbil 14 3 1 11				;1
h.SetCustomItemAbil 14 3 2 3				;2λ
h.SetCustomItemAbil 14 3 3 0
h.SetCustomItemAbil 14 3 4 9
h.SetCustomItemValueEx 14 3 = <$STR(N$H.3)> <$STR(N$H.3)>
h.UpdateAbil
h.UpdateItem 14

#IF
LARGE N$H.4 0
#ACT
ReadConfigFileItem ..\..\..\..\\װ.ini 1 Ʒ<$STR(N$H.4)> <$STR(S$H.4)>
EXTRACTSTRING : <$STR(S$H.4)> <$STR(N$H.4)> <$STR(N$H.ֵ4)>
INC N$H.4 <$STR(N$H.ֵ4)>
h.Lockh.UpdateAbil
h.Lockh.UpdateItem 14
h.SetCustomItemAbil 14 4 1 11				;1
h.SetCustomItemAbil 14 4 2 4				;2λ
h.SetCustomItemAbil 14 4 3 0
h.SetCustomItemAbil 14 4 4 9
h.SetCustomItemValueEx 14 4 = <$STR(N$H.4)> <$STR(N$H.4)>
h.UpdateAbil
h.UpdateItem 14



[@3]
#if
randomex <$str(N$3)> 160
#act
ScatterMonItems <$KILLMONNAME>
goto @4
[@4]
#if
randomex <$str(N$4)> 160
#act
ScatterMonItems <$KILLMONNAME>


;---------------ɽ
[@ˢŷ]
#if
#act
MONGENEX <$map> 19 17 ŷ 1 1 241
[@ˢһƴʦ]
#if
#act
MONGENEX <$map> 19 17 һƴʦ 1 1 241
[@ˢ߹]
#if
#act
MONGENEX <$map> 19 17 ߹ 1 1 241
[@ˢ]
#if
#act
MONGENEX <$map> 19 17  1 1 241
[@ˢ]
#if
#act
MONGENEX <$map> 19 17  1 1 241

;---------------
[@ˢϣ]
#if
#act
MONGENEX <$map> 52 50 ϣ 1 1 249
[@ˢ]
#if
#act
MONGENEX <$map> 52 50  1 1 249
[@ˢ]
#if
#act
MONGENEX <$map> 52 50  1 1 241
[@ˢ]
#if
#act
MONGENEX <$map> 52 50  1 1 241

;---------------
[@ˢ]
#if
#act
MONGENEX <$map> 43 42  1 1 249
[@ˢ]
#if
#act
MONGENEX <$map> 43 42  1 1 249

;---------------
[@ˢΤһЦ]
#if
#act
MONGENEX <$map> 14 16 ΤһЦ 1 1 249
[@ˢ]
#if
#act
MONGENEX <$map> 14 16  1 1 249
[@ˢ]
#if
#act
MONGENEX <$map> 14 16  1 1 249
[@ˢ޼]
#if
#act
MONGENEX <$map> 14 16 ޼ 1 1 249


[@س]
#IF
#ACT
MAPMOVE 3 330 330 5

[@س1]
#IF
#ACT
MAPMOVE  68 52 5
;
[@1]
#IF
EQUAL T78 
#ACT
CalcPercent <$MAXDC> 50 N$Ӱ˺1
M.HUMANHP - <$str(N$Ӱ˺1)>
[@H.1]
#IF
EQUAL T78 
#ACT
CalcPercent <$H.MAXDC> 50 N$H.Ӱ˺1
HM.HUMANHP - <$str(N$H.Ӱ˺1)>

[@ָ]
#IF
#ACT
#CALL [¼\ˢ.txt] @ˢ
[@H.ָ]
#IF
#ACT
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@]
#IF
randomex 1 10
#ACT
releasemagicex 104 0 3 1
DELAYGOTO 1000 @1

[@1]
#IF
randomex 1 15
#ACT
releasemagicex 105 0 3 1
DELAYGOTO 1000 @2

[@2]
#IF
randomex 1 20
#ACT
releasemagicex 106 0 3 1
DELAYGOTO 1000 @3

[@3]
#IF
randomex 1 16
checkitemw ̫[]
#ACT
releasemagicex 106 0 3 1
;-----------------------------------
[@H.]
#IF
randomex 1 10
#ACT
H.releasemagicex 104 0 3 1
DELAYGOTO 1000 @H.1

[@H.1]
#IF
randomex 1 15
#ACT
H.releasemagicex 105 0 3 1
DELAYGOTO 1000 @H.2

[@H.2]
#IF
randomex 1 20
#ACT
H.releasemagicex 106 0 3 1
DELAYGOTO 1000 @H.3

[@H.3]
#IF
randomex 1 16
H.checkitemw ̫[]
#ACT
H.releasemagicex 106 0 3 1


[@2]
#IF
random 60
#ACT
CalcPercent <$MAXHP> 20 N$˺11
M.HumanHP - <$STR(N$˺11)>

[@H.2]
#IF
random 60
#ACT
CalcPercent <$H.MAXHP> 20 N$H.˺11
hM.HumanHP - <$STR(N$H.˺11)>

;ť
[@ButtonClick64]
#IF
#ACT
#CALL [1ļ\װӡ.TXT] @ӡ1
break
[@ButtonClick65]
#IF
#ACT
#CALL [1ļ\ռ.TXT] @ռ1
break
[@ButtonClick66]
#IF
#ACT
#CALL [1ļ\ðճɾ.TXT] @1ðճɾ
break
[@ButtonClick67]
#IF
#ACT
#CALL [1ļ\ѧ.TXT] @ѧ1
break
[@ButtonClick68]
#IF
#ACT
#CALL [1ļ\.TXT] @1
break
[@ButtonClick69]
#IF
#ACT
#CALL [1ļ\ؽɽׯ.TXT] @ؽɽׯ1
break
[@ButtonClick70]
#IF
#ACT
#CALL [1ļ\ģʽ.TXT] @ģʽ1
break

[@CustomButtonClick]
#IF
equal <$CustomButtonID> 20
#ACT
OpenStorageView 1
Break

#IF
equal <$CustomButtonID> 21
#ACT
#CALL [1ļ\װ.TXT] @߻
break

#IF
equal <$CustomButtonID> 22
#ACT
OPENUPGRADEDLG Ʒ
break

#IF
equal <$CustomButtonID> 23
#ACT
#CALL [1ļ\һ.TXT] @һ
break

#IF
equal <$CustomButtonID> 0
#ACT
#CALL [1ļ\Զҩ.TXT] @Զҩ
break

#IF
equal <$CustomButtonID> 1
#ACT
#CALL [1ļ\ħBUFFǶ.TXT] @ħBUFFǶ
break

#IF
equal <$CustomButtonID> 2
#ACT
#CALL [1ļ\ϲֿ.TXT] @ϲֿ
break

#IF
equal <$CustomButtonID> 3
#ACT
#CALL [1ļ\.TXT] @1
break
#IF
equal <$CustomButtonID> 4
#ACT
#CALL [1ļ\¼.TXT] @ɱ¼1
break
#IF
equal <$CustomButtonID> 5
#ACT
#CALL [1ļ\.TXT] @1
break


[@UpgradeDlgItem]
#ACT
TAKEDLGITEM
break
;ʰȡ
[@M2DropItem]
#IF
#act
#CALL [\ϵͳ\ʰȡ1.txt] @ʰȡ1

[@PickUpItem]
#IF
#act
LINKPICKUPITEM

#IF
#act
LINKPICKUPITEM
#CALL [\ϵͳ\ʰȡ.txt] @ʰȡ

#if
EQUAL <$PICKDROPITEMNAME> 澭
EQUAL A10 
#act
Mov A10 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(澭)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A11 
#act
Mov A11 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{()/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ڤ
EQUAL A12 
#act
Mov A12 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ڤ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A13 
#act
Mov A13 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{()/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ¾Ž
EQUAL A14 
#act
Mov A14 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(¾Ž)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ʮ
EQUAL A15 
#act
Mov A15 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ʮ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A16 
#act
Mov A16 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{()/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ׽
EQUAL A17 
#act
Mov A17 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(׽)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ȼ
EQUAL A18 
#act
Mov A18 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(Ȼ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 򹷰
EQUAL A19 
#act
Mov A19 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(򹷰)/SCOLOR=242},1500Ԫ 13 10 30 0
break
;--------------------------------------------------------------------------------------------------
#if
EQUAL <$PICKDROPITEMNAME> λλ
EQUAL A20 
#act
Mov A20 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(λλ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> վ
EQUAL A21 
#act
Mov A21 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(վ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ̫
EQUAL A22 
#act
Mov A22 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(̫)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A23 
#act
Mov A23 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{()/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ȭ
EQUAL A24 
#act
Mov A24 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ȭ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 칦
EQUAL A25 
#act
Mov A25 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(칦)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 󡹦
EQUAL A26 
#act
Mov A26 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(󡹦)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> վ
EQUAL A27 
#act
Mov A27 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(վ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ת
EQUAL A28 
#act
Mov A28 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ת)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ؼ
EQUAL A29 
#act
Mov A29 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ؼ)/SCOLOR=242},1000Ԫ 13 10 30 0
break
;----------------------------------------------------------------------------
#if
EQUAL <$PICKDROPITEMNAME> ڤ
EQUAL A30 
#act
Mov A30 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ڤ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ǵ
EQUAL A31 
#act
Mov A31 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(Ǵ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> һָ
EQUAL A32 
#act
Mov A32 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(һָ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ѫ
EQUAL A33 
#act
Mov A33 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(Ѫ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A34 
#act
Mov A34 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{()/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> շħȦ
EQUAL A35 
#act
Mov A35 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(շħȦ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A36 
#act
Mov A36 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{()/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ҵ
EQUAL A37 
#act
Mov A37 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ҵ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> С๦
EQUAL A38 
#act
Mov A38 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(С๦)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ůľ
EQUAL A39 
#act
Mov A39 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(Ůľ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A40 
#act
Mov A40 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{()/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ̺
EQUAL A41 
#act
Mov A41 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(̺)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ָͨ
EQUAL A42 
#act
Mov A42 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ָͨ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 浶
EQUAL A43 
#act
Mov A43 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(浶)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ʨӺ
EQUAL A44 
#act
Mov A44 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ʨӺ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ߽
EQUAL A45 
#act
Mov A45 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(߽)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ɽ
EQUAL A46 
#act
Mov A46 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һѧ{(ɽ)/SCOLOR=242},500Ԫ 13 10 30 0
break

;----------------------------------------------------------
#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A50 
#act
Mov A50 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ϱ
EQUAL A51 
#act
Mov A51 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ϱ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ũ
EQUAL A52 
#act
Mov A52 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ũ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ⬼
EQUAL A53 
#act
Mov A53 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(⬼)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 콣
EQUAL A54 
#act
Mov A54 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(콣)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ѫ
EQUAL A55 
#act
Mov A55 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(Ѫ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 򹷰
EQUAL A56 
#act
Mov A56 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(򹷰)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A57 
#act
Mov A57 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ؽ
EQUAL A58 
#act
Mov A58 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ؽ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ʥ
EQUAL A59 
#act
Mov A59 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ʥ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ߽
EQUAL A60 
#act
Mov A60 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(߽)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ԯ
EQUAL A61 
#act
Mov A61 <$USERNAME>
GAMEGOLD + 1500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ԯ)/SCOLOR=242},1500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ʒ
EQUAL A62 
#act
Mov A62 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(Ʒ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ڲ
EQUAL A63 
#act
Mov A63 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ڲ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ĺ
EQUAL A64 
#act
Mov A64 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ĺ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ǭһ
EQUAL A65 
#act
Mov A65 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(Ǭһ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ׶
EQUAL A66 
#act
Mov A66 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(׶)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ů
EQUAL A67 
#act
Mov A67 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(Ů)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ľ
EQUAL A68 
#act
Mov A68 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ľ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A69 
#act
Mov A69 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ؽ
EQUAL A70 
#act
Mov A70 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ؽ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 嶾
EQUAL A71 
#act
Mov A71 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(嶾)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ӽ
EQUAL A72 
#act
Mov A72 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ӽ)/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A73 
#act
Mov A73 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A74 
#act
Mov A74 <$USERNAME>
GAMEGOLD + 1000
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},1000Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> Ц
EQUAL A75 
#act
Mov A75 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(Ц)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A76 
#act
Mov A76 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ±
EQUAL A77 
#act
Mov A77 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(±)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A78 
#act
Mov A78 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ָ߱
EQUAL A79 
#act
Mov A79 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ָ߱)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ˿
EQUAL A80 
#act
Mov A80 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(˿)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 黨
EQUAL A81 
#act
Mov A81 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(黨)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ǧ
EQUAL A82 
#act
Mov A82 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ǧ)/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A83 
#act
Mov A83 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A84 
#act
Mov A84 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> 
EQUAL A85 
#act
Mov A85 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{()/SCOLOR=242},500Ԫ 13 10 30 0
break

#if
EQUAL <$PICKDROPITEMNAME> ϽԿ
EQUAL A86 
#act
Mov A86 <$USERNAME>
GAMEGOLD + 500
SENDMOVEMSG 0 22 0 250 1 ҡ<$USERNAME>򵽵һ{(ϽԿ)/SCOLOR=242},500Ԫ 13 10 30 0
break



;
[@TakeOffEx]
#ACT
#CALL [¼\1ȡʱ.txt] @ȡ´
#CALL [¼\ˢ.txt] @ˢ
BREAK
[@TakeOnEx]
#ACT
#CALL [¼\1ʱ.txt] @ϴ
#CALL [¼\ˢ.txt] @ˢ
BREAK

[@HeroTakeOffEx]
#ACT
#CALL [¼\1Ӣȡʱ.txt] @Ӣȡ´
#CALL [¼\Ӣˢ.txt] @Ӣˢ
BREAK

[@HeroTakeOnEx]
#ACT
#CALL [¼\1Ӣʱ.txt] @Ӣϴ
#CALL [¼\Ӣˢ.txt] @Ӣˢ
BREAK
;װ
[@GroupItemOn19]
#IF
#ACT
MOV N$һ½װ19 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff19]
#IF
#ACT
MOV N$һ½װ19 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn20]
#IF
#ACT
MOV N$һ½װ20 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff20]
#IF
#ACT
MOV N$һ½װ20 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn21]
#IF
#ACT
MOV N$һ½װ21 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff21]
#IF
#ACT
MOV N$һ½װ21 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn22]
#IF
#ACT
MOV N$һ½װ22 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff22]
#IF
#ACT
MOV N$һ½װ22 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn23]
#IF
#ACT
MOV N$һ½װ23 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff23]
#IF
#ACT
MOV N$һ½װ23 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn24]
#IF
#ACT
MOV N$һ½װ24 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff24]
#IF
#ACT
MOV N$һ½װ24 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn25]
#IF
#ACT
MOV N$һ½װ25 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff25]
#IF
#ACT
MOV N$һ½װ25 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn26]
#IF
#ACT
MOV N$һ½װ26 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff26]
#IF
#ACT
MOV N$һ½װ26 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn27]
#IF
#ACT
MOV N$һ½װ27 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff27]
#IF
#ACT
MOV N$һ½װ27 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn28]
#IF
#ACT
MOV N$һ½װ28 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff28]
#IF
#ACT
MOV N$һ½װ28 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn29]
#IF
#ACT
MOV N$һ½װ29 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff29]
#IF
#ACT
MOV N$һ½װ29 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn30]
#IF
#ACT
MOV N$һ½װ30 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff30]
#IF
#ACT
MOV N$һ½װ30 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn31]
#IF
#ACT
MOV N$һ½װ31 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff31]
#IF
#ACT
MOV N$һ½װ31 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn32]
#IF
#ACT
MOV N$һ½װ32 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff32]
#IF
#ACT
MOV N$һ½װ32 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn33]
#IF
#ACT
MOV N$һ½װ33 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff33]
#IF
#ACT
MOV N$һ½װ33 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn34]
#IF
#ACT
MOV N$һ½װ34 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff34]
#IF
#ACT
MOV N$һ½װ34 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn35]
#IF
#ACT
MOV N$һ½װ35 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff35]
#IF
#ACT
MOV N$һ½װ35 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn36]
#IF
#ACT
MOV N$һ½װ36 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff36]
#IF
#ACT
MOV N$һ½װ36 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn37]
#IF
#ACT
MOV N$һ½װ37 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff37]
#IF
#ACT
MOV N$һ½װ37 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn38]
#IF
#ACT
MOV N$һ½װ38 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff38]
#IF
#ACT
MOV N$һ½װ38 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn39]
#IF
#ACT
MOV N$һ½װ39 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff39]
#IF
#ACT
MOV N$һ½װ39 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn40]
#IF
#ACT
MOV N$һ½װ40 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff40]
#IF
#ACT
MOV N$һ½װ40 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn41]
#IF
#ACT
MOV N$һ½װ41 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff41]
#IF
#ACT
MOV N$һ½װ41 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn42]
#IF
#ACT
MOV N$һ½װ42 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff42]
#IF
#ACT
MOV N$һ½װ42 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn43]
#IF
#ACT
MOV N$һ½װ43 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff43]
#IF
#ACT
MOV N$һ½װ43 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn44]
#IF
#ACT
MOV N$һ½װ44 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff44]
#IF
#ACT
MOV N$һ½װ44 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn45]
#IF
#ACT
MOV N$һ½װ45 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff45]
#IF
#ACT
MOV N$һ½װ45 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn46]
#IF
#ACT
MOV N$һ½װ46 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff46]
#IF
#ACT
MOV N$һ½װ46 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn47]
#IF
#ACT
MOV N$һ½װ47 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff47]
#IF
#ACT
MOV N$һ½װ47 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn48]
#IF
#ACT
MOV N$һ½װ48 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff48]
#IF
#ACT
MOV N$һ½װ48 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn49]
#IF
#ACT
MOV N$һ½װ49 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff49]
#IF
#ACT
MOV N$һ½װ49 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn50]
#IF
#ACT
MOV N$һ½װ50 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff50]
#IF
#ACT
MOV N$һ½װ50 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn51]
#IF
#ACT
MOV N$һ½װ51 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff51]
#IF
#ACT
MOV N$һ½װ51 0
#CALL [¼\ˢ.txt] @ˢ

;--------------------------------------------------------------
[@GroupItemOn53]
#IF
#ACT
MOV N$½װ53 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff53]
#IF
#ACT
MOV N$½װ53 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn54]
#IF
#ACT
MOV N$½װ54 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff54]
#IF
#ACT
MOV N$½װ54 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn55]
#IF
#ACT
MOV N$½װ55 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff55]
#IF
#ACT
MOV N$½װ55 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn56]
#IF
#ACT
MOV N$½װ56 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff56]
#IF
#ACT
MOV N$½װ56 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn57]
#IF
#ACT
MOV N$½װ57 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff57]
#IF
#ACT
MOV N$½װ57 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn58]
#IF
#ACT
MOV N$½װ58 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff58]
#IF
#ACT
MOV N$½װ58 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn59]
#IF
#ACT
MOV N$½װ59 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff59]
#IF
#ACT
MOV N$½װ59 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn60]
#IF
#ACT
MOV N$½װ60 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff60]
#IF
#ACT
MOV N$½װ60 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn61]
#IF
#ACT
MOV N$½װ61 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff61]
#IF
#ACT
MOV N$½װ61 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn62]
#IF
#ACT
MOV N$½װ62 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff62]
#IF
#ACT
MOV N$½װ62 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn63]
#IF
#ACT
MOV N$½װ63 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff63]
#IF
#ACT
MOV N$½װ63 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn64]
#IF
#ACT
MOV N$½װ64 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff64]
#IF
#ACT
MOV N$½װ64 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn65]
#IF
#ACT
MOV N$½װ65 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff65]
#IF
#ACT
MOV N$½װ65 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn66]
#IF
#ACT
MOV N$½װ66 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff66]
#IF
#ACT
MOV N$½װ66 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn67]
#IF
#ACT
MOV N$½װ67 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff67]
#IF
#ACT
MOV N$½װ67 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn68]
#IF
#ACT
MOV N$½װ68 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff68]
#IF
#ACT
MOV N$½װ68 0
#CALL [¼\ˢ.txt] @ˢ

;------------------------------------------------------------
[@GroupItemOn70]
#IF
#ACT
MOV N$½װ70 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff70]
#IF
#ACT
MOV N$½װ70 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn71]
#IF
#ACT
MOV N$½װ71 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff71]
#IF
#ACT
MOV N$½װ71 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn72]
#IF
#ACT
MOV N$½װ72 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff72]
#IF
#ACT
MOV N$½װ72 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn73]
#IF
#ACT
MOV N$½װ73 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff73]
#IF
#ACT
MOV N$½װ73 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn74]
#IF
#ACT
MOV N$½װ74 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff74]
#IF
#ACT
MOV N$½װ74 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn75]
#IF
#ACT
MOV N$½װ75 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff75]
#IF
#ACT
MOV N$½װ75 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn76]
#IF
#ACT
MOV N$½װ76 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff76]
#IF
#ACT
MOV N$½װ76 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn77]
#IF
#ACT
MOV N$½װ77 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff77]
#IF
#ACT
MOV N$½װ77 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn78]
#IF
#ACT
MOV N$½װ78 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff78]
#IF
#ACT
MOV N$½װ78 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn79]
#IF
#ACT
MOV N$½װ79 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff79]
#IF
#ACT
MOV N$½װ79 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn80]
#IF
#ACT
MOV N$½װ80 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff80]
#IF
#ACT
MOV N$½װ80 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn81]
#IF
#ACT
MOV N$½װ81 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff81]
#IF
#ACT
MOV N$½װ81 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn82]
#IF
#ACT
MOV N$½װ82 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff82]
#IF
#ACT
MOV N$½װ82 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn83]
#IF
#ACT
MOV N$½װ83 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff83]
#IF
#ACT
MOV N$½װ83 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn84]
#IF
#ACT
MOV N$½װ84 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff84]
#IF
#ACT
MOV N$½װ84 0
#CALL [¼\ˢ.txt] @ˢ
;----------------------------------------------------------------------
[@GroupItemOn86]
#IF
#ACT
MOV N$Ĵ½װ86 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff86]
#IF
#ACT
MOV N$Ĵ½װ86 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn87]
#IF
#ACT
MOV N$Ĵ½װ87 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff87]
#IF
#ACT
MOV N$Ĵ½װ87 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn88]
#IF
#ACT
MOV N$Ĵ½װ88 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff88]
#IF
#ACT
MOV N$Ĵ½װ88 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn89]
#IF
#ACT
MOV N$Ĵ½װ89 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff89]
#IF
#ACT
MOV N$Ĵ½װ89 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn90]
#IF
#ACT
MOV N$Ĵ½װ90 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff90]
#IF
#ACT
MOV N$Ĵ½װ90 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn91]
#IF
#ACT
MOV N$Ĵ½װ91 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff91]
#IF
#ACT
MOV N$Ĵ½װ91 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn92]
#IF
#ACT
MOV N$Ĵ½װ92 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff92]
#IF
#ACT
MOV N$Ĵ½װ92 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn93]
#IF
#ACT
MOV N$Ĵ½װ93 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff93]
#IF
#ACT
MOV N$Ĵ½װ93 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn94]
#IF
#ACT
MOV N$Ĵ½װ94 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff94]
#IF
#ACT
MOV N$Ĵ½װ94 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn95]
#IF
#ACT
MOV N$Ĵ½װ95 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff95]
#IF
#ACT
MOV N$Ĵ½װ95 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn96]
#IF
#ACT
MOV N$Ĵ½װ96 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff96]
#IF
#ACT
MOV N$Ĵ½װ96 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn97]
#IF
#ACT
MOV N$Ĵ½װ97 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff97]
#IF
#ACT
MOV N$Ĵ½װ97 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn98]
#IF
#ACT
MOV N$Ĵ½װ98 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff98]
#IF
#ACT
MOV N$Ĵ½װ98 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn99]
#IF
#ACT
MOV N$Ĵ½װ99 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff99]
#IF
#ACT
MOV N$Ĵ½װ99 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn100]
#IF
#ACT
MOV N$Ĵ½װ100 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff100]
#IF
#ACT
MOV N$Ĵ½װ100 0
#CALL [¼\ˢ.txt] @ˢ
;------------------------------------------------------------------
[@GroupItemOn102]
#IF
#ACT
MOV N$½װ102 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff102]
#IF
#ACT
MOV N$½װ102 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn103]
#IF
#ACT
MOV N$½װ103 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff103]
#IF
#ACT
MOV N$½װ103 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn104]
#IF
#ACT
MOV N$½װ104 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff104]
#IF
#ACT
MOV N$½װ104 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn105]
#IF
#ACT
MOV N$½װ105 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff105]
#IF
#ACT
MOV N$½װ105 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn106]
#IF
#ACT
MOV N$½װ106 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff106]
#IF
#ACT
MOV N$½װ106 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn107]
#IF
#ACT
MOV N$½װ107 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff107]
#IF
#ACT
MOV N$½װ107 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn108]
#IF
#ACT
MOV N$½װ108 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff108]
#IF
#ACT
MOV N$½װ108 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn109]
#IF
#ACT
MOV N$½װ109 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff109]
#IF
#ACT
MOV N$½װ109 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn110]
#IF
#ACT
MOV N$½װ110 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff110]
#IF
#ACT
MOV N$½װ110 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn111]
#IF
#ACT
MOV N$½װ111 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff111]
#IF
#ACT
MOV N$½װ111 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn112]
#IF
#ACT
MOV N$½װ112 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff112]
#IF
#ACT
MOV N$½װ112 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn113]
#IF
#ACT
MOV N$½װ113 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff113]
#IF
#ACT
MOV N$½װ113 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn114]
#IF
#ACT
MOV N$½װ114 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff114]
#IF
#ACT
MOV N$½װ114 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn115]
#IF
#ACT
MOV N$½װ115 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff115]
#IF
#ACT
MOV N$½װ115 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn116]
#IF
#ACT
MOV N$½װ116 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff116]
#IF
#ACT
MOV N$½װ116 0
#CALL [¼\ˢ.txt] @ˢ
;-----------------------------------------------------------------
[@GroupItemOn118]
#IF
#ACT
MOV N$½װ118 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff118]
#IF
#ACT
MOV N$½װ118 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn119]
#IF
#ACT
MOV N$½װ119 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff119]
#IF
#ACT
MOV N$½װ119 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn120]
#IF
#ACT
MOV N$½װ120 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff120]
#IF
#ACT
MOV N$½װ120 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn121]
#IF
#ACT
MOV N$½װ121 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff121]
#IF
#ACT
MOV N$½װ121 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn122]
#IF
#ACT
MOV N$½װ122 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff122]
#IF
#ACT
MOV N$½װ122 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn123]
#IF
#ACT
MOV N$½װ123 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff123]
#IF
#ACT
MOV N$½װ123 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn124]
#IF
#ACT
MOV N$½װ124 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff124]
#IF
#ACT
MOV N$½װ124 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn125]
#IF
#ACT
MOV N$½װ125 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff125]
#IF
#ACT
MOV N$½װ125 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn126]
#IF
#ACT
MOV N$½װ126 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff126]
#IF
#ACT
MOV N$½װ126 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn127]
#IF
#ACT
MOV N$½װ127 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff127]
#IF
#ACT
MOV N$½װ127 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn128]
#IF
#ACT
MOV N$½װ128 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff128]
#IF
#ACT
MOV N$½װ128 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn129]
#IF
#ACT
MOV N$½װ129 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff129]
#IF
#ACT
MOV N$½װ129 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn130]
#IF
#ACT
MOV N$½װ130 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff130]
#IF
#ACT
MOV N$½װ130 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn131]
#IF
#ACT
MOV N$½װ131 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff131]
#IF
#ACT
MOV N$½װ131 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn132]
#IF
#ACT
MOV N$½װ132 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff132]
#IF
#ACT
MOV N$½װ132 0
#CALL [¼\ˢ.txt] @ˢ
;--------------------------------------------------------------------
[@GroupItemOn134]
#IF
#ACT
MOV N$˫װ134 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff134]
#IF
#ACT
MOV N$˫װ134 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn135]
#IF
#ACT
MOV N$˫װ135 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff135]
#IF
#ACT
MOV N$˫װ135 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn136]
#IF
#ACT
MOV N$˫װ136 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff136]
#IF
#ACT
MOV N$˫װ136 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn137]
#IF
#ACT
MOV N$˫װ137 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff137]
#IF
#ACT
MOV N$˫װ137 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn138]
#IF
#ACT
MOV N$˫װ138 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff138]
#IF
#ACT
MOV N$˫װ138 0
#CALL [¼\ˢ.txt] @ˢ

[@GroupItemOn139]
#IF
#ACT
MOV N$˫װ139 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff139]
#IF
#ACT
MOV N$˫װ139 0
#CALL [¼\ˢ.txt] @ˢ
;--------------------------------------------------------------------
[@GroupItemOn140]
#IF
#ACT
MOV N$װ140 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff140]
#IF
#ACT
MOV N$װ140 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn141]
#IF
#ACT
MOV N$װ141 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff141]
#IF
#ACT
MOV N$װ141 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn142]
#IF
#ACT
MOV N$װ142 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff142]
#IF
#ACT
MOV N$װ142 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn143]
#IF
#ACT
MOV N$װ143 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff143]
#IF
#ACT
MOV N$װ143 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn144]
#IF
#ACT
MOV N$װ144 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff144]
#IF
#ACT
MOV N$װ144 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn145]
#IF
#ACT
MOV N$װ145 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff145]
#IF
#ACT
MOV N$װ145 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn146]
#IF
#ACT
MOV N$װ146 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff146]
#IF
#ACT
MOV N$װ146 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn147]
#IF
#ACT
MOV N$װ147 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff147]
#IF
#ACT
MOV N$װ147 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn148]
#IF
#ACT
MOV N$װ148 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff148]
#IF
#ACT
MOV N$װ148 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn149]
#IF
#ACT
MOV N$װ149 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff149]
#IF
#ACT
MOV N$װ149 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn150]
#IF
#ACT
MOV N$װ150 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff150]
#IF
#ACT
MOV N$װ150 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn151]
#IF
#ACT
MOV N$װ151 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff151]
#IF
#ACT
MOV N$װ151 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn152]
#IF
#ACT
MOV N$װ152 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff152]
#IF
#ACT
MOV N$װ152 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn153]
#IF
#ACT
MOV N$װ153 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff153]
#IF
#ACT
MOV N$װ153 0
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOn154]
#IF
#ACT
MOV N$װ154 1
#CALL [¼\ˢ.txt] @ˢ
[@GroupItemOff154]
#IF
#ACT
MOV N$װ154 0
#CALL [¼\ˢ.txt] @ˢ


;װӢ
[@HeroGroupItemOn19]
#IF
#ACT
MOV N$H.һ½װ19 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff19]
#IF
#ACT
MOV N$H.һ½װ19 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn20]
#IF
#ACT
MOV N$H.һ½װ20 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff20]
#IF
#ACT
MOV N$H.һ½װ20 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn21]
#IF
#ACT
MOV N$H.һ½װ21 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff21]
#IF
#ACT
MOV N$H.һ½װ21 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn22]
#IF
#ACT
MOV N$H.һ½װ22 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff22]
#IF
#ACT
MOV N$H.һ½װ22 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn23]
#IF
#ACT
MOV N$H.һ½װ23 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff23]
#IF
#ACT
MOV N$H.һ½װ23 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn24]
#IF
#ACT
MOV N$H.һ½װ24 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff24]
#IF
#ACT
MOV N$H.һ½װ24 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn25]
#IF
#ACT
MOV N$H.һ½װ25 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff25]
#IF
#ACT
MOV N$H.һ½װ25 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn26]
#IF
#ACT
MOV N$H.һ½װ26 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff26]
#IF
#ACT
MOV N$H.һ½װ26 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn27]
#IF
#ACT
MOV N$H.һ½װ27 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff27]
#IF
#ACT
MOV N$H.һ½װ27 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn28]
#IF
#ACT
MOV N$H.һ½װ28 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff28]
#IF
#ACT
MOV N$H.һ½װ28 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn29]
#IF
#ACT
MOV N$H.һ½װ29 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff29]
#IF
#ACT
MOV N$H.һ½װ29 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn30]
#IF
#ACT
MOV N$H.һ½װ30 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff30]
#IF
#ACT
MOV N$H.һ½װ30 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn31]
#IF
#ACT
MOV N$H.һ½װ31 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff31]
#IF
#ACT
MOV N$H.һ½װ31 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn32]
#IF
#ACT
MOV N$H.һ½װ32 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff32]
#IF
#ACT
MOV N$H.һ½װ32 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn33]
#IF
#ACT
MOV N$H.һ½װ33 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff33]
#IF
#ACT
MOV N$H.һ½װ33 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn34]
#IF
#ACT
MOV N$H.һ½װ34 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff34]
#IF
#ACT
MOV N$H.һ½װ34 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn35]
#IF
#ACT
MOV N$H.һ½װ35 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff35]
#IF
#ACT
MOV N$H.һ½װ35 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn36]
#IF
#ACT
MOV N$H.һ½װ36 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff36]
#IF
#ACT
MOV N$H.һ½װ36 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn37]
#IF
#ACT
MOV N$H.һ½װ37 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff37]
#IF
#ACT
MOV N$H.һ½װ37 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn38]
#IF
#ACT
MOV N$H.һ½װ38 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff38]
#IF
#ACT
MOV N$H.һ½װ38 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn39]
#IF
#ACT
MOV N$H.һ½װ39 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff39]
#IF
#ACT
MOV N$H.һ½װ39 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn40]
#IF
#ACT
MOV N$H.һ½װ40 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff40]
#IF
#ACT
MOV N$H.һ½װ40 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn41]
#IF
#ACT
MOV N$H.һ½װ41 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff41]
#IF
#ACT
MOV N$H.һ½װ41 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn42]
#IF
#ACT
MOV N$H.һ½װ42 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff42]
#IF
#ACT
MOV N$H.һ½װ42 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn43]
#IF
#ACT
MOV N$H.һ½װ43 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff43]
#IF
#ACT
MOV N$H.һ½װ43 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn44]
#IF
#ACT
MOV N$H.һ½װ44 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff44]
#IF
#ACT
MOV N$H.һ½װ44 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn45]
#IF
#ACT
MOV N$H.һ½װ45 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff45]
#IF
#ACT
MOV N$H.һ½װ45 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn46]
#IF
#ACT
MOV N$H.һ½װ46 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff46]
#IF
#ACT
MOV N$H.һ½װ46 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn47]
#IF
#ACT
MOV N$H.һ½װ47 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff47]
#IF
#ACT
MOV N$H.һ½װ47 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn48]
#IF
#ACT
MOV N$H.һ½װ48 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff48]
#IF
#ACT
MOV N$H.һ½װ48 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn49]
#IF
#ACT
MOV N$H.һ½װ49 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff49]
#IF
#ACT
MOV N$H.һ½װ49 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn50]
#IF
#ACT
MOV N$H.һ½װ50 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff50]
#IF
#ACT
MOV N$H.һ½װ50 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn51]
#IF
#ACT
MOV N$H.һ½װ51 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff51]
#IF
#ACT
MOV N$H.һ½װ51 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

;--------------------------------------------------------------
[@HeroGroupItemOn53]
#IF
#ACT
MOV N$H.½װ53 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff53]
#IF
#ACT
MOV N$H.½װ53 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn54]
#IF
#ACT
MOV N$H.½װ54 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff54]
#IF
#ACT
MOV N$H.½װ54 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn55]
#IF
#ACT
MOV N$H.½װ55 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff55]
#IF
#ACT
MOV N$H.½װ55 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn56]
#IF
#ACT
MOV N$H.½װ56 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff56]
#IF
#ACT
MOV N$H.½װ56 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn57]
#IF
#ACT
MOV N$H.½װ57 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff57]
#IF
#ACT
MOV N$H.½װ57 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn58]
#IF
#ACT
MOV N$H.½װ58 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff58]
#IF
#ACT
MOV N$H.½װ58 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn59]
#IF
#ACT
MOV N$H.½װ59 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff59]
#IF
#ACT
MOV N$H.½װ59 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn60]
#IF
#ACT
MOV N$H.½װ60 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff60]
#IF
#ACT
MOV N$H.½װ60 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn61]
#IF
#ACT
MOV N$H.½װ61 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff61]
#IF
#ACT
MOV N$H.½װ61 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn62]
#IF
#ACT
MOV N$H.½װ62 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff62]
#IF
#ACT
MOV N$H.½װ62 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn63]
#IF
#ACT
MOV N$H.½װ63 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff63]
#IF
#ACT
MOV N$H.½װ63 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn64]
#IF
#ACT
MOV N$H.½װ64 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff64]
#IF
#ACT
MOV N$H.½װ64 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn65]
#IF
#ACT
MOV N$H.½װ65 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff65]
#IF
#ACT
MOV N$H.½װ65 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn66]
#IF
#ACT
MOV N$H.½װ66 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff66]
#IF
#ACT
MOV N$H.½װ66 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn67]
#IF
#ACT
MOV N$H.½װ67 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff67]
#IF
#ACT
MOV N$H.½װ67 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn68]
#IF
#ACT
MOV N$H.½װ68 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff68]
#IF
#ACT
MOV N$H.½װ68 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

;------------------------------------------------------------
[@HeroGroupItemOn70]
#IF
#ACT
MOV N$H.½װ70 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff70]
#IF
#ACT
MOV N$H.½װ70 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn71]
#IF
#ACT
MOV N$H.½װ71 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff71]
#IF
#ACT
MOV N$H.½װ71 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn72]
#IF
#ACT
MOV N$H.½װ72 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff72]
#IF
#ACT
MOV N$H.½װ72 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn73]
#IF
#ACT
MOV N$H.½װ73 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff73]
#IF
#ACT
MOV N$H.½װ73 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn74]
#IF
#ACT
MOV N$H.½װ74 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff74]
#IF
#ACT
MOV N$H.½װ74 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn75]
#IF
#ACT
MOV N$H.½װ75 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff75]
#IF
#ACT
MOV N$H.½װ75 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn76]
#IF
#ACT
MOV N$H.½װ76 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff76]
#IF
#ACT
MOV N$H.½װ76 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn77]
#IF
#ACT
MOV N$H.½װ77 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff77]
#IF
#ACT
MOV N$H.½װ77 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn78]
#IF
#ACT
MOV N$H.½װ78 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff78]
#IF
#ACT
MOV N$H.½װ78 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn79]
#IF
#ACT
MOV N$H.½װ79 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff79]
#IF
#ACT
MOV N$H.½װ79 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn80]
#IF
#ACT
MOV N$H.½װ80 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff80]
#IF
#ACT
MOV N$H.½װ80 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn81]
#IF
#ACT
MOV N$H.½װ81 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff81]
#IF
#ACT
MOV N$H.½װ81 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn82]
#IF
#ACT
MOV N$H.½װ82 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff82]
#IF
#ACT
MOV N$H.½װ82 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn83]
#IF
#ACT
MOV N$H.½װ83 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff83]
#IF
#ACT
MOV N$H.½װ83 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn84]
#IF
#ACT
MOV N$H.½װ84 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff84]
#IF
#ACT
MOV N$H.½װ84 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
;----------------------------------------------------------------------
[@HeroGroupItemOn86]
#IF
#ACT
MOV N$H.Ĵ½װ86 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff86]
#IF
#ACT
MOV N$H.Ĵ½װ86 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn87]
#IF
#ACT
MOV N$H.Ĵ½װ87 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff87]
#IF
#ACT
MOV N$H.Ĵ½װ87 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn88]
#IF
#ACT
MOV N$H.Ĵ½װ88 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff88]
#IF
#ACT
MOV N$H.Ĵ½װ88 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn89]
#IF
#ACT
MOV N$H.Ĵ½װ89 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff89]
#IF
#ACT
MOV N$H.Ĵ½װ89 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn90]
#IF
#ACT
MOV N$H.Ĵ½װ90 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff90]
#IF
#ACT
MOV N$H.Ĵ½װ90 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn91]
#IF
#ACT
MOV N$H.Ĵ½װ91 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff91]
#IF
#ACT
MOV N$H.Ĵ½װ91 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn92]
#IF
#ACT
MOV N$H.Ĵ½װ92 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff92]
#IF
#ACT
MOV N$H.Ĵ½װ92 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn93]
#IF
#ACT
MOV N$H.Ĵ½װ93 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff93]
#IF
#ACT
MOV N$H.Ĵ½װ93 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn94]
#IF
#ACT
MOV N$H.Ĵ½װ94 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff94]
#IF
#ACT
MOV N$H.Ĵ½װ94 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn95]
#IF
#ACT
MOV N$H.Ĵ½װ95 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff95]
#IF
#ACT
MOV N$H.Ĵ½װ95 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn96]
#IF
#ACT
MOV N$H.Ĵ½װ96 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff96]
#IF
#ACT
MOV N$H.Ĵ½װ96 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn97]
#IF
#ACT
MOV N$H.Ĵ½װ97 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff97]
#IF
#ACT
MOV N$H.Ĵ½װ97 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn98]
#IF
#ACT
MOV N$H.Ĵ½װ98 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff98]
#IF
#ACT
MOV N$H.Ĵ½װ98 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn99]
#IF
#ACT
MOV N$H.Ĵ½װ99 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff99]
#IF
#ACT
MOV N$H.Ĵ½װ99 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn100]
#IF
#ACT
MOV N$H.Ĵ½װ100 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff100]
#IF
#ACT
MOV N$H.Ĵ½װ100 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
;------------------------------------------------------------------
[@HeroGroupItemOn102]
#IF
#ACT
MOV N$H.½װ102 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff102]
#IF
#ACT
MOV N$H.½װ102 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn103]
#IF
#ACT
MOV N$H.½װ103 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff103]
#IF
#ACT
MOV N$H.½װ103 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn104]
#IF
#ACT
MOV N$H.½װ104 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff104]
#IF
#ACT
MOV N$H.½װ104 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn105]
#IF
#ACT
MOV N$H.½װ105 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff105]
#IF
#ACT
MOV N$H.½װ105 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn106]
#IF
#ACT
MOV N$H.½װ106 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff106]
#IF
#ACT
MOV N$H.½װ106 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn107]
#IF
#ACT
MOV N$H.½װ107 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff107]
#IF
#ACT
MOV N$H.½װ107 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn108]
#IF
#ACT
MOV N$H.½װ108 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff108]
#IF
#ACT
MOV N$H.½װ108 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn109]
#IF
#ACT
MOV N$H.½װ109 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff109]
#IF
#ACT
MOV N$H.½װ109 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn110]
#IF
#ACT
MOV N$H.½װ110 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff110]
#IF
#ACT
MOV N$H.½װ110 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn111]
#IF
#ACT
MOV N$H.½װ111 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff111]
#IF
#ACT
MOV N$H.½װ111 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn112]
#IF
#ACT
MOV N$H.½װ112 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff112]
#IF
#ACT
MOV N$H.½װ112 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn113]
#IF
#ACT
MOV N$H.½װ113 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff113]
#IF
#ACT
MOV N$H.½װ113 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn114]
#IF
#ACT
MOV N$H.½װ114 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff114]
#IF
#ACT
MOV N$H.½װ114 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn115]
#IF
#ACT
MOV N$H.½װ115 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff115]
#IF
#ACT
MOV N$H.½װ115 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn116]
#IF
#ACT
MOV N$H.½װ116 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff116]
#IF
#ACT
MOV N$H.½װ116 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
;-----------------------------------------------------------------
[@HeroGroupItemOn118]
#IF
#ACT
MOV N$H.½װ118 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff118]
#IF
#ACT
MOV N$H.½װ118 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn119]
#IF
#ACT
MOV N$H.½װ119 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff119]
#IF
#ACT
MOV N$H.½װ119 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn120]
#IF
#ACT
MOV N$H.½װ120 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff120]
#IF
#ACT
MOV N$H.½װ120 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn121]
#IF
#ACT
MOV N$H.½װ121 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff121]
#IF
#ACT
MOV N$H.½װ121 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn122]
#IF
#ACT
MOV N$H.½װ122 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff122]
#IF
#ACT
MOV N$H.½װ122 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn123]
#IF
#ACT
MOV N$H.½װ123 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff123]
#IF
#ACT
MOV N$H.½װ123 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn124]
#IF
#ACT
MOV N$H.½װ124 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff124]
#IF
#ACT
MOV N$H.½װ124 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn125]
#IF
#ACT
MOV N$H.½װ125 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff125]
#IF
#ACT
MOV N$H.½װ125 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn126]
#IF
#ACT
MOV N$H.½װ126 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff126]
#IF
#ACT
MOV N$H.½װ126 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn127]
#IF
#ACT
MOV N$H.½װ127 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff127]
#IF
#ACT
MOV N$H.½װ127 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn128]
#IF
#ACT
MOV N$H.½װ128 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff128]
#IF
#ACT
MOV N$H.½װ128 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn129]
#IF
#ACT
MOV N$H.½װ129 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff129]
#IF
#ACT
MOV N$H.½װ129 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn130]
#IF
#ACT
MOV N$H.½װ130 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff130]
#IF
#ACT
MOV N$H.½װ130 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn131]
#IF
#ACT
MOV N$H.½װ131 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff131]
#IF
#ACT
MOV N$H.½װ131 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn132]
#IF
#ACT
MOV N$H.½װ132 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff132]
#IF
#ACT
MOV N$H.½װ132 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
;--------------------------------------------------------------------
[@HeroGroupItemOn140]
#IF
#ACT
MOV N$h.װ140 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff140]
#IF
#ACT
MOV N$h.װ140 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn141]
#IF
#ACT
MOV N$h.װ141 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff141]
#IF
#ACT
MOV N$h.װ141 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn142]
#IF
#ACT
MOV N$h.װ142 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff142]
#IF
#ACT
MOV N$h.װ142 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn143]
#IF
#ACT
MOV N$h.װ143 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff143]
#IF
#ACT
MOV N$h.װ143 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn144]
#IF
#ACT
MOV N$h.װ144 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff144]
#IF
#ACT
MOV N$h.װ144 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn145]
#IF
#ACT
MOV N$h.װ145 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff145]
#IF
#ACT
MOV N$h.װ145 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn146]
#IF
#ACT
MOV N$h.װ146 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff146]
#IF
#ACT
MOV N$h.װ146 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn147]
#IF
#ACT
MOV N$h.װ147 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff147]
#IF
#ACT
MOV N$h.װ147 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn148]
#IF
#ACT
MOV N$h.װ148 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff148]
#IF
#ACT
MOV N$h.װ148 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn149]
#IF
#ACT
MOV N$h.װ149 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff149]
#IF
#ACT
MOV N$h.װ149 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn150]
#IF
#ACT
MOV N$h.װ150 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff150]
#IF
#ACT
MOV N$h.װ150 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn151]
#IF
#ACT
MOV N$h.װ151 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff151]
#IF
#ACT
MOV N$h.װ151 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn152]
#IF
#ACT
MOV N$h.װ152 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff152]
#IF
#ACT
MOV N$h.װ152 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn153]
#IF
#ACT
MOV N$h.װ153 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff153]
#IF
#ACT
MOV N$h.װ153 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOn154]
#IF
#ACT
MOV N$h.װ154 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff154]
#IF
#ACT
MOV N$h.װ154 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ


;--------------------------------------------------------------------
[@HeroGroupItemOn134]
#IF
#ACT
MOV N$H.˫װ134 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff134]
#IF
#ACT
MOV N$H.˫װ134 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn135]
#IF
#ACT
MOV N$H.˫װ135 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff135]
#IF
#ACT
MOV N$H.˫װ135 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn136]
#IF
#ACT
MOV N$H.˫װ136 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff136]
#IF
#ACT
MOV N$H.˫װ136 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn137]
#IF
#ACT
MOV N$H.˫װ137 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff137]
#IF
#ACT
MOV N$H.˫װ137 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn138]
#IF
#ACT
MOV N$H.˫װ138 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff138]
#IF
#ACT
MOV N$H.˫װ138 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ

[@HeroGroupItemOn139]
#IF
#ACT
MOV N$H.˫װ139 1
#CALL [¼\Ӣˢ.txt] @Ӣˢ
[@HeroGroupItemOff139]
#IF
#ACT
MOV N$H.˫װ139 0
#CALL [¼\Ӣˢ.txt] @Ӣˢ


;ǿ
[@SkillLevelEx3]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @30ǿ1 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ1 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @10ǿ1 @ȡ
Break

[@10ǿ1]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@20ǿ1]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ1]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx12]
#IF
CheckSkill ɱ > 19 1
CheckSkill ɱ < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @30ǿ2 @ȡ
Break
#IF
CheckSkill ɱ > 9 1
CheckSkill ɱ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ2 @ȡ
Break
#IF
CheckSkill ɱ < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @10ǿ2 @ȡ
Break

[@10ǿ2]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
SKILLLEVEL ɱ + 1 1
MESSAGEBOX ʾϲ[ɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@20ǿ2]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
SKILLLEVEL ɱ + 1 1
MESSAGEBOX ʾϲ[ɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ2]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ɱ + 1 1
MESSAGEBOX ʾϲ[ɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx27]
#IF
CheckSkill Ұײ > 19 1
CheckSkill Ұײ < 30 1
#ACT
MESSAGEBOX ǿҪ<40ҳ40000ͭǮ1ѧ>ضɹǷǿ @30ǿ3 @ȡ
Break
#IF
CheckSkill Ұײ > 9 1
CheckSkill Ұײ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ3 @ȡ
Break
#IF
CheckSkill Ұײ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ10000ͭǮ1ѧ>ضɹǷǿ @10ǿ3 @ȡ
Break

[@10ǿ3]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 20
TAKE ѧ 1
SKILLLEVEL Ұײ + 1 1
MESSAGEBOX ʾϲ[Ұײ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ10000ͭǮ1ѧ>鱳Ʒ

[@20ǿ3]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
SKILLLEVEL Ұײ + 1 1
MESSAGEBOX ʾϲ[Ұײ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ3]
#IF
checkitem ҳ 40
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 40
TAKE ѧ 1
SKILLLEVEL Ұײ + 1 1
MESSAGEBOX ʾϲ[Ұײ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ40000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx26]
#IF
CheckSkill һ𽣷 > 19 1
CheckSkill һ𽣷 < 30 1
#ACT
MESSAGEBOX ǿҪ<70ҳ60000ͭǮ1ѧ>ضɹǷǿ @30ǿ4 @ȡ
Break
#IF
CheckSkill һ𽣷 > 9 1
CheckSkill һ𽣷 < 20 1
#ACT
MESSAGEBOX ǿҪ<50ҳ40000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ4 @ȡ
Break
#IF
CheckSkill һ𽣷 < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧ>ضɹǷǿ @10ǿ4 @ȡ
Break

[@10ǿ4]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧ 1
SKILLLEVEL һ𽣷 + 1 1
MESSAGEBOX ʾϲ[һ𽣷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧ>鱳Ʒ

[@20ǿ4]
#IF
checkitem ҳ 50
checkitem ѧؼ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 50
TAKE ѧؼ 1
SKILLLEVEL һ𽣷 + 1 1
MESSAGEBOX ʾϲ[һ𽣷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ40000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ4]
#IF
checkitem ҳ 70
checkitem ѧ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 70
TAKE ѧ 1
SKILLLEVEL һ𽣷 + 1 1
MESSAGEBOX ʾϲ[һ𽣷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<70ҳ60000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1009]
#IF
CheckSkill 籩 > 19 1
CheckSkill 籩 < 30 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧ>ضɹǷǿ @30ǿ5 @ȡ
Break
#IF
CheckSkill 籩 > 9 1
CheckSkill 籩 < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ5 @ȡ
Break
#IF
CheckSkill 籩 < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ30000ͭǮ1ѧ>ضɹǷǿ @10ǿ5 @ȡ
Break

[@10ǿ5]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 30
TAKE ѧ 1
SKILLLEVEL 籩 + 1 1
MESSAGEBOX ʾϲ[籩]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ30000ͭǮ1ѧ>鱳Ʒ

[@20ǿ5]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
SKILLLEVEL 籩 + 1 1
MESSAGEBOX ʾϲ[籩]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ5]
#IF
checkitem ҳ 100
checkitem ѧ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧ 1
SKILLLEVEL 籩 + 1 1
MESSAGEBOX ʾϲ[籩]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx56]
#IF
CheckSkill ս > 19 1
CheckSkill ս < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ100000ͭǮ1ѧ>ضɹǷǿ @30ǿ6 @ȡ
Break
#IF
CheckSkill ս > 9 1
CheckSkill ս < 20 1
#ACT
MESSAGEBOX ǿҪ<80ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ6 @ȡ
Break
#IF
CheckSkill ս < 10 1
#ACT
MESSAGEBOX ǿҪ<40ҳ30000ͭǮ1ѧ>ضɹǷǿ @10ǿ6 @ȡ
Break

[@10ǿ6]
#IF
checkitem ҳ 40
checkitem ѧ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 40
TAKE ѧ 1
SKILLLEVEL ս + 1 1
MESSAGEBOX ʾϲ[ս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ30000ͭǮ1ѧ>鱳Ʒ

[@20ǿ6]
#IF
checkitem ҳ 80
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 80
TAKE ѧؼ 1
SKILLLEVEL ս + 1 1
MESSAGEBOX ʾϲ[ս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ6]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 120
TAKE ѧ 1
SKILLLEVEL ս + 1 1
MESSAGEBOX ʾϲ[ս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ100000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx204]
#IF
CheckSkill ʮһɱ > 19 1
CheckSkill ʮһɱ < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ100000ͭǮ1ѧ>ضɹǷǿ @30ǿ7 @ȡ
Break
#IF
CheckSkill ʮһɱ > 9 1
CheckSkill ʮһɱ < 20 1
#ACT
MESSAGEBOX ǿҪ<80ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ7 @ȡ
Break
#IF
CheckSkill ʮһɱ < 10 1
#ACT
MESSAGEBOX ǿҪ<40ҳ30000ͭǮ1ѧ>ضɹǷǿ @10ǿ7 @ȡ
Break

[@10ǿ7]
#IF
checkitem ҳ 40
checkitem ѧ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 40
TAKE ѧ 1
SKILLLEVEL ʮһɱ + 1 1
MESSAGEBOX ʾϲ[ʮһɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ30000ͭǮ1ѧ>鱳Ʒ

[@20ǿ7]
#IF
checkitem ҳ 80
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 80
TAKE ѧؼ 1
SKILLLEVEL ʮһɱ + 1 1
MESSAGEBOX ʾϲ[ʮһɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ7]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 120
TAKE ѧ 1
SKILLLEVEL ʮһɱ + 1 1
MESSAGEBOX ʾϲ[ʮһɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ100000ͭǮ1ѧ>鱳Ʒ

;-------------------------------------------------
[@SkillLevelEx1100]
#IF
CheckSkill սרע > 19 1
CheckSkill սרע < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ150000ͭǮ1ѧ>ضɹǷǿ @30ǿ8 @ȡ
Break
#IF
CheckSkill սרע > 9 1
CheckSkill սרע < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ8 @ȡ
Break
#IF
CheckSkill սרע < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @10ǿ8 @ȡ
Break

[@10ǿ8]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
SKILLLEVEL սרע + 1 1
MESSAGEBOX ʾϲ[սרע]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@20ǿ8]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL սרע + 1 1
MESSAGEBOX ʾϲ[սרע]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ8]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEPOINT > 150000
#ACT
GAMEPOINT - 150000
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL սרע + 1 1
MESSAGEBOX ʾϲ[սרע]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ150000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx66]
#IF
CheckSkill ն > 19 1
CheckSkill ն < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @30ǿ9 @ȡ
Break
#IF
CheckSkill ն > 9 1
CheckSkill ն < 20 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ9 @ȡ
Break
#IF
CheckSkill ն < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @10ǿ9 @ȡ
Break

[@10ǿ9]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
SKILLLEVEL ն + 1 1
MESSAGEBOX ʾϲ[ն]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@20ǿ9]
#IF
checkitem ҳ 80
checkitem ѧؼ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧؼ 1
SKILLLEVEL ն + 1 1
MESSAGEBOX ʾϲ[ն]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ9]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
SKILLLEVEL ն + 1 1
MESSAGEBOX ʾϲ[ն]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1101]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ150000ͭǮ1ѧ>ضɹǷǿ @30ǿ10 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ10 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @10ǿ10 @ȡ
Break

[@10ǿ10]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@20ǿ10]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ10]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEPOINT > 150000
#ACT
GAMEPOINT - 150000
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ150000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx42]
#IF
CheckSkill Ӱ > 19 1
CheckSkill Ӱ < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @30ǿ11 @ȡ
Break
#IF
CheckSkill Ӱ > 9 1
CheckSkill Ӱ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @20ǿ11 @ȡ
Break
#IF
CheckSkill Ӱ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ150Ԫ1ѧ>ضɹǷǿ @10ǿ11 @ȡ
Break

[@10ǿ11]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL Ӱ + 1 1
MESSAGEBOX ʾϲ[Ӱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ150Ԫ1ѧ>鱳Ʒ

[@20ǿ11]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL Ӱ + 1 1
MESSAGEBOX ʾϲ[Ӱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@30ǿ11]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL Ӱ + 1 1
MESSAGEBOX ʾϲ[Ӱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx71]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @30ǿ12 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @20ǿ12 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ150Ԫ1ѧ>ضɹǷǿ @10ǿ12 @ȡ
Break

[@10ǿ12]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ150Ԫ1ѧ>鱳Ʒ

[@20ǿ12]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@30ǿ12]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1124]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ800Ԫ1ѧ>ضɹǷǿ @30ǿ13 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ400Ԫ1ѧؼ>ضɹǷǿ @20ǿ13 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ200Ԫ1ѧ>ضɹǷǿ @10ǿ13 @ȡ
Break

[@10ǿ13]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 199
#ACT
GAMEGOLD - 200
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ200Ԫ1ѧ>鱳Ʒ

[@20ǿ13]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ400Ԫ1ѧؼ>鱳Ʒ

[@30ǿ13]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ800Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1102]
#IF
CheckSkill Ѫɱ > 19 1
CheckSkill Ѫɱ < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @30ǿ14 @ȡ
Break
#IF
CheckSkill Ѫɱ > 9 1
CheckSkill Ѫɱ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧؼ>ضɹǷǿ @20ǿ14 @ȡ
Break
#IF
CheckSkill Ѫɱ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ14 @ȡ
Break

[@10ǿ14]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL Ѫɱ + 1 1
MESSAGEBOX ʾϲ[Ѫɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ14]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL Ѫɱ + 1 1
MESSAGEBOX ʾϲ[Ѫɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧؼ>鱳Ʒ

[@30ǿ14]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
SKILLLEVEL Ѫɱ + 1 1
MESSAGEBOX ʾϲ[Ѫɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1103]
#IF
CheckSkill ½ > 19 1
CheckSkill ½ < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @30ǿ15 @ȡ
Break
#IF
CheckSkill ½ > 9 1
CheckSkill ½ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧؼ>ضɹǷǿ @20ǿ15 @ȡ
Break
#IF
CheckSkill ½ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ15 @ȡ
Break

[@10ǿ15]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL ½ + 1 1
MESSAGEBOX ʾϲ[½]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ15]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL ½ + 1 1
MESSAGEBOX ʾϲ[½]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧؼ>鱳Ʒ

[@30ǿ15]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
SKILLLEVEL ½ + 1 1
MESSAGEBOX ʾϲ[½]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1104]
#IF
CheckSkill ս֮ > 19 1
CheckSkill ս֮ < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @30ǿ16 @ȡ
Break
#IF
CheckSkill ս֮ > 9 1
CheckSkill ս֮ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧؼ>ضɹǷǿ @20ǿ16 @ȡ
Break
#IF
CheckSkill ս֮ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ16 @ȡ
Break

[@10ǿ16]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL ս֮ + 1 1
MESSAGEBOX ʾϲ[ս֮]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ16]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL ս֮ + 1 1
MESSAGEBOX ʾϲ[ս֮]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧؼ>鱳Ʒ

[@30ǿ16]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
SKILLLEVEL ս֮ + 1 1
MESSAGEBOX ʾϲ[ս֮]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1105]
#IF
CheckSkill 籩[] > 19 1
CheckSkill 籩[] < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @30ǿ17 @ȡ
Break
#IF
CheckSkill 籩[] > 9 1
CheckSkill 籩[] < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧؼ>ضɹǷǿ @20ǿ17 @ȡ
Break
#IF
CheckSkill 籩[] < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ17 @ȡ
Break

[@10ǿ17]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL 籩[] + 1 1
MESSAGEBOX ʾϲ[籩[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ17]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL 籩[] + 1 1
MESSAGEBOX ʾϲ[籩[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧؼ>鱳Ʒ

[@30ǿ17]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
SKILLLEVEL 籩[] + 1 1
MESSAGEBOX ʾϲ[籩[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ

;
[@SkillLevelEx11]
#IF
CheckSkill ׵ > 19 1
CheckSkill ׵ < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @30ǿ18 @ȡ
Break
#IF
CheckSkill ׵ > 9 1
CheckSkill ׵ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ18 @ȡ
Break
#IF
CheckSkill ׵ < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @10ǿ18 @ȡ
Break

[@10ǿ18]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
SKILLLEVEL ׵ + 1 1
MESSAGEBOX ʾϲ[׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@20ǿ18]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
SKILLLEVEL ׵ + 1 1
MESSAGEBOX ʾϲ[׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ18]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ׵ + 1 1
MESSAGEBOX ʾϲ[׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx1122]
#IF
CheckSkill ǽ > 19 1
CheckSkill ǽ < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @30ǿ19 @ȡ
Break
#IF
CheckSkill ǽ > 9 1
CheckSkill ǽ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ19 @ȡ
Break
#IF
CheckSkill ǽ < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @10ǿ19 @ȡ
Break

[@10ǿ19]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
SKILLLEVEL ǽ + 1 1
MESSAGEBOX ʾϲ[ǽ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@20ǿ19]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
SKILLLEVEL ǽ + 1 1
MESSAGEBOX ʾϲ[ǽ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ19]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ǽ + 1 1
MESSAGEBOX ʾϲ[ǽ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx33]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧ>ضɹǷǿ @30ǿ20 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ50000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ20 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ30000ͭǮ1ѧ>ضɹǷǿ @10ǿ20 @ȡ
Break

[@10ǿ20]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 20
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ30000ͭǮ1ѧ>鱳Ʒ

[@20ǿ20]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 40
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ50000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ20]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx1008]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @30ǿ21 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ21 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @10ǿ21 @ȡ
Break

[@10ǿ21]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@20ǿ21]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ21]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx1106]
#IF
CheckSkill ħػ > 19 1
CheckSkill ħػ < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @30ǿ22 @ȡ
Break
#IF
CheckSkill ħػ > 9 1
CheckSkill ħػ < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ22 @ȡ
Break
#IF
CheckSkill ħػ < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @10ǿ22 @ȡ
Break

[@10ǿ22]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
SKILLLEVEL ħػ + 1 1
MESSAGEBOX ʾϲ[ħػ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@20ǿ22]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
SKILLLEVEL ħػ + 1 1
MESSAGEBOX ʾϲ[ħػ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ22]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
SKILLLEVEL ħػ + 1 1
MESSAGEBOX ʾϲ[ħػ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx45]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @30ǿ23 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ23 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @10ǿ23 @ȡ
Break

[@10ǿ23]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@20ǿ23]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ23]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx72]
#IF
CheckSkill ǬŲ > 19 1
CheckSkill ǬŲ < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @30ǿ24 @ȡ
Break
#IF
CheckSkill ǬŲ > 9 1
CheckSkill ǬŲ < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ24 @ȡ
Break
#IF
CheckSkill ǬŲ < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @10ǿ24 @ȡ
Break

[@10ǿ24]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
SKILLLEVEL ǬŲ + 1 1
MESSAGEBOX ʾϲ[ǬŲ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@20ǿ24]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
SKILLLEVEL ǬŲ + 1 1
MESSAGEBOX ʾϲ[ǬŲ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ24]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
SKILLLEVEL ǬŲ + 1 1
MESSAGEBOX ʾϲ[ǬŲ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1107]
#IF
CheckSkill ħ[] > 19 1
CheckSkill ħ[] < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @30ǿ25 @ȡ
Break
#IF
CheckSkill ħ[] > 9 1
CheckSkill ħ[] < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @20ǿ25 @ȡ
Break
#IF
CheckSkill ħ[] < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ150Ԫ1ѧ>ضɹǷǿ @10ǿ25 @ȡ
Break

[@10ǿ25]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ħ[] + 1 1
MESSAGEBOX ʾϲ[ħ[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ150Ԫ1ѧ>鱳Ʒ

[@20ǿ25]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL ħ[] + 1 1
MESSAGEBOX ʾϲ[ħ[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@30ǿ25]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL ħ[] + 1 1
MESSAGEBOX ʾϲ[ħ[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx58]
#IF
CheckSkill ǻ > 19 1
CheckSkill ǻ < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @30ǿ26 @ȡ
Break
#IF
CheckSkill ǻ > 9 1
CheckSkill ǻ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @20ǿ26 @ȡ
Break
#IF
CheckSkill ǻ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ150Ԫ1ѧ>ضɹǷǿ @10ǿ26 @ȡ
Break

[@10ǿ26]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ǻ + 1 1
MESSAGEBOX ʾϲ[ǻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ150Ԫ1ѧ>鱳Ʒ

[@20ǿ26]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL ǻ + 1 1
MESSAGEBOX ʾϲ[ǻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@30ǿ26]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL ǻ + 1 1
MESSAGEBOX ʾϲ[ǻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1108]
#IF
CheckSkill ٻ·ʦ > 19 1
CheckSkill ٻ·ʦ < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @30ǿ27 @ȡ
Break
#IF
CheckSkill ٻ·ʦ > 9 1
CheckSkill ٻ·ʦ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @20ǿ27 @ȡ
Break
#IF
CheckSkill ٻ·ʦ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ150Ԫ1ѧ>ضɹǷǿ @10ǿ27 @ȡ
Break

[@10ǿ27]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ٻ·ʦ + 1 1
MESSAGEBOX ʾϲ[ٻ·ʦ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ150Ԫ1ѧ>鱳Ʒ

[@20ǿ27]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL ٻ·ʦ + 1 1
MESSAGEBOX ʾϲ[ٻ·ʦ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@30ǿ27]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL ٻ·ʦ + 1 1
MESSAGEBOX ʾϲ[ٻ·ʦ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1109]
#IF
CheckSkill ħѩ > 19 1
CheckSkill ħѩ < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ800Ԫ1ѧ>ضɹǷǿ @30ǿ28 @ȡ
Break
#IF
CheckSkill ħѩ > 9 1
CheckSkill ħѩ < 20 1
#ACT
MESSAGEBOX ǿҪ<120ҳ400Ԫ1ѧؼ>ضɹǷǿ @20ǿ28 @ȡ
Break
#IF
CheckSkill ħѩ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ200Ԫ1ѧ>ضɹǷǿ @10ǿ28 @ȡ
Break

[@10ǿ28]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 199
#ACT
GAMEGOLD - 200
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ħѩ + 1 1
MESSAGEBOX ʾϲ[ħѩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ200Ԫ1ѧ>鱳Ʒ

[@20ǿ28]
#IF
checkitem ҳ 120
checkitem ѧؼ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 120
TAKE ѧؼ 1
SKILLLEVEL ħѩ + 1 1
MESSAGEBOX ʾϲ[ħѩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ400Ԫ1ѧؼ>鱳Ʒ

[@30ǿ28]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 200
TAKE ѧ 1
SKILLLEVEL ħѩ + 1 1
MESSAGEBOX ʾϲ[ħѩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ800Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1110]
#IF
CheckSkill [] > 19 1
CheckSkill [] < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @30ǿ29 @ȡ
Break
#IF
CheckSkill [] > 9 1
CheckSkill [] < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @20ǿ29 @ȡ
Break
#IF
CheckSkill [] < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ29 @ȡ
Break

[@10ǿ29]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL [] + 1 1
MESSAGEBOX ʾϲ[[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ29]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL [] + 1 1
MESSAGEBOX ʾϲ[[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@30ǿ29]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL [] + 1 1
MESSAGEBOX ʾϲ[[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1111]
#IF
CheckSkill Ѫ > 19 1
CheckSkill Ѫ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @30ǿ30 @ȡ
Break
#IF
CheckSkill Ѫ > 9 1
CheckSkill Ѫ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @20ǿ30 @ȡ
Break
#IF
CheckSkill Ѫ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ30 @ȡ
Break

[@10ǿ30]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL Ѫ + 1 1
MESSAGEBOX ʾϲ[Ѫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ30]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL Ѫ + 1 1
MESSAGEBOX ʾϲ[Ѫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@30ǿ30]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL Ѫ + 1 1
MESSAGEBOX ʾϲ[Ѫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1014]
#IF
CheckSkill ϵ > 19 1
CheckSkill ϵ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @30ǿ31 @ȡ
Break
#IF
CheckSkill ϵ > 9 1
CheckSkill ϵ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @20ǿ31 @ȡ
Break
#IF
CheckSkill ϵ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ31 @ȡ
Break

[@10ǿ31]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL ϵ + 1 1
MESSAGEBOX ʾϲ[ϵ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ31]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL ϵ + 1 1
MESSAGEBOX ʾϲ[ϵ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@30ǿ31]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL ϵ + 1 1
MESSAGEBOX ʾϲ[ϵ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;
[@SkillLevelEx1113]
#IF
CheckSkill »貨 > 19 1
CheckSkill »貨 < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @30ǿ32 @ȡ
Break
#IF
CheckSkill »貨 > 9 1
CheckSkill »貨 < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ32 @ȡ
Break
#IF
CheckSkill »貨 < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @10ǿ32 @ȡ
Break

[@10ǿ32]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
SKILLLEVEL »貨 + 1 1
MESSAGEBOX ʾϲ[»貨]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@20ǿ32]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
SKILLLEVEL »貨 + 1 1
MESSAGEBOX ʾϲ[»貨]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ32]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL »貨 + 1 1
MESSAGEBOX ʾϲ[»貨]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx17]
#IF
CheckSkill ٻ > 19 1
CheckSkill ٻ < 30 1
#ACT
MESSAGEBOX ǿҪ<70ҳ50000ͭǮ1ѧ>ضɹǷǿ @30ǿ33 @ȡ
Break
#IF
CheckSkill ٻ > 9 1
CheckSkill ٻ < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ30000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ33 @ȡ
Break
#IF
CheckSkill ٻ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @10ǿ33 @ȡ
Break

[@10ǿ33]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@20ǿ33]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 40
TAKE ѧؼ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ30000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ33]
#IF
checkitem ҳ 70
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 70
TAKE ѧ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<70ҳ50000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx30]
#IF
CheckSkill ٻ > 19 1
CheckSkill ٻ < 30 1
#ACT
MESSAGEBOX ǿҪ<70ҳ50000ͭǮ1ѧ>ضɹǷǿ @30ǿ34 @ȡ
Break
#IF
CheckSkill ٻ > 9 1
CheckSkill ٻ < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ30000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ34 @ȡ
Break
#IF
CheckSkill ٻ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @10ǿ34 @ȡ
Break

[@10ǿ34]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@20ǿ34]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 40
TAKE ѧؼ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ30000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ34]
#IF
checkitem ҳ 70
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 70
TAKE ѧ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<70ҳ50000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx2]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<90ҳ80000ͭǮ1ѧ>ضɹǷǿ @30ǿ35 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ35 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @10ǿ35 @ȡ
Break

[@10ǿ35]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@20ǿ35]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ35]
#IF
checkitem ҳ 90
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 90
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<90ҳ80000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx57]
#IF
CheckSkill Ѫ > 19 1
CheckSkill Ѫ < 30 1
#ACT
MESSAGEBOX ǿҪ<90ҳ80000ͭǮ1ѧ>ضɹǷǿ @30ǿ36 @ȡ
Break
#IF
CheckSkill Ѫ > 9 1
CheckSkill Ѫ < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ36 @ȡ
Break
#IF
CheckSkill Ѫ < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @10ǿ36 @ȡ
Break

[@10ǿ36]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
SKILLLEVEL Ѫ + 1 1
MESSAGEBOX ʾϲ[Ѫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@20ǿ36]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
SKILLLEVEL Ѫ + 1 1
MESSAGEBOX ʾϲ[Ѫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ36]
#IF
checkitem ҳ 90
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 90
TAKE ѧ 1
SKILLLEVEL Ѫ + 1 1
MESSAGEBOX ʾϲ[Ѫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<90ҳ80000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx1114]
#IF
CheckSkill þͨ > 19 1
CheckSkill þͨ < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ150000ͭǮ1ѧ>ضɹǷǿ @30ǿ37 @ȡ
Break
#IF
CheckSkill þͨ > 9 1
CheckSkill þͨ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ37 @ȡ
Break
#IF
CheckSkill þͨ < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @10ǿ37 @ȡ
Break

[@10ǿ37]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
SKILLLEVEL þͨ + 1 1
MESSAGEBOX ʾϲ[þͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@20ǿ37]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL þͨ + 1 1
MESSAGEBOX ʾϲ[þͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ37]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEPOINT > 150000
#ACT
GAMEPOINT - 150000
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL þͨ + 1 1
MESSAGEBOX ʾϲ[þͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ150000ͭǮ1ѧ>鱳Ʒ
;
[@SkillLevelEx15]
#IF
CheckSkill ʥս > 19 1
CheckSkill ʥս < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ150000ͭǮ1ѧ>ضɹǷǿ @30ǿ38 @ȡ
Break
#IF
CheckSkill ʥս > 9 1
CheckSkill ʥս < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ38 @ȡ
Break
#IF
CheckSkill ʥս < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @10ǿ38 @ȡ
Break

[@10ǿ38]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
SKILLLEVEL ʥս + 1 1
MESSAGEBOX ʾϲ[ʥս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@20ǿ38]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL ʥս + 1 1
MESSAGEBOX ʾϲ[ʥս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ38]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEPOINT > 150000
#ACT
GAMEPOINT - 150000
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL ʥս + 1 1
MESSAGEBOX ʾϲ[ʥս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ150000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx76]
#IF
CheckSkill ٻ׻ > 19 1
CheckSkill ٻ׻ < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @30ǿ39 @ȡ
Break
#IF
CheckSkill ٻ׻ > 9 1
CheckSkill ٻ׻ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @20ǿ39 @ȡ
Break
#IF
CheckSkill ٻ׻ < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ150Ԫ1ѧ>ضɹǷǿ @10ǿ39 @ȡ
Break

[@10ǿ39]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 50
TAKE ѧ 1
SKILLLEVEL ٻ׻ + 1 1
MESSAGEBOX ʾϲ[ٻ׻]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ150Ԫ1ѧ>鱳Ʒ

[@20ǿ39]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
SKILLLEVEL ٻ׻ + 1 1
MESSAGEBOX ʾϲ[ٻ׻]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@30ǿ39]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
SKILLLEVEL ٻ׻ + 1 1
MESSAGEBOX ʾϲ[ٻ׻]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1115]
#IF
CheckSkill ٻ > 19 1
CheckSkill ٻ < 30 1
#ACT
MESSAGEBOX ǿҪ<180ҳ800Ԫ1ѧ>ضɹǷǿ @30ǿ40 @ȡ
Break
#IF
CheckSkill ٻ > 9 1
CheckSkill ٻ < 20 1
#ACT
MESSAGEBOX ǿҪ<120ҳ400Ԫ1ѧؼ>ضɹǷǿ @20ǿ40 @ȡ
Break
#IF
CheckSkill ٻ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ200Ԫ1ѧ>ضɹǷǿ @10ǿ40 @ȡ
Break

[@10ǿ40]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 199
#ACT
GAMEGOLD - 200
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ200Ԫ1ѧ>鱳Ʒ

[@20ǿ40]
#IF
checkitem ҳ 120
checkitem ѧؼ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 120
TAKE ѧؼ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ400Ԫ1ѧؼ>鱳Ʒ

[@30ǿ40]
#IF
checkitem ҳ 180
checkitem ѧ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 180
TAKE ѧ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<180ҳ800Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1116]
#IF
CheckSkill ޾ͨ > 19 1
CheckSkill ޾ͨ < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @30ǿ41 @ȡ
Break
#IF
CheckSkill ޾ͨ > 9 1
CheckSkill ޾ͨ < 20 1
#ACT
MESSAGEBOX ǿҪ<120ҳ500Ԫ1ѧؼ>ضɹǷǿ @20ǿ41 @ȡ
Break
#IF
CheckSkill ޾ͨ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ250Ԫ1ѧ>ضɹǷǿ @10ǿ41 @ȡ
Break

[@10ǿ41]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 249
#ACT
GAMEGOLD - 250
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL ޾ͨ + 1 1
MESSAGEBOX ʾϲ[޾ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ250Ԫ1ѧ>鱳Ʒ

[@20ǿ41]
#IF
checkitem ҳ 120
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 120
TAKE ѧؼ 1
SKILLLEVEL ޾ͨ + 1 1
MESSAGEBOX ʾϲ[޾ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ500Ԫ1ѧؼ>鱳Ʒ

[@30ǿ41]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
SKILLLEVEL ޾ͨ + 1 1
MESSAGEBOX ʾϲ[޾ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1117]
#IF
CheckSkill »貨[] > 19 1
CheckSkill »貨[] < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @30ǿ42 @ȡ
Break
#IF
CheckSkill »貨[] > 9 1
CheckSkill »貨[] < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @20ǿ42 @ȡ
Break
#IF
CheckSkill »貨[] < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ42 @ȡ
Break

[@10ǿ42]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL »貨[] + 1 1
MESSAGEBOX ʾϲ[»貨[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ42]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL »貨[] + 1 1
MESSAGEBOX ʾϲ[»貨[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@30ǿ42]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL »貨[] + 1 1
MESSAGEBOX ʾϲ[»貨[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1128]
#IF
CheckSkill ޼ > 19 1
CheckSkill ޼ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @30ǿ43 @ȡ
Break
#IF
CheckSkill ޼ > 9 1
CheckSkill ޼ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @20ǿ43 @ȡ
Break
#IF
CheckSkill ޼ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ43 @ȡ
Break

[@10ǿ43]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL ޼ + 1 1
MESSAGEBOX ʾϲ[޼]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ43]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL ޼ + 1 1
MESSAGEBOX ʾϲ[޼]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@30ǿ43]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL ޼ + 1 1
MESSAGEBOX ʾϲ[޼]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1118]
#IF
CheckSkill ٻ > 19 1
CheckSkill ٻ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @30ǿ44 @ȡ
Break
#IF
CheckSkill ٻ > 9 1
CheckSkill ٻ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @20ǿ44 @ȡ
Break
#IF
CheckSkill ٻ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @10ǿ44 @ȡ
Break

[@10ǿ44]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@20ǿ44]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@30ǿ44]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL ٻ + 1 1
MESSAGEBOX ʾϲ[ٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1119]
#IF
CheckSkill 뾫ͨ > 19 1
CheckSkill 뾫ͨ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1500Ԫ1ѧ>ضɹǷǿ @30ǿ45 @ȡ
Break
#IF
CheckSkill 뾫ͨ > 9 1
CheckSkill 뾫ͨ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ800Ԫ1ѧؼ>ضɹǷǿ @20ǿ45 @ȡ
Break
#IF
CheckSkill 뾫ͨ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ400Ԫ1ѧ>ضɹǷǿ @10ǿ45 @ȡ
Break

[@10ǿ45]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL 뾫ͨ + 1 1
MESSAGEBOX ʾϲ[뾫ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ400Ԫ1ѧ>鱳Ʒ

[@20ǿ45]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL 뾫ͨ + 1 1
MESSAGEBOX ʾϲ[뾫ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ800Ԫ1ѧؼ>鱳Ʒ

[@30ǿ45]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1499
#ACT
GAMEGOLD - 1500
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL 뾫ͨ + 1 1
MESSAGEBOX ʾϲ[뾫ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1500Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx75]
#IF
CheckSkill  > 19 1
CheckSkill  < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1500Ԫ1ѧ>ضɹǷǿ @30ǿ46 @ȡ
Break
#IF
CheckSkill  > 9 1
CheckSkill  < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ800Ԫ1ѧؼ>ضɹǷǿ @20ǿ46 @ȡ
Break
#IF
CheckSkill  < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ400Ԫ1ѧ>ضɹǷǿ @10ǿ46 @ȡ
Break

[@10ǿ46]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ400Ԫ1ѧ>鱳Ʒ

[@20ǿ46]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 150
TAKE ѧؼ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ800Ԫ1ѧؼ>鱳Ʒ

[@30ǿ46]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1499
#ACT
GAMEGOLD - 1500
TAKE ҳ 250
TAKE ѧ 1
SKILLLEVEL  + 1 1
MESSAGEBOX ʾϲ[]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1500Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1121]
#IF
CheckSkill ľ > 19 1
CheckSkill ľ < 30 1
#ACT
MESSAGEBOX ǿҪ<300ҳ2000Ԫ1ѧ>ضɹǷǿ @30ǿ47 @ȡ
Break
#IF
CheckSkill ľ > 9 1
CheckSkill ľ < 20 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧؼ>ضɹǷǿ @20ǿ47 @ȡ
Break
#IF
CheckSkill ľ < 10 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧ>ضɹǷǿ @10ǿ47 @ȡ
Break

[@10ǿ47]
#IF
checkitem ҳ 100
checkitem ѧ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧ 1
SKILLLEVEL ľ + 1 1
MESSAGEBOX ʾϲ[ľ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧ>鱳Ʒ

[@20ǿ47]
#IF
checkitem ҳ 200
checkitem ѧؼ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧؼ 1
SKILLLEVEL ľ + 1 1
MESSAGEBOX ʾϲ[ľ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧؼ>鱳Ʒ

[@30ǿ47]
#IF
checkitem ҳ 300
checkitem ѧ 1
CHECKGAMEGOLD > 1999
#ACT
GAMEGOLD - 2000
TAKE ҳ 300
TAKE ѧ 1
SKILLLEVEL ľ + 1 1
MESSAGEBOX ʾϲ[ľ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<300ҳ2000Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@SkillLevelEx1120]
#IF
CheckSkill ȫ > 19 1
CheckSkill ȫ < 30 1
#ACT
MESSAGEBOX ǿҪ<300ҳ2000Ԫ1ѧ>ضɹǷǿ @30ǿ48 @ȡ
Break
#IF
CheckSkill ȫ > 9 1
CheckSkill ȫ < 20 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧؼ>ضɹǷǿ @20ǿ48 @ȡ
Break
#IF
CheckSkill ȫ < 10 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧ>ضɹǷǿ @10ǿ48 @ȡ
Break

[@10ǿ48]
#IF
checkitem ҳ 100
checkitem ѧ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧ 1
SKILLLEVEL ȫ + 1 1
MESSAGEBOX ʾϲ[ȫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧ>鱳Ʒ

[@20ǿ48]
#IF
checkitem ҳ 200
checkitem ѧؼ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧؼ 1
SKILLLEVEL ȫ + 1 1
MESSAGEBOX ʾϲ[ȫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧؼ>鱳Ʒ

[@30ǿ48]
#IF
checkitem ҳ 300
checkitem ѧ 1
CHECKGAMEGOLD > 1999
#ACT
GAMEGOLD - 2000
TAKE ҳ 300
TAKE ѧ 1
SKILLLEVEL ȫ + 1 1
MESSAGEBOX ʾϲ[ȫ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<300ҳ2000Ԫ1ѧ>鱳Ʒ

[@SkillLevelEx51]
#IF
CheckSkill Ⱥʩ > 19 1
CheckSkill Ⱥʩ < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @30ǿ50 @ȡ
Break
#IF
CheckSkill Ⱥʩ > 9 1
CheckSkill Ⱥʩ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ50 @ȡ
Break
#IF
CheckSkill Ⱥʩ < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @10ǿ50 @ȡ
Break

[@10ǿ50]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
SKILLLEVEL Ⱥʩ + 1 1
MESSAGEBOX ʾϲ[Ⱥʩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@20ǿ50]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
SKILLLEVEL Ⱥʩ + 1 1
MESSAGEBOX ʾϲ[Ⱥʩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ50]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
SKILLLEVEL Ⱥʩ + 1 1
MESSAGEBOX ʾϲ[Ⱥʩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ

[@SkillLevelEx52]
#IF
CheckSkill 쫷 > 19 1
CheckSkill 쫷 < 30 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧ>ضɹǷǿ @30ǿ51 @ȡ
Break
#IF
CheckSkill 쫷 > 9 1
CheckSkill 쫷 < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ40000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ51 @ȡ
Break
#IF
CheckSkill 쫷 < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @10ǿ51 @ȡ
Break

[@10ǿ51]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
SKILLLEVEL 쫷 + 1 1
MESSAGEBOX ʾϲ[쫷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@20ǿ51]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 40
TAKE ѧؼ 1
SKILLLEVEL 쫷 + 1 1
MESSAGEBOX ʾϲ[쫷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ40000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ51]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL 쫷 + 1 1
MESSAGEBOX ʾϲ[쫷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧ>鱳Ʒ
[@SkillLevelEx39]
#IF
CheckSkill ض > 19 1
CheckSkill ض < 30 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧ>ضɹǷǿ @30ǿ52 @ȡ
Break
#IF
CheckSkill ض > 9 1
CheckSkill ض < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ40000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ52 @ȡ
Break
#IF
CheckSkill ض < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @10ǿ52 @ȡ
Break

[@10ǿ52]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
SKILLLEVEL ض + 1 1
MESSAGEBOX ʾϲ[ض]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@20ǿ52]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 40
TAKE ѧؼ 1
SKILLLEVEL ض + 1 1
MESSAGEBOX ʾϲ[ض]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ40000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ52]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL ض + 1 1
MESSAGEBOX ʾϲ[ض]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧ>鱳Ʒ
[@SkillLevelEx37]
#IF
CheckSkill Ⱥ׵ > 19 1
CheckSkill Ⱥ׵ < 30 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧ>ضɹǷǿ @30ǿ53 @ȡ
Break
#IF
CheckSkill Ⱥ׵ > 9 1
CheckSkill Ⱥ׵ < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ40000ͭǮ1ѧؼ>ضɹǷǿ @20ǿ53 @ȡ
Break
#IF
CheckSkill Ⱥ׵ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @10ǿ53 @ȡ
Break

[@10ǿ53]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
SKILLLEVEL Ⱥ׵ + 1 1
MESSAGEBOX ʾϲ[Ⱥ׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@20ǿ53]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 40
TAKE ѧؼ 1
SKILLLEVEL Ⱥ׵ + 1 1
MESSAGEBOX ʾϲ[Ⱥ׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ40000ͭǮ1ѧؼ>鱳Ʒ

[@30ǿ53]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧ 1
SKILLLEVEL Ⱥ׵ + 1 1
MESSAGEBOX ʾϲ[Ⱥ׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧ>鱳Ʒ



;Ӣǿ
[@HeroSkillLevelEx3]
#IF
H.CheckSkill Ӣۻ > 19 1
H.CheckSkill Ӣۻ < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ1 @ȡ
Break
#IF
H.CheckSkill Ӣۻ > 9 1
H.CheckSkill Ӣۻ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ1 @ȡ
Break
#IF
H.CheckSkill Ӣۻ < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ1 @ȡ
Break

[@Ӣ10ǿ1]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
H.SKILLLEVEL Ӣۻ + 1 1
MESSAGEBOX ʾϲ[Ӣۻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ1]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
H.SKILLLEVEL Ӣۻ + 1 1
MESSAGEBOX ʾϲ[Ӣۻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ1]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣۻ + 1 1
MESSAGEBOX ʾϲ[Ӣۻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx12]
#IF
H.CheckSkill Ӣ۴ɱ > 19 1
H.CheckSkill Ӣ۴ɱ < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ2 @ȡ
Break
#IF
H.CheckSkill Ӣ۴ɱ > 9 1
H.CheckSkill Ӣ۴ɱ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ2 @ȡ
Break
#IF
H.CheckSkill Ӣ۴ɱ < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ2 @ȡ
Break

[@Ӣ10ǿ2]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
H.SKILLLEVEL Ӣ۴ɱ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴ɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ2]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ۴ɱ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴ɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ2]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣ۴ɱ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴ɱ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx27]
#IF
H.CheckSkill ӢҰײ > 19 1
H.CheckSkill ӢҰײ < 30 1
#ACT
MESSAGEBOX ǿҪ<40ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ3 @ȡ
Break
#IF
H.CheckSkill ӢҰײ > 9 1
H.CheckSkill ӢҰײ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ3 @ȡ
Break
#IF
H.CheckSkill ӢҰײ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ10000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ3 @ȡ
Break

[@Ӣ10ǿ3]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 20
TAKE ѧ 1
H.SKILLLEVEL ӢҰײ + 1 1
MESSAGEBOX ʾϲ[ӢҰײ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ10000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ3]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
H.SKILLLEVEL ӢҰײ + 1 1
MESSAGEBOX ʾϲ[ӢҰײ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ3]
#IF
checkitem ҳ 40
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 40
TAKE ѧ 1
H.SKILLLEVEL ӢҰײ + 1 1
MESSAGEBOX ʾϲ[ӢҰײ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ40000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx26]
#IF
H.CheckSkill Ӣһ𽣷 > 19 1
H.CheckSkill Ӣһ𽣷 < 30 1
#ACT
MESSAGEBOX ǿҪ<70ҳ60000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ4 @ȡ
Break
#IF
H.CheckSkill Ӣһ𽣷 > 9 1
H.CheckSkill Ӣһ𽣷 < 20 1
#ACT
MESSAGEBOX ǿҪ<50ҳ40000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ4 @ȡ
Break
#IF
H.CheckSkill Ӣһ𽣷 < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ4 @ȡ
Break

[@Ӣ10ǿ4]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧ 1
H.SKILLLEVEL Ӣһ𽣷 + 1 1
MESSAGEBOX ʾϲ[Ӣһ𽣷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ4]
#IF
checkitem ҳ 50
checkitem ѧؼ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 50
TAKE ѧؼ 1
H.SKILLLEVEL Ӣһ𽣷 + 1 1
MESSAGEBOX ʾϲ[Ӣһ𽣷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ40000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ4]
#IF
checkitem ҳ 70
checkitem ѧ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 70
TAKE ѧ 1
H.SKILLLEVEL Ӣһ𽣷 + 1 1
MESSAGEBOX ʾϲ[Ӣһ𽣷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<70ҳ60000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1264]
#IF
H.CheckSkill Ӣ۱籩 > 19 1
H.CheckSkill Ӣ۱籩 < 30 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ5 @ȡ
Break
#IF
H.CheckSkill Ӣ۱籩 > 9 1
H.CheckSkill Ӣ۱籩 < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ5 @ȡ
Break
#IF
H.CheckSkill Ӣ۱籩 < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ30000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ5 @ȡ
Break

[@Ӣ10ǿ5]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 30
TAKE ѧ 1
H.SKILLLEVEL Ӣ۱籩 + 1 1
MESSAGEBOX ʾϲ[Ӣ۱籩]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ30000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ5]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ۱籩 + 1 1
MESSAGEBOX ʾϲ[Ӣ۱籩]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ5]
#IF
checkitem ҳ 100
checkitem ѧ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧ 1
H.SKILLLEVEL Ӣ۱籩 + 1 1
MESSAGEBOX ʾϲ[Ӣ۱籩]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx56]
#IF
H.CheckSkill Ӣս > 19 1
H.CheckSkill Ӣս < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ100000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ6 @ȡ
Break
#IF
H.CheckSkill Ӣս > 9 1
H.CheckSkill Ӣս < 20 1
#ACT
MESSAGEBOX ǿҪ<80ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ6 @ȡ
Break
#IF
H.CheckSkill Ӣս < 10 1
#ACT
MESSAGEBOX ǿҪ<40ҳ30000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ6 @ȡ
Break

[@Ӣ10ǿ6]
#IF
checkitem ҳ 40
checkitem ѧ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 40
TAKE ѧ 1
H.SKILLLEVEL Ӣս + 1 1
MESSAGEBOX ʾϲ[Ӣս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ30000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ6]
#IF
checkitem ҳ 80
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 80
TAKE ѧؼ 1
H.SKILLLEVEL Ӣս + 1 1
MESSAGEBOX ʾϲ[Ӣս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ6]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 120
TAKE ѧ 1
H.SKILLLEVEL Ӣս + 1 1
MESSAGEBOX ʾϲ[Ӣս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ100000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1258]
#IF
H.CheckSkill Ӣսרע > 19 1
H.CheckSkill Ӣսרע < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ150000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ8 @ȡ
Break
#IF
H.CheckSkill Ӣսרע > 9 1
H.CheckSkill Ӣսרע < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ8 @ȡ
Break
#IF
H.CheckSkill Ӣսרע < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ8 @ȡ
Break

[@Ӣ10ǿ8]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
H.SKILLLEVEL Ӣսרע + 1 1
MESSAGEBOX ʾϲ[Ӣսרע]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ8]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL Ӣսרע + 1 1
MESSAGEBOX ʾϲ[Ӣսרע]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ8]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEPOINT > 150000
#ACT
GAMEPOINT - 150000
TAKE ҳ 150
TAKE ѧ 1
H.SKILLLEVEL Ӣսרע + 1 1
MESSAGEBOX ʾϲ[Ӣսרע]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ150000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx66]
#IF
H.CheckSkill Ӣۿն > 19 1
H.CheckSkill Ӣۿն < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ9 @ȡ
Break
#IF
H.CheckSkill Ӣۿն > 9 1
H.CheckSkill Ӣۿն < 20 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ9 @ȡ
Break
#IF
H.CheckSkill Ӣۿն < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ9 @ȡ
Break

[@Ӣ10ǿ9]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
H.SKILLLEVEL Ӣۿն + 1 1
MESSAGEBOX ʾϲ[Ӣۿն]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ9]
#IF
checkitem ҳ 80
checkitem ѧؼ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧؼ 1
H.SKILLLEVEL Ӣۿն + 1 1
MESSAGEBOX ʾϲ[Ӣۿն]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ9]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
H.SKILLLEVEL Ӣۿն + 1 1
MESSAGEBOX ʾϲ[Ӣۿն]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx42]
#IF
H.CheckSkill ӢӰ > 19 1
H.CheckSkill ӢӰ < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ11 @ȡ
Break
#IF
H.CheckSkill ӢӰ > 9 1
H.CheckSkill ӢӰ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ11 @ȡ
Break
#IF
H.CheckSkill ӢӰ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ150Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ11 @ȡ
Break

[@Ӣ10ǿ11]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL ӢӰ + 1 1
MESSAGEBOX ʾϲ[ӢӰ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ150Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ11]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL ӢӰ + 1 1
MESSAGEBOX ʾϲ[ӢӰ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ11]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
H.SKILLLEVEL ӢӰ + 1 1
MESSAGEBOX ʾϲ[ӢӰ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ

;-------------------------------------------------
[@HeroSkillLevelEx74]
#IF
H.CheckSkill Ӣ۷ > 19 1
H.CheckSkill Ӣ۷ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ800Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ13 @ȡ
Break
#IF
H.CheckSkill Ӣ۷ > 9 1
H.CheckSkill Ӣ۷ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ400Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ13 @ȡ
Break
#IF
H.CheckSkill Ӣ۷ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ200Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ13 @ȡ
Break

[@Ӣ10ǿ13]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 199
#ACT
GAMEGOLD - 200
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣ۷ + 1 1
MESSAGEBOX ʾϲ[Ӣ۷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ200Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ13]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 150
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ۷ + 1 1
MESSAGEBOX ʾϲ[Ӣ۷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ400Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ13]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 250
TAKE ѧ 1
H.SKILLLEVEL Ӣ۷ + 1 1
MESSAGEBOX ʾϲ[Ӣ۷]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ800Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1260]
#IF
H.CheckSkill Ӣ½ > 19 1
H.CheckSkill Ӣ½ < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ15 @ȡ
Break
#IF
H.CheckSkill Ӣ½ > 9 1
H.CheckSkill Ӣ½ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ15 @ȡ
Break
#IF
H.CheckSkill Ӣ½ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ15 @ȡ
Break

[@Ӣ10ǿ15]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣ½ + 1 1
MESSAGEBOX ʾϲ[Ӣ½]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ15]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ½ + 1 1
MESSAGEBOX ʾϲ[Ӣ½]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ15]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
H.SKILLLEVEL Ӣ½ + 1 1
MESSAGEBOX ʾϲ[Ӣ½]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1259]
#IF
H.CheckSkill Ӣս֮ > 19 1
H.CheckSkill Ӣս֮ < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ16 @ȡ
Break
#IF
H.CheckSkill Ӣս֮ > 9 1
H.CheckSkill Ӣս֮ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ16 @ȡ
Break
#IF
H.CheckSkill Ӣս֮ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ16 @ȡ
Break

[@Ӣ10ǿ16]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣս֮ + 1 1
MESSAGEBOX ʾϲ[Ӣս֮]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ16]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL Ӣս֮ + 1 1
MESSAGEBOX ʾϲ[Ӣս֮]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ16]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
H.SKILLLEVEL Ӣս֮ + 1 1
MESSAGEBOX ʾϲ[Ӣս֮]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1265]
#IF
H.CheckSkill Ӣ۱籩[] > 19 1
H.CheckSkill Ӣ۱籩[] < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ17 @ȡ
Break
#IF
H.CheckSkill Ӣ۱籩[] > 9 1
H.CheckSkill Ӣ۱籩[] < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ17 @ȡ
Break
#IF
H.CheckSkill Ӣ۱籩[] < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ17 @ȡ
Break

[@Ӣ10ǿ17]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣ۱籩[] + 1 1
MESSAGEBOX ʾϲ[Ӣ۱籩[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ17]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ۱籩[] + 1 1
MESSAGEBOX ʾϲ[Ӣ۱籩[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ17]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
H.SKILLLEVEL Ӣ۱籩[] + 1 1
MESSAGEBOX ʾϲ[Ӣ۱籩[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ

;
[@HeroSkillLevelEx11]
#IF
H.CheckSkill Ӣ׵ > 19 1
H.CheckSkill Ӣ׵ < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ18 @ȡ
Break
#IF
H.CheckSkill Ӣ׵ > 9 1
H.CheckSkill Ӣ׵ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ18 @ȡ
Break
#IF
H.CheckSkill Ӣ׵ < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ18 @ȡ
Break

[@Ӣ10ǿ18]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
H.SKILLLEVEL Ӣ׵ + 1 1
MESSAGEBOX ʾϲ[Ӣ׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ18]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ׵ + 1 1
MESSAGEBOX ʾϲ[Ӣ׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ18]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣ׵ + 1 1
MESSAGEBOX ʾϲ[Ӣ׵]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx1261]
#IF
H.CheckSkill Ӣ۴ǽ > 19 1
H.CheckSkill Ӣ۴ǽ < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ19 @ȡ
Break
#IF
H.CheckSkill Ӣ۴ǽ > 9 1
H.CheckSkill Ӣ۴ǽ < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ19 @ȡ
Break
#IF
H.CheckSkill Ӣ۴ǽ < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ19 @ȡ
Break

[@Ӣ10ǿ19]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
H.SKILLLEVEL Ӣ۴ǽ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴ǽ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ19]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ۴ǽ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴ǽ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ19]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣ۴ǽ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴ǽ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx33]
#IF
H.CheckSkill Ӣ۱ > 19 1
H.CheckSkill Ӣ۱ < 30 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ20 @ȡ
Break
#IF
H.CheckSkill Ӣ۱ > 9 1
H.CheckSkill Ӣ۱ < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ50000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ20 @ȡ
Break
#IF
H.CheckSkill Ӣ۱ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ30000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ20 @ȡ
Break

[@Ӣ10ǿ20]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 20
TAKE ѧ 1
H.SKILLLEVEL Ӣ۱ + 1 1
MESSAGEBOX ʾϲ[Ӣ۱]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ30000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ20]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 40
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ۱ + 1 1
MESSAGEBOX ʾϲ[Ӣ۱]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ50000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ20]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣ۱ + 1 1
MESSAGEBOX ʾϲ[Ӣ۱]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx1262]
#IF
H.CheckSkill Ӣ۴ > 19 1
H.CheckSkill Ӣ۴ < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ21 @ȡ
Break
#IF
H.CheckSkill Ӣ۴ > 9 1
H.CheckSkill Ӣ۴ < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ21 @ȡ
Break
#IF
H.CheckSkill Ӣ۴ < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ21 @ȡ
Break

[@Ӣ10ǿ21]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
H.SKILLLEVEL Ӣ۴ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ21]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ۴ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ21]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
H.SKILLLEVEL Ӣ۴ + 1 1
MESSAGEBOX ʾϲ[Ӣ۴]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx1252]
#IF
H.CheckSkill Ӣħػ > 19 1
H.CheckSkill Ӣħػ < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ22 @ȡ
Break
#IF
H.CheckSkill Ӣħػ > 9 1
H.CheckSkill Ӣħػ < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ22 @ȡ
Break
#IF
H.CheckSkill Ӣħػ < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ22 @ȡ
Break

[@Ӣ10ǿ22]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
H.SKILLLEVEL Ӣħػ + 1 1
MESSAGEBOX ʾϲ[Ӣħػ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ22]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
H.SKILLLEVEL Ӣħػ + 1 1
MESSAGEBOX ʾϲ[Ӣħػ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ22]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
H.SKILLLEVEL Ӣħػ + 1 1
MESSAGEBOX ʾϲ[Ӣħػ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx45]
#IF
H.CheckSkill Ӣ > 19 1
H.CheckSkill Ӣ < 30 1
#ACT
MESSAGEBOX ǿҪ<120ҳ120000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ23 @ȡ
Break
#IF
H.CheckSkill Ӣ > 9 1
H.CheckSkill Ӣ < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ23 @ȡ
Break
#IF
H.CheckSkill Ӣ < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ23 @ȡ
Break

[@Ӣ10ǿ23]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
H.SKILLLEVEL Ӣ + 1 1
MESSAGEBOX ʾϲ[Ӣ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ23]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ + 1 1
MESSAGEBOX ʾϲ[Ӣ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ23]
#IF
checkitem ҳ 120
checkitem ѧ 1
CHECKGAMEPOINT > 120000
#ACT
GAMEPOINT - 120000
TAKE ҳ 120
TAKE ѧ 1
H.SKILLLEVEL Ӣ + 1 1
MESSAGEBOX ʾϲ[Ӣ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ120000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1253]
#IF
H.CheckSkill Ӣħ[] > 19 1
H.CheckSkill Ӣħ[] < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ25 @ȡ
Break
#IF
H.CheckSkill Ӣħ[] > 9 1
H.CheckSkill Ӣħ[] < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ25 @ȡ
Break
#IF
H.CheckSkill Ӣħ[] < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ150Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ25 @ȡ
Break

[@Ӣ10ǿ25]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣħ[] + 1 1
MESSAGEBOX ʾϲ[Ӣħ[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ150Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ25]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL Ӣħ[] + 1 1
MESSAGEBOX ʾϲ[Ӣħ[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ25]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
H.SKILLLEVEL Ӣħ[] + 1 1
MESSAGEBOX ʾϲ[Ӣħ[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx58]
#IF
H.CheckSkill Ӣǻ > 19 1
H.CheckSkill Ӣǻ < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ26 @ȡ
Break
#IF
H.CheckSkill Ӣǻ > 9 1
H.CheckSkill Ӣǻ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ300Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ26 @ȡ
Break
#IF
H.CheckSkill Ӣǻ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ150Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ26 @ȡ
Break

[@Ӣ10ǿ26]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 149
#ACT
GAMEGOLD - 150
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣǻ + 1 1
MESSAGEBOX ʾϲ[Ӣǻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ150Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ26]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL Ӣǻ + 1 1
MESSAGEBOX ʾϲ[Ӣǻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ300Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ26]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧ 1
H.SKILLLEVEL Ӣǻ + 1 1
MESSAGEBOX ʾϲ[Ӣǻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1263]
#IF
H.CheckSkill Ӣ۴[] > 19 1
H.CheckSkill Ӣ۴[] < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ29 @ȡ
Break
#IF
H.CheckSkill Ӣ۴[] > 9 1
H.CheckSkill Ӣ۴[] < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ29 @ȡ
Break
#IF
H.CheckSkill Ӣ۴[] < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ29 @ȡ
Break

[@Ӣ10ǿ29]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣ۴[] + 1 1
MESSAGEBOX ʾϲ[Ӣ۴[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ29]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ۴[] + 1 1
MESSAGEBOX ʾϲ[Ӣ۴[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ29]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
H.SKILLLEVEL Ӣ۴[] + 1 1
MESSAGEBOX ʾϲ[Ӣ۴[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1251]
#IF
H.CheckSkill Ӣۿϵ > 19 1
H.CheckSkill Ӣۿϵ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ31 @ȡ
Break
#IF
H.CheckSkill Ӣۿϵ > 9 1
H.CheckSkill Ӣۿϵ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ31 @ȡ
Break
#IF
H.CheckSkill Ӣۿϵ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ31 @ȡ
Break

[@Ӣ10ǿ31]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣۿϵ + 1 1
MESSAGEBOX ʾϲ[Ӣۿϵ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ31]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
H.SKILLLEVEL Ӣۿϵ + 1 1
MESSAGEBOX ʾϲ[Ӣۿϵ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ31]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
H.SKILLLEVEL Ӣۿϵ + 1 1
MESSAGEBOX ʾϲ[Ӣۿϵ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx1254]
#IF
H.CheckSkill Ӣ»貨 > 19 1
H.CheckSkill Ӣ»貨 < 30 1
#ACT
MESSAGEBOX ǿҪ<60ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ32 @ȡ
Break
#IF
H.CheckSkill Ӣ»貨 > 9 1
H.CheckSkill Ӣ»貨 < 20 1
#ACT
MESSAGEBOX ǿҪ<30ҳ20000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ32 @ȡ
Break
#IF
H.CheckSkill Ӣ»貨 < 10 1
#ACT
MESSAGEBOX ǿҪ<10ҳ10000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ32 @ȡ
Break

[@Ӣ10ǿ32]
#IF
checkitem ҳ 10
checkitem ѧ 1
CHECKGAMEPOINT > 10000
#ACT
GAMEPOINT - 10000
TAKE ҳ 10
TAKE ѧ 1
H.SKILLLEVEL Ӣ»貨 + 1 1
MESSAGEBOX ʾϲ[Ӣ»貨]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<10ҳ10000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ32]
#IF
checkitem ҳ 30
checkitem ѧؼ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 30
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ»貨 + 1 1
MESSAGEBOX ʾϲ[Ӣ»貨]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ20000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ32]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣ»貨 + 1 1
MESSAGEBOX ʾϲ[Ӣ»貨]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ40000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx17]
#IF
H.CheckSkill Ӣٻ > 19 1
H.CheckSkill Ӣٻ < 30 1
#ACT
MESSAGEBOX ǿҪ<70ҳ50000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ33 @ȡ
Break
#IF
H.CheckSkill Ӣٻ > 9 1
H.CheckSkill Ӣٻ < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ30000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ33 @ȡ
Break
#IF
H.CheckSkill Ӣٻ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ33 @ȡ
Break

[@Ӣ10ǿ33]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ33]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 40
TAKE ѧؼ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ30000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ33]
#IF
checkitem ҳ 70
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 70
TAKE ѧ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<70ҳ50000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx30]
#IF
H.CheckSkill Ӣٻ > 19 1
H.CheckSkill Ӣٻ < 30 1
#ACT
MESSAGEBOX ǿҪ<70ҳ50000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ34 @ȡ
Break
#IF
H.CheckSkill Ӣٻ > 9 1
H.CheckSkill Ӣٻ < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ30000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ34 @ȡ
Break
#IF
H.CheckSkill Ӣٻ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ34 @ȡ
Break

[@Ӣ10ǿ34]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ34]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 30000
#ACT
GAMEPOINT - 30000
TAKE ҳ 40
TAKE ѧؼ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ30000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ34]
#IF
checkitem ҳ 70
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 70
TAKE ѧ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<70ҳ50000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx2]
#IF
H.CheckSkill Ӣ > 19 1
H.CheckSkill Ӣ < 30 1
#ACT
MESSAGEBOX ǿҪ<90ҳ80000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ35 @ȡ
Break
#IF
H.CheckSkill Ӣ > 9 1
H.CheckSkill Ӣ < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ35 @ȡ
Break
#IF
H.CheckSkill Ӣ < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ35 @ȡ
Break

[@Ӣ10ǿ35]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
H.SKILLLEVEL Ӣ + 1 1
MESSAGEBOX ʾϲ[Ӣ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ35]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ + 1 1
MESSAGEBOX ʾϲ[Ӣ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ35]
#IF
checkitem ҳ 90
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 90
TAKE ѧ 1
H.SKILLLEVEL Ӣ + 1 1
MESSAGEBOX ʾϲ[Ӣ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<90ҳ80000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx57]
#IF
H.CheckSkill ӢѪ > 19 1
H.CheckSkill ӢѪ < 30 1
#ACT
MESSAGEBOX ǿҪ<90ҳ80000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ36 @ȡ
Break
#IF
H.CheckSkill ӢѪ > 9 1
H.CheckSkill ӢѪ < 20 1
#ACT
MESSAGEBOX ǿҪ<60ҳ60000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ36 @ȡ
Break
#IF
H.CheckSkill ӢѪ < 10 1
#ACT
MESSAGEBOX ǿҪ<30ҳ40000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ36 @ȡ
Break

[@Ӣ10ǿ36]
#IF
checkitem ҳ 30
checkitem ѧ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 30
TAKE ѧ 1
H.SKILLLEVEL ӢѪ + 1 1
MESSAGEBOX ʾϲ[ӢѪ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<30ҳ40000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ36]
#IF
checkitem ҳ 60
checkitem ѧؼ 1
CHECKGAMEPOINT > 60000
#ACT
GAMEPOINT - 60000
TAKE ҳ 60
TAKE ѧؼ 1
H.SKILLLEVEL ӢѪ + 1 1
MESSAGEBOX ʾϲ[ӢѪ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ60000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ36]
#IF
checkitem ҳ 90
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 90
TAKE ѧ 1
H.SKILLLEVEL ӢѪ + 1 1
MESSAGEBOX ʾϲ[ӢѪ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<90ҳ80000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx1255]
#IF
H.CheckSkill Ӣþͨ > 19 1
H.CheckSkill Ӣþͨ < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ150000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ37 @ȡ
Break
#IF
H.CheckSkill Ӣþͨ > 9 1
H.CheckSkill Ӣþͨ < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ37 @ȡ
Break
#IF
H.CheckSkill Ӣþͨ < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ37 @ȡ
Break

[@Ӣ10ǿ37]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
H.SKILLLEVEL Ӣþͨ + 1 1
MESSAGEBOX ʾϲ[Ӣþͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ37]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL Ӣþͨ + 1 1
MESSAGEBOX ʾϲ[Ӣþͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ37]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEPOINT > 150000
#ACT
GAMEPOINT - 150000
TAKE ҳ 150
TAKE ѧ 1
H.SKILLLEVEL Ӣþͨ + 1 1
MESSAGEBOX ʾϲ[Ӣþͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ150000ͭǮ1ѧ>鱳Ʒ
;
[@HeroSkillLevelEx15]
#IF
H.CheckSkill Ӣʥս > 19 1
H.CheckSkill Ӣʥս < 30 1
#ACT
MESSAGEBOX ǿҪ<150ҳ150000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ38 @ȡ
Break
#IF
H.CheckSkill Ӣʥս > 9 1
H.CheckSkill Ӣʥս < 20 1
#ACT
MESSAGEBOX ǿҪ<100ҳ100000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ38 @ȡ
Break
#IF
H.CheckSkill Ӣʥս < 10 1
#ACT
MESSAGEBOX ǿҪ<50ҳ50000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ38 @ȡ
Break

[@Ӣ10ǿ38]
#IF
checkitem ҳ 50
checkitem ѧ 1
CHECKGAMEPOINT > 50000
#ACT
GAMEPOINT - 50000
TAKE ҳ 50
TAKE ѧ 1
H.SKILLLEVEL Ӣʥս + 1 1
MESSAGEBOX ʾϲ[Ӣʥս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<50ҳ50000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ38]
#IF
checkitem ҳ 100
checkitem ѧؼ 1
CHECKGAMEPOINT > 100000
#ACT
GAMEPOINT - 100000
TAKE ҳ 100
TAKE ѧؼ 1
H.SKILLLEVEL Ӣʥս + 1 1
MESSAGEBOX ʾϲ[Ӣʥս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ100000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ38]
#IF
checkitem ҳ 150
checkitem ѧ 1
CHECKGAMEPOINT > 150000
#ACT
GAMEPOINT - 150000
TAKE ҳ 150
TAKE ѧ 1
H.SKILLLEVEL Ӣʥս + 1 1
MESSAGEBOX ʾϲ[Ӣʥս]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ150000ͭǮ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx55]
#IF
H.CheckSkill Ӣٻ > 19 1
H.CheckSkill Ӣٻ < 30 1
#ACT
MESSAGEBOX ǿҪ<180ҳ800Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ40 @ȡ
Break
#IF
H.CheckSkill Ӣٻ > 9 1
H.CheckSkill Ӣٻ < 20 1
#ACT
MESSAGEBOX ǿҪ<120ҳ400Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ40 @ȡ
Break
#IF
H.CheckSkill Ӣٻ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ200Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ40 @ȡ
Break

[@Ӣ10ǿ40]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 199
#ACT
GAMEGOLD - 200
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ200Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ40]
#IF
checkitem ҳ 120
checkitem ѧؼ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 120
TAKE ѧؼ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ400Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ40]
#IF
checkitem ҳ 180
checkitem ѧ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 180
TAKE ѧ 1
H.SKILLLEVEL Ӣٻ + 1 1
MESSAGEBOX ʾϲ[Ӣٻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<180ҳ800Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1256]
#IF
H.CheckSkill Ӣ޾ͨ > 19 1
H.CheckSkill Ӣ޾ͨ < 30 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ41 @ȡ
Break
#IF
H.CheckSkill Ӣ޾ͨ > 9 1
H.CheckSkill Ӣ޾ͨ < 20 1
#ACT
MESSAGEBOX ǿҪ<120ҳ500Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ41 @ȡ
Break
#IF
H.CheckSkill Ӣ޾ͨ < 10 1
#ACT
MESSAGEBOX ǿҪ<60ҳ250Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ41 @ȡ
Break

[@Ӣ10ǿ41]
#IF
checkitem ҳ 60
checkitem ѧ 1
CHECKGAMEGOLD > 249
#ACT
GAMEGOLD - 250
TAKE ҳ 60
TAKE ѧ 1
H.SKILLLEVEL Ӣ޾ͨ + 1 1
MESSAGEBOX ʾϲ[Ӣ޾ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<60ҳ250Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ41]
#IF
checkitem ҳ 120
checkitem ѧؼ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 120
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ޾ͨ + 1 1
MESSAGEBOX ʾϲ[Ӣ޾ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<120ҳ500Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ41]
#IF
checkitem ҳ 200
checkitem ѧ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧ 1
H.SKILLLEVEL Ӣ޾ͨ + 1 1
MESSAGEBOX ʾϲ[Ӣ޾ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1266]
#IF
H.CheckSkill Ӣ»貨[] > 19 1
H.CheckSkill Ӣ»貨[] < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ42 @ȡ
Break
#IF
H.CheckSkill Ӣ»貨[] > 9 1
H.CheckSkill Ӣ»貨[] < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ42 @ȡ
Break
#IF
H.CheckSkill Ӣ»貨[] < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ42 @ȡ
Break

[@Ӣ10ǿ42]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣ»貨[] + 1 1
MESSAGEBOX ʾϲ[Ӣ»貨[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ42]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ»貨[] + 1 1
MESSAGEBOX ʾϲ[Ӣ»貨[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ42]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
H.SKILLLEVEL Ӣ»貨[] + 1 1
MESSAGEBOX ʾϲ[Ӣ»貨[]]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx50]
#IF
H.CheckSkill Ӣ޼ > 19 1
H.CheckSkill Ӣ޼ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1200Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ43 @ȡ
Break
#IF
H.CheckSkill Ӣ޼ > 9 1
H.CheckSkill Ӣ޼ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ600Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ43 @ȡ
Break
#IF
H.CheckSkill Ӣ޼ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ300Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ43 @ȡ
Break

[@Ӣ10ǿ43]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 299
#ACT
GAMEGOLD - 300
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣ޼ + 1 1
MESSAGEBOX ʾϲ[Ӣ޼]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ300Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ43]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 599
#ACT
GAMEGOLD - 600
TAKE ҳ 150
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ޼ + 1 1
MESSAGEBOX ʾϲ[Ӣ޼]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ600Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ43]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1199
#ACT
GAMEGOLD - 1200
TAKE ҳ 250
TAKE ѧ 1
H.SKILLLEVEL Ӣ޼ + 1 1
MESSAGEBOX ʾϲ[Ӣ޼]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1200Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1257]
#IF
H.CheckSkill Ӣ뾫ͨ > 19 1
H.CheckSkill Ӣ뾫ͨ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1500Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ45 @ȡ
Break
#IF
H.CheckSkill Ӣ뾫ͨ > 9 1
H.CheckSkill Ӣ뾫ͨ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ800Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ45 @ȡ
Break
#IF
H.CheckSkill Ӣ뾫ͨ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ400Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ45 @ȡ
Break

[@Ӣ10ǿ45]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣ뾫ͨ + 1 1
MESSAGEBOX ʾϲ[Ӣ뾫ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ400Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ45]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 150
TAKE ѧؼ 1
H.SKILLLEVEL Ӣ뾫ͨ + 1 1
MESSAGEBOX ʾϲ[Ӣ뾫ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ800Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ45]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1499
#ACT
GAMEGOLD - 1500
TAKE ҳ 250
TAKE ѧ 1
H.SKILLLEVEL Ӣ뾫ͨ + 1 1
MESSAGEBOX ʾϲ[Ӣ뾫ͨ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1500Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx75]
#IF
H.CheckSkill Ӣۻ > 19 1
H.CheckSkill Ӣۻ < 30 1
#ACT
MESSAGEBOX ǿҪ<250ҳ1500Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ46 @ȡ
Break
#IF
H.CheckSkill Ӣۻ > 9 1
H.CheckSkill Ӣۻ < 20 1
#ACT
MESSAGEBOX ǿҪ<150ҳ800Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ46 @ȡ
Break
#IF
H.CheckSkill Ӣۻ < 10 1
#ACT
MESSAGEBOX ǿҪ<80ҳ400Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ46 @ȡ
Break

[@Ӣ10ǿ46]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEGOLD > 399
#ACT
GAMEGOLD - 400
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣۻ + 1 1
MESSAGEBOX ʾϲ[Ӣۻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ400Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ46]
#IF
checkitem ҳ 150
checkitem ѧؼ 1
CHECKGAMEGOLD > 799
#ACT
GAMEGOLD - 800
TAKE ҳ 150
TAKE ѧؼ 1
H.SKILLLEVEL Ӣۻ + 1 1
MESSAGEBOX ʾϲ[Ӣۻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<150ҳ800Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ46]
#IF
checkitem ҳ 250
checkitem ѧ 1
CHECKGAMEGOLD > 1499
#ACT
GAMEGOLD - 1500
TAKE ҳ 250
TAKE ѧ 1
H.SKILLLEVEL Ӣۻ + 1 1
MESSAGEBOX ʾϲ[Ӣۻ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<250ҳ1500Ԫ1ѧ>鱳Ʒ
;-------------------------------------------------
[@HeroSkillLevelEx1250]
#IF
H.CheckSkill Ӣľ > 19 1
H.CheckSkill Ӣľ < 30 1
#ACT
MESSAGEBOX ǿҪ<300ҳ2000Ԫ1ѧ>ضɹǷǿ @Ӣ30ǿ47 @ȡ
Break
#IF
H.CheckSkill Ӣľ > 9 1
H.CheckSkill Ӣľ < 20 1
#ACT
MESSAGEBOX ǿҪ<200ҳ1000Ԫ1ѧؼ>ضɹǷǿ @Ӣ20ǿ47 @ȡ
Break
#IF
H.CheckSkill Ӣľ < 10 1
#ACT
MESSAGEBOX ǿҪ<100ҳ500Ԫ1ѧ>ضɹǷǿ @Ӣ10ǿ47 @ȡ
Break

[@Ӣ10ǿ47]
#IF
checkitem ҳ 100
checkitem ѧ 1
CHECKGAMEGOLD > 499
#ACT
GAMEGOLD - 500
TAKE ҳ 100
TAKE ѧ 1
H.SKILLLEVEL Ӣľ + 1 1
MESSAGEBOX ʾϲ[Ӣľ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<100ҳ500Ԫ1ѧ>鱳Ʒ

[@Ӣ20ǿ47]
#IF
checkitem ҳ 200
checkitem ѧؼ 1
CHECKGAMEGOLD > 999
#ACT
GAMEGOLD - 1000
TAKE ҳ 200
TAKE ѧؼ 1
H.SKILLLEVEL Ӣľ + 1 1
MESSAGEBOX ʾϲ[Ӣľ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<200ҳ1000Ԫ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ47]
#IF
checkitem ҳ 300
checkitem ѧ 1
CHECKGAMEGOLD > 1999
#ACT
GAMEGOLD - 2000
TAKE ҳ 300
TAKE ѧ 1
H.SKILLLEVEL Ӣľ + 1 1
MESSAGEBOX ʾϲ[Ӣľ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<300ҳ2000Ԫ1ѧ>鱳Ʒ

[@HeroSkillLevelEx37]
#IF
H.CheckSkill ӢȺ > 19 1
H.CheckSkill ӢȺ < 30 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ54 @ȡ
Break
#IF
H.CheckSkill ӢȺ > 9 1
H.CheckSkill ӢȺ < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ40000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ54 @ȡ
Break
#IF
H.CheckSkill ӢȺ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ54 @ȡ
Break

[@Ӣ10ǿ54]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
H.SKILLLEVEL ӢȺ + 1 1
MESSAGEBOX ʾϲ[ӢȺ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ54]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 40
TAKE ѧؼ 1
H.SKILLLEVEL ӢȺ + 1 1
MESSAGEBOX ʾϲ[ӢȺ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ40000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ54]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL ӢȺ + 1 1
MESSAGEBOX ʾϲ[ӢȺ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧ>鱳Ʒ

[@HeroSkillLevelEx6]
#IF
H.CheckSkill Ӣʩ > 19 1
H.CheckSkill Ӣʩ < 30 1
#ACT
MESSAGEBOX ǿҪ<80ҳ80000ͭǮ1ѧ>ضɹǷǿ @Ӣ30ǿ55 @ȡ
Break
#IF
H.CheckSkill Ӣʩ > 9 1
H.CheckSkill Ӣʩ < 20 1
#ACT
MESSAGEBOX ǿҪ<40ҳ40000ͭǮ1ѧؼ>ضɹǷǿ @Ӣ20ǿ55 @ȡ
Break
#IF
H.CheckSkill Ӣʩ < 10 1
#ACT
MESSAGEBOX ǿҪ<20ҳ20000ͭǮ1ѧ>ضɹǷǿ @Ӣ10ǿ55 @ȡ
Break

[@Ӣ10ǿ55]
#IF
checkitem ҳ 20
checkitem ѧ 1
CHECKGAMEPOINT > 20000
#ACT
GAMEPOINT - 20000
TAKE ҳ 20
TAKE ѧ 1
H.SKILLLEVEL Ӣʩ + 1 1
MESSAGEBOX ʾϲ[Ӣʩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<20ҳ20000ͭǮ1ѧ>鱳Ʒ

[@Ӣ20ǿ55]
#IF
checkitem ҳ 40
checkitem ѧؼ 1
CHECKGAMEPOINT > 40000
#ACT
GAMEPOINT - 40000
TAKE ҳ 40
TAKE ѧؼ 1
H.SKILLLEVEL Ӣʩ + 1 1
MESSAGEBOX ʾϲ[Ӣʩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<40ҳ40000ͭǮ1ѧؼ>鱳Ʒ

[@Ӣ30ǿ55]
#IF
checkitem ҳ 80
checkitem ѧ 1
CHECKGAMEPOINT > 80000
#ACT
GAMEPOINT - 80000
TAKE ҳ 80
TAKE ѧ 1
H.SKILLLEVEL Ӣʩ + 1 1
MESSAGEBOX ʾϲ[Ӣʩ]ǿɹ....
break
#ELSEACT
MESSAGEBOX ǿʧܣ\\Ҫ<80ҳ80000ͭǮ1ѧ>鱳Ʒ


