[@˫1]
{

[@CreateHeroOK]
Ӣ۳ɹ\<ر/@exit>

[@HeroNameExists]
Ӣѱʹ\<ر/@exit>

[@CreateHeroFail]
Ӣʧ\<ر/@exit>

[@DeleteHeroFail]
ɾӢʧ\<ر/@exit>

[@DeleteHeroOK]
ɾӢ۳ɹ\<ر/@exit>

;󴥷
;
[@PlayDie]
#IF
ISONMAP 1xzh
LARGE U240 0
#ACT
DEC U240 1
SENDMSG 6 []ʧ1Ż... 249 0
#IF
ISONMAP 2xzh
LARGE U240 0
#ACT
DEC U240 1
SENDMSG 6 []ʧ1Ż... 249 0
#IF
ISONMAP 3xzh
LARGE U240 0
#ACT
DEC U240 1
SENDMSG 6 []ʧ1Ż... 249 0
#IF
ISONMAP 4xzh
LARGE U240 0
#ACT
DEC U240 1
SENDMSG 6 []ʧ1Ż... 249 0
#IF
ISONMAP 5xzh
LARGE U240 0
#ACT
DEC U240 1
SENDMSG 6 []ʧ1Ż... 249 0

#IF
KILLBYHUM
#ACT
SETICON 1 -1
GuildNoticeMsg 255 0 ʾ:[<$HumKiller>]:%m(%x:%y)[<$USERNAME>]ɱˣǳҡ

#IF
#ACT 
OPENMERCHANTBIGDLG 2 580 1 0 100 80 1 365 7 0
#SAY
 \  \  \
<Text:ҹⱭϴߡ:55:20{FCOLOR=7}> \ \
<Text:ɳĪЦս˻ء:55:5{FCOLOR=7}> \ \
<Text:Сˣ·ѡ񸴻...:55:0{FCOLOR=70}> \ \
<Text:Сˣ·ѡ񸴻...:55:-15{FCOLOR=249}> \ \
<Text:سǡ|#250#:75:-10{FCOLOR=251}/@سǸ>   <Text:ԭظ|#250#5:125:-10{FCOLOR=22}/@ԭظ>\ \


[@ԭظ]
#IF
CHECKGAMEGIRD > 4
#ACT
GAMEGIRD - 5
REALIVE
#CALL [¼\ˢ.txt] @ˢ
#CALL [¼\Ӣˢ.txt] @Ӣˢ
BREAK
#elseact
messagebox Ҳ...
BREAK

[@سǸ]
#IF
#ACT
REALIVE
mapmove 3 330 330 6
#CALL [¼\ˢ.txt] @ˢ
#CALL [¼\Ӣˢ.txt] @Ӣˢ


[@KillPlay]
#IF
#ACT
INC U143 1



;󴥷
;

[@PlayLevelUp]
#IF
CHECKLEVELEX < 35
#ACT
ChangeHumAbilityEX 2 + 1
ChangeHumAbilityEX 4 + 1
ChangeHumAbilityEX 6 + 1
ChangeHumAbilityEX 8 + 1
ChangeHumAbilityEX 10 + 1
ChangeHumAbilityEX 11 + 38

#IF
CHECKLEVELEX > 34
CHECKLEVELEX < 65
#ACT
ChangeHumAbilityEX 2 + 2
ChangeHumAbilityEX 4 + 2
ChangeHumAbilityEX 6 + 2
ChangeHumAbilityEX 8 + 2
ChangeHumAbilityEX 10 + 2
ChangeHumAbilityEX 11 + 48

#IF
CHECKLEVELEX > 64
CHECKLEVELEX < 95
#ACT
ChangeHumAbilityEX 2 + 4
ChangeHumAbilityEX 4 + 4
ChangeHumAbilityEX 6 + 4
ChangeHumAbilityEX 8 + 4
ChangeHumAbilityEX 10 + 4
ChangeHumAbilityEX 11 + 118

#IF
CHECKLEVELEX > 94
CHECKLEVELEX < 125
#ACT
ChangeHumAbilityEX 2 + 6
ChangeHumAbilityEX 4 + 6
ChangeHumAbilityEX 6 + 6
ChangeHumAbilityEX 8 + 6
ChangeHumAbilityEX 10 + 6
ChangeHumAbilityEX 11 + 318

#IF
CHECKLEVELEX > 124
CHECKLEVELEX < 155
#ACT
ChangeHumAbilityEX 2 + 8
ChangeHumAbilityEX 4 + 8
ChangeHumAbilityEX 6 + 8
ChangeHumAbilityEX 8 + 8
ChangeHumAbilityEX 10 + 8
ChangeHumAbilityEX 11 + 513

#IF
CHECKLEVELEX > 154
CHECKLEVELEX < 200
#ACT
ChangeHumAbilityEX 2 + 10
ChangeHumAbilityEX 4 + 10
ChangeHumAbilityEX 6 + 10
ChangeHumAbilityEX 8 + 10
ChangeHumAbilityEX 10 + 10
ChangeHumAbilityEX 11 + 1018

#IF
CHECKLEVELEX > 199
CHECKLEVELEX < 300
#ACT
ChangeHumAbilityEX 2 + 16
ChangeHumAbilityEX 4 + 16
ChangeHumAbilityEX 6 + 16
ChangeHumAbilityEX 8 + 16
ChangeHumAbilityEX 10 + 16
ChangeHumAbilityEX 11 + 3001

#IF
CHECKLEVELEX > 299
CHECKLEVELEX < 400
#ACT
ChangeHumAbilityEX 2 + 22
ChangeHumAbilityEX 4 + 22
ChangeHumAbilityEX 6 + 22
ChangeHumAbilityEX 8 + 22
ChangeHumAbilityEX 10 + 22
ChangeHumAbilityEX 11 + 5468

#IF
CHECKLEVELEX > 399
CHECKLEVELEX < 500
#ACT
ChangeHumAbilityEX 2 + 35
ChangeHumAbilityEX 4 + 35
ChangeHumAbilityEX 6 + 35
ChangeHumAbilityEX 8 + 35
ChangeHumAbilityEX 10 + 35
ChangeHumAbilityEX 11 + 9540

#IF
CHECKLEVELEX > 499
#ACT
ChangeHumAbilityEX 2 + 45
ChangeHumAbilityEX 4 + 45
ChangeHumAbilityEX 6 + 45
ChangeHumAbilityEX 8 + 45
ChangeHumAbilityEX 10 + 45
ChangeHumAbilityEX 11 + 11301

#IF
#ACT
#CALL [¼\ˢ.txt] @ˢ

#IF
CHECKLEVELEX > 1000
#ACT
CHANGELEVEL = 1000
break

[@HeroLevelUp]
#IF
CheckHerolevel < 35
#ACT
h.ChangeHumAbilityEX 2 + 1
h.ChangeHumAbilityEX 4 + 1
h.ChangeHumAbilityEX 6 + 1
h.ChangeHumAbilityEX 8 + 1
h.ChangeHumAbilityEX 10 + 1
h.ChangeHumAbilityEX 11 + 41

#IF
CheckHerolevel > 34
CheckHerolevel < 65
#ACT
h.ChangeHumAbilityEX 2 + 2
h.ChangeHumAbilityEX 4 + 2
h.ChangeHumAbilityEX 6 + 2
h.ChangeHumAbilityEX 8 + 2
h.ChangeHumAbilityEX 10 + 2
h.ChangeHumAbilityEX 11 + 51

#IF
CheckHerolevel > 64
CheckHerolevel < 95
#ACT
h.ChangeHumAbilityEX 2 + 3
h.ChangeHumAbilityEX 4 + 3
h.ChangeHumAbilityEX 6 + 3
h.ChangeHumAbilityEX 8 + 3
h.ChangeHumAbilityEX 10 + 3
h.ChangeHumAbilityEX 11 + 61

#IF
CheckHerolevel > 94
CheckHerolevel < 125
#ACT
h.ChangeHumAbilityEX 2 + 4
h.ChangeHumAbilityEX 4 + 4
h.ChangeHumAbilityEX 6 + 4
h.ChangeHumAbilityEX 8 + 4
h.ChangeHumAbilityEX 10 + 4
h.ChangeHumAbilityEX 11 + 71

#IF
CheckHerolevel > 124
CheckHerolevel < 155
#ACT
h.ChangeHumAbilityEX 2 + 5
h.ChangeHumAbilityEX 4 + 5
h.ChangeHumAbilityEX 6 + 5
h.ChangeHumAbilityEX 8 + 5
h.ChangeHumAbilityEX 10 + 5
h.ChangeHumAbilityEX 11 + 81

#IF
CheckHerolevel > 154
CheckHerolevel < 200
#ACT
h.ChangeHumAbilityEX 2 + 6
h.ChangeHumAbilityEX 4 + 6
h.ChangeHumAbilityEX 6 + 6
h.ChangeHumAbilityEX 8 + 6
h.ChangeHumAbilityEX 10 + 6
h.ChangeHumAbilityEX 11 + 101

#IF
CheckHerolevel > 199
CheckHerolevel < 300
#ACT
h.ChangeHumAbilityEX 2 + 10
h.ChangeHumAbilityEX 4 + 10
h.ChangeHumAbilityEX 6 + 10
h.ChangeHumAbilityEX 8 + 10
h.ChangeHumAbilityEX 10 + 10
h.ChangeHumAbilityEX 11 + 151

#IF
CheckHerolevel > 299
CheckHerolevel < 400
#ACT
h.ChangeHumAbilityEX 2 + 15
h.ChangeHumAbilityEX 4 + 15
h.ChangeHumAbilityEX 6 + 15
h.ChangeHumAbilityEX 8 + 15
h.ChangeHumAbilityEX 10 + 15
h.ChangeHumAbilityEX 11 + 201

#IF
CheckHerolevel > 399
CheckHerolevel < 500
#ACT
h.ChangeHumAbilityEX 2 + 25
h.ChangeHumAbilityEX 4 + 25
h.ChangeHumAbilityEX 6 + 25
h.ChangeHumAbilityEX 8 + 25
h.ChangeHumAbilityEX 10 + 25
h.ChangeHumAbilityEX 11 + 301

#IF
CheckHerolevel > 499
#ACT
h.ChangeHumAbilityEX 2 + 35
h.ChangeHumAbilityEX 4 + 35
h.ChangeHumAbilityEX 6 + 35
h.ChangeHumAbilityEX 8 + 35
h.ChangeHumAbilityEX 10 + 35
h.ChangeHumAbilityEX 11 + 401

#if
#act
#CALL [¼\Ӣˢ.txt] @Ӣˢ

#if
CheckHerolevel > 1000
#ACT
ChangeHeroLevel = 1000
break
;˴
;
[@PlayOffLine]
;--------------------------------------------------ذȫ߹һ
#IF
NOT ISONMAP xsc
#ACT
mapmove 3 330 330 8
SETOFFLINEPLAY ON
BREAK

;--------------------------------------------------ʦ߿
#IF
CHECKJOB wizard
#act
Gmexecute TestStatus 11 99999
BREAK

;--------------------------------------------------һ

[@StartAutoOnline]
#IF
#ACT
StartAutoPlayGame
MOV U500 1
SENDMSG 6 ʹÿݼCTRL+ALT+Xֹͣһ

[@StopAutoOnline]
#IF
#ACT
StopAutoPlayGame
MOV U500 0
SENDMSG 6 ʹÿݼCTRL+ALT+Xʼһ

;--------------------------------------------------
[@QueryMyShopFail]
#IF
#ACT
MESSAGEBOX 㻹ûи̵꣬Ƿ񴴽ĸ̵ꣿ\\ȷ̵ꡣ @̵ @ȡ

[@̵]
\  \  \
<>   𾴵ã뿪꣬԰Ʒŵ\
<>   ۣԽа̯ϷеҿԲѯҪ\
<>   ۵ƷҲ԰ѲõƷŵ̵Ĳֿ\  \  \

<>   <Ҫ(ĵ)/@@InputString1>\

#ACT
MOV P1 0
OPENMERCHANTBIGDLG 52 20 0 0 0 0 1 390 20 1

[@InputString1]
#IF
CHECKLEVELEX > 44
#ACT
#ELSEACT
MESSAGEBOX ﵽ45ſԴ̡
BREAK

#IF
CHECKMYSHOP
#ACT
MESSAGEBOX Ѿеˡ
BREAK

#IF
CHECKSHOPNAME <$STR(S1)>
#ACT
MESSAGEBOX <$STR(S1)>Ѿڣѡһ
BREAK

#IF
#ACT
CREATEMYSHOP <$STR(S1)>

[@CreateMyShopOK]
#IF
#ACT
MESSAGEBOX ĵ̴ɹ

[@CreateMyShopFail]
#SAY
MESSAGEBOX ĵ̴ʧܡ

[@ȡ]
#if
#act
break


;سʯ
;
[@StdModeFunc1]
#IF
NOT ISONMAP xsc
#ACT
DelMirrorMap <$USERNAME>hu
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>ħ
DelMirrorMap <$USERNAME>ɽ
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>ؤ
DelMirrorMap <$USERNAME>Ϲ
DelMirrorMap <$USERNAME>һ
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>¥
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>
mapmove 3 330 330 6
AddhpPer + 100
AddMpPer + 100
H.AddMpPer + 100
H.AddhpPer + 100
Break
#ELSEACT
MESSAGEBOX ʾǰͼ޷ʹ!
BREAK

[@StdModeFunc2]
#if
#act
DelMirrorMap <$USERNAME>hu
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>ħ
DelMirrorMap <$USERNAME>ɽ
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>ؤ
DelMirrorMap <$USERNAME>Ϲ
DelMirrorMap <$USERNAME>һ
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>¥
DelMirrorMap <$USERNAME>
DelMirrorMap <$USERNAME>
GoHome
AddhpPer + 100
AddMpPer + 100
H.AddMpPer + 100
H.AddhpPer + 100
CLOSE
BREAK

;ϴ
;
[@StdModeFunc3]
#If
#ACT
CHANGEPKPOINT = 0
SENDMSG 6 PKֵϴ! 

[@StdModeFuncex10]
#IF
#ACT
#CALL [1ļ\ħBUFFǶ.txt] @ħBUFFǶ
[@StdModeFuncex11]
#IF
#ACT
#CALL [1ļ\ħBUFFǶ.txt] @ħBUFFǶ


;------------------------------------------------------------------------


[@StdModeFuncex5]
#IF
#ACT
OPENMERCHANTBIGDLG 2 580 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:˱ʯ:10:17{FCOLOR=243;FSIZE=11;FNAME=}> \
<Text:--------------------------------------------------------:12:25{FCOLOR=12}>  \
<Text:    :25:40{FCOLOR=95}> <ITEMBOX:7:2:566:135:107:50:50:90:250#>
<Text:뱦ʯ    :55:40{FCOLOR=95}> <ITEMBOX:8:2:566:310:107:50:50:*:250#˱ʯ> \ \
<Text:--------------------------------------------------------:12:45{FCOLOR=12}>  \
<Text:ǿ[]:145:48{FCOLOR=251}/@ǿ>


[@ǿ]
#IF
NOT EQUAL <$BOXITEM[7].NAME> 
#ACT
MESSAGEBOX []...
break

#IF
NOT EQUAL <$BOXITEM[8].NAME> ˱ʯ
#ACT
MESSAGEBOX [˱ʯ].....
break

#IF
CheckUpgradeCount boxitem7 > 49
#ACT
MESSAGEBOX ߡ+50
break

#IF
randomEX 90 100
#ACT
DelBoxItem 8 1
ChangeItemUpgradeCount boxitem7 + 1
GetItemFieldValue boxitem7 upgradecount p30
SetUpgradeItem 7
SetCustomItemAbil boxitem7 1 1 11				;1
SetCustomItemAbil boxitem7 1 2 1				;2λ
SetCustomItemAbil boxitem7 1 3 0
SetCustomItemAbil boxitem7 1 4 9
SetCustomItemValueEx boxitem7 1 = 328 <$STR(p30)>
UpdateItem boxitem7
ChangeItemName boxitem7 +<$STR(p30)>
SENDMSG 6 ǿɹǰֵ<$STR(p30)> 250 0
BREAK
#ELSEACT
DelBoxItem 8 1
SENDMSG 6 ǿʧܣ۳ 249 0
BREAK

[@StdModeFuncex6]
#IF
#ACT
OPENMERCHANTBIGDLG 2 580 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:ʯ:10:17{FCOLOR=243;FSIZE=11;FNAME=}> \
<Text:--------------------------------------------------------:12:25{FCOLOR=12}>  \
<Text:    :25:40{FCOLOR=95}> <ITEMBOX:7:2:566:135:107:50:50:90:250#֮>
<Text:뱦ʯ    :55:40{FCOLOR=95}> <ITEMBOX:8:2:566:310:107:50:50:*:250#ʯ> \ \
<Text:--------------------------------------------------------:12:45{FCOLOR=12}>  \
<Text:ǿ[֮]:145:48{FCOLOR=251}/@ǿ֮>

[@ǿ֮]
#IF
NOT EQUAL <$BOXITEM[7].NAME> ֮
#ACT
MESSAGEBOX [֮]...
break

#IF
NOT EQUAL <$BOXITEM[8].NAME> ʯ
#ACT
MESSAGEBOX [ʯ].....
break

#IF
CheckUpgradeCount boxitem7 > 49
#ACT
MESSAGEBOX ֮ߡ+50
break

#IF
randomEX 30 100
#ACT
DelBoxItem 8 1
ChangeItemUpgradeCount boxitem7 + 1
GetItemFieldValue boxitem7 upgradecount p30
MOV p31 <$STR(p30)>
MOV N$ԭʼ 20
INC p30 <$STR(N$ԭʼ)>
SetUpgradeItem 7
SetCustomItemAbil boxitem7 3 1 11				;1
SetCustomItemAbil boxitem7 3 2 3				;2λ
SetCustomItemAbil boxitem7 3 3 0
SetCustomItemAbil boxitem7 3 4 12
SetCustomItemValueEx boxitem7 3 = 330 <$STR(p30)>
UpdateItem boxitem7
ChangeItemName boxitem7 +<$STR(p31)>֮
SENDMSG 6 ֮ǿɹǰ<$STR(p30)>% 250 0
BREAK
#ELSEACT
DelBoxItem 8 1
SENDMSG 6 ֮ǿʧܣ۳ 249 0
BREAK

[@StdModeFuncex7]
#IF
SMALL U127 1
#ACT
INC U127 2

#IF
#ACT
OPENMERCHANTBIGDLG 2 580 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:֮ʯ:10:17{FCOLOR=243;FSIZE=11;FNAME=}> \
<Text:--------------------------------------------------------:12:25{FCOLOR=12}>  \
<Text:    :25:40{FCOLOR=95}> <ITEMBOX:7:2:566:135:107:50:50:90:250#塾ӡ>
<Text:뱦ʯ    :55:40{FCOLOR=95}> <ITEMBOX:8:2:566:310:107:50:50:*:250#֮ʯ> \ \
<Text:--------------------------------------------------------:12:45{FCOLOR=12}>  \
<Text:ǿ[塤ӡ]|#250#ǿɹʣ10%:70:48{FCOLOR=251}/@ǿ>  <Text:[]|#250#ɹʣ<$STR(U127)>100%^-^70#״100αس^-^249#ѷãÿο۳1000Ԫ+20ͭǮ:135:48{FCOLOR=251}/@ǿ>

[@ǿ]
#IF
NOT EQUAL <$BOXITEM[7].NAME> 
#ACT
MESSAGEBOX []...
break

#IF
NOT EQUAL <$BOXITEM[8].NAME> ֮ʯ
#ACT
MESSAGEBOX [֮ʯ].....
break

#IF
CHECKGAMEGOLD < 1000
#ACT
MESSAGEBOX []\\Ԫ1000
break

#IF
CHECKGAMEPOINT < 200000
#ACT
MESSAGEBOX []\\ͭǮ200000
break

#IF
randomEX <$STR(U127)> 120
#ACT
GAMEGOLD - 1000
GAMEPOINT - 200000
DelBoxItem 7 1
DelBoxItem 8 1
GIVE 塾 1
INC U186 1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 1 1 11				;1
SetCustomItemAbil -1 1 2 1				;2λ
SetCustomItemAbil -1 1 3 0
SetCustomItemAbil -1 1 4 9
SetCustomItemValueEx -1 1 = 328 150
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 1 11				;1
SetCustomItemAbil -1 3 2 3				;2λ
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 12
SetCustomItemValueEx -1 3 = 330 150
UpdateAbil
UpdateItem -1
MOV U127 0
SENDMSG 6 ϲɹ塾 250 0
BREAK
#ELSEACT
DelBoxItem 8 1
GAMEGOLD - 1000
GAMEPOINT - 200000
INC U127 1
SENDMSG 6 ʧܣ۳ϡǰɹʣ<$STR(U127)>100% 249 0
BREAK

[@ǿ]
#IF
NOT EQUAL <$BOXITEM[7].NAME> 塾ӡ
#ACT
MESSAGEBOX [塾ӡ]...
break

#IF
NOT EQUAL <$BOXITEM[8].NAME> ֮ʯ
#ACT
MESSAGEBOX [֮ʯ].....
break

#IF
CheckUpgradeCount boxitem7 > 19
#ACT
MESSAGEBOX 塾ӡߡ+20
break

#IF
randomEX 10 100
#ACT
DelBoxItem 8 1
ChangeItemUpgradeCount boxitem7 + 1
GetItemFieldValue boxitem7 upgradecount p30
MOV p31 <$STR(p30)>
MOV N$ԭʼ 80
INC p30 <$STR(N$ԭʼ)>
SetUpgradeItem 7
SetCustomItemAbil boxitem7 1 1 11				;1
SetCustomItemAbil boxitem7 1 2 1				;2λ
SetCustomItemAbil boxitem7 1 3 0
SetCustomItemAbil boxitem7 1 4 9
SetCustomItemValueEx boxitem7 1 = 328 <$STR(p30)>
UpdateItem boxitem7
ChangeItemName boxitem7 +<$STR(p31)>塾ӡ
SENDMSG 6 塾ӡǿɹǰǿȼ<$STR(p31)> 250 0
BREAK
#ELSEACT
DelBoxItem 8 1
SENDMSG 6 塾ӡǿʧܣ۳ 249 0
BREAK

[@StdModeFuncex8]
#IF
#ACT
OPENMERCHANTBIGDLG 2 580 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:ףʯ:10:17{FCOLOR=243;FSIZE=11;FNAME=}> \
<Text:--------------------------------------------------------:12:25{FCOLOR=12}>  \
<Text:    :25:40{FCOLOR=95}> <ITEMBOX:7:2:566:135:107:50:50:90:250#˵>
<Text:뱦ʯ    :55:40{FCOLOR=95}> <ITEMBOX:8:2:566:310:107:50:50:*:250#ףʯ> \ \
<Text:--------------------------------------------------------:12:45{FCOLOR=12}>  \
<Text:ף[]:145:48{FCOLOR=251}/@ף1>

[@ף1]
#IF
NOT EQUAL <$BOXITEM[8].NAME> ףʯ
#ACT
MESSAGEBOX [ףʯ].....
break

#if
EQUAL <$BOXITEM[7].NAME>  1
#ACT
MOV N$ 30
MESSAGEBOX ǷΪ<>ʹףʯ\\ɹʣ<<$STR(N$)>%>\\Ƿǿ  @ף1

#if
EQUAL <$BOXITEM[7].NAME> ֮ 1
#ACT
MOV N$ 15
MESSAGEBOX ǷΪ<֮>ʹףʯ\\ɹʣ<<$STR(N$)>%>\\Ƿǿ  @ף1

#if
EQUAL <$BOXITEM[7].NAME> 塾ӡ 1
#ACT
MOV N$ 10
MESSAGEBOX ǷΪ<塾ӡ>ʹףʯ\\ɹʣ<<$STR(N$)>%>\\Ƿǿ  @ף1

#if
EQUAL <$BOXITEM[7].NAME>  1
#ACT
MOV N$ 5
MESSAGEBOX ǷΪ<>ʹףʯ\\ɹʣ<<$STR(N$)>%>\\Ƿǿ  @ף1

#if
EQUAL <$BOXITEM[7].NAME> 塾 1
#ACT
MOV N$ 2
MESSAGEBOX ǷΪ<塾>ʹףʯ\\ɹʣ<<$STR(N$)>%>\\Ƿǿ  @ף1

[@ף1]
#if
#ACT
GetCustomItemValueEx boxitem7 2 N$ N$1 N$ֵ1 N$2
GetCustomItemValueEx boxitem7 1 N$ N$1 N$ֵ2 N$2

#if
SMALL N$ֵ2 1
#ACT
MESSAGEBOX ȸ
BREAK

#if
LARGE N$ֵ1 0
#ACT
MESSAGEBOX <ѻףЧ>
BREAK

#if
randomEX <$STR(N$)> 100
#ACT
DelBoxItem 8 1
GetCustomItemValueEx boxitem7 1 N$ N$1 N$ N$2
SetUpgradeItem 7
SetCustomItemAbil boxitem7 2 1 11				;1
SetCustomItemAbil boxitem7 2 2 2				;2λ
SetCustomItemAbil boxitem7 2 3 0
SetCustomItemAbil boxitem7 2 4 10
SetCustomItemValueEx boxitem7 2 = 329 <$STR(N$)>
GetUserItemName boxitem7 S50
ChangeItemName boxitem7 <$STR(S50)>[ף]
UpdateItem boxitem7
SENDMSG 6 ɹף 250 0
break
#ELSEACT
DelBoxItem 8 1
SENDMSG 6 ףʧܣ۳ 249 0
BREAK

[@StdModeFuncex14]
#IF
#ACT
#CALL [1ļ\ܾ.txt] @

[@StdModeFuncex15]
#IF
#ACT
#CALL [1ļ\Ƥ.txt] @Ƥ

[@StdModeFuncex16]

#IF
#ACT
OPENMERCHANTBIGDLG 2 84 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:װá:10:20{FCOLOR=243;FSIZE=13;FNAME=}> \ \
<Text:Ϸڵͨװʹ:10:25{FCOLOR=7}><Text:񽳴:10:25{FCOLOR=146}><Text::10:25{FCOLOR=7}>  <Text:  |#251#+ ^251#+ ^251#+ ^251#+ ȭ^251#+ ^251#+ ^250#+ ڹ^250#+ ⹦^250#+ ^250#+ Դ^249#+ ˫^-^254#+ ɱ^254#+ ɱ^254#+ ^254#+ ^254#+ ˺^254#+ ^254#+ ^254#+ ħ^254#+ ^254#+ ֵ^254#+ ^254#+ ﹥^254#+ ħ^254#+ ^254#+ PKӳ^254#+ ħǿ^254#+ ^254#+ 񵲼^254#+ Ѫ^254#+ ħμ^254#+ ^254#+ ٶ^-^242#+ Թ˺:10:25{FCOLOR=22}>\ \
<Text:--------------------------------------------------------:10:20/FCOLOR=12> \
<Text:װ    :45:35{FCOLOR=70}>  <ITEMBOX:12:2:566:155:150:50:50:*:70#Եװ>  <Text:װ|#250#۳1񽳴:75:35{FCOLOR=251}/@װ(ϴ,3,4)> \ \ \


[@ItemIntoBox12]
#IF
#ACT
GetCustomItemValueEx boxitem12 0 N$0 N$ú0 N$0 N$0
GetCustomItemValueEx boxitem12 1 N$1 N$ú1 N$1 N$1
GetCustomItemValueEx boxitem12 2 N$2 N$ú2 N$2 N$2
GetCustomItemValueEx boxitem12 3 N$3 N$ú3 N$3 N$3
GetCustomItemValueEx boxitem12 4 N$4 N$ú4 N$4 N$4
GetCustomItemValueEx boxitem12 5 N$5 N$ú5 N$5 N$5
GetCustomItemValueEx boxitem12 6 N$6 N$ú6 N$6 N$6
GetCustomItemValueEx boxitem12 7 N$7 N$ú7 N$7 N$7
GetCustomItemValueEx boxitem12 8 N$8 N$ú8 N$8 N$8

#IF
EQUAL N$ú0 1
#ACT
MOV S$0 

#IF
EQUAL N$ú1 2
#ACT
MOV S$1 
#IF
EQUAL N$ú1 3
#ACT
MOV S$1 
#IF
EQUAL N$ú1 4
#ACT
MOV S$1 ȭ
#IF
EQUAL N$ú1 5
#ACT
MOV S$1 
#IF
EQUAL N$ú1 6
#ACT
MOV S$1 
#IF
EQUAL N$ú1 7
#ACT
MOV S$1 ڹ
#IF
EQUAL N$ú1 8
#ACT
MOV S$1 ⹦
#IF
EQUAL N$ú1 9
#ACT
MOV S$1 
#IF
EQUAL N$ú1 10
#ACT
MOV S$1 Դ
#IF
EQUAL N$ú1 11
#ACT
MOV S$1 

#IF
EQUAL N$ú2 2
#ACT
MOV S$2 
#IF
EQUAL N$ú2 3
#ACT
MOV S$2 
#IF
EQUAL N$ú2 4
#ACT
MOV S$2 ȭ
#IF
EQUAL N$ú2 5
#ACT
MOV S$2 
#IF
EQUAL N$ú2 6
#ACT
MOV S$2 
#IF
EQUAL N$ú2 7
#ACT
MOV S$2 ڹ
#IF
EQUAL N$ú2 8
#ACT
MOV S$2 ⹦
#IF
EQUAL N$ú2 9
#ACT
MOV S$2 
#IF
EQUAL N$ú2 10
#ACT
MOV S$2 Դ
#IF
EQUAL N$ú2 11
#ACT
MOV S$2 

#IF
EQUAL N$ú3 2
#ACT
MOV S$3 
#IF
EQUAL N$ú3 3
#ACT
MOV S$3 
#IF
EQUAL N$ú3 4
#ACT
MOV S$3 ȭ
#IF
EQUAL N$ú3 5
#ACT
MOV S$3 
#IF
EQUAL N$ú3 6
#ACT
MOV S$3 
#IF
EQUAL N$ú3 7
#ACT
MOV S$3 ڹ
#IF
EQUAL N$ú3 8
#ACT
MOV S$3 ⹦
#IF
EQUAL N$ú3 9
#ACT
MOV S$3 
#IF
EQUAL N$ú3 10
#ACT
MOV S$3 Դ
#IF
EQUAL N$ú3 11
#ACT
MOV S$3 

#IF
EQUAL N$ú4 2
#ACT
MOV S$4 
#IF
EQUAL N$ú4 3
#ACT
MOV S$4 
#IF
EQUAL N$ú4 4
#ACT
MOV S$4 ȭ
#IF
EQUAL N$ú4 5
#ACT
MOV S$4 
#IF
EQUAL N$ú4 6
#ACT
MOV S$4 
#IF
EQUAL N$ú4 7
#ACT
MOV S$4 ڹ
#IF
EQUAL N$ú4 8
#ACT
MOV S$4 ⹦
#IF
EQUAL N$ú4 9
#ACT
MOV S$4 
#IF
EQUAL N$ú4 10
#ACT
MOV S$4 Դ
#IF
EQUAL N$ú4 11
#ACT
MOV S$4 

#IF
EQUAL N$ú6 14
#ACT
MOV S$6 ɱ
#IF
EQUAL N$ú6 15
#ACT
MOV S$6 ɱ˺
#IF
EQUAL N$ú6 16
#ACT
MOV S$6 
#IF
EQUAL N$ú6 17
#ACT
MOV S$6 
#IF
EQUAL N$ú6 18
#ACT
MOV S$6 ˺
#IF
EQUAL N$ú6 19
#ACT
MOV S$6 
#IF
EQUAL N$ú6 20
#ACT
MOV S$6 
#IF
EQUAL N$ú6 21
#ACT
MOV S$6 ħ
#IF
EQUAL N$ú6 22
#ACT
MOV S$6 
#IF
EQUAL N$ú6 23
#ACT
MOV S$6 ֵ
#IF
EQUAL N$ú6 24
#ACT
MOV S$6 
#IF
EQUAL N$ú6 25
#ACT
MOV S$6 ﹥
#IF
EQUAL N$ú6 26
#ACT
MOV S$6 ħ
#IF
EQUAL N$ú6 27
#ACT
MOV S$6 
#IF
EQUAL N$ú6 28
#ACT
MOV S$6 
#IF
EQUAL N$ú6 29
#ACT
MOV S$6 PKӳ
#IF
EQUAL N$ú6 30
#ACT
MOV S$6 ħǿ
#IF
EQUAL N$ú6 31
#ACT
MOV S$6 
#IF
EQUAL N$ú6 32
#ACT
MOV S$6 񵲼
#IF
EQUAL N$ú6 33
#ACT
MOV S$6 Ѫ
#IF
EQUAL N$ú6 34
#ACT
MOV S$6 ħμ
#IF
EQUAL N$ú6 35
#ACT
MOV S$6 
#IF
EQUAL N$ú6 36
#ACT
MOV S$6 ٶ

#IF
EQUAL N$ú7 14
#ACT
MOV S$7 ɱ
#IF
EQUAL N$ú7 15
#ACT
MOV S$7 ɱ˺
#IF
EQUAL N$ú7 16
#ACT
MOV S$7 
#IF
EQUAL N$ú7 17
#ACT
MOV S$7 
#IF
EQUAL N$ú7 18
#ACT
MOV S$7 ˺
#IF
EQUAL N$ú7 19
#ACT
MOV S$7 
#IF
EQUAL N$ú7 20
#ACT
MOV S$7 
#IF
EQUAL N$ú7 21
#ACT
MOV S$7 ħ
#IF
EQUAL N$ú7 22
#ACT
MOV S$7 
#IF
EQUAL N$ú7 23
#ACT
MOV S$7 ֵ
#IF
EQUAL N$ú7 24
#ACT
MOV S$7 
#IF
EQUAL N$ú7 25
#ACT
MOV S$7 ﹥
#IF
EQUAL N$ú7 26
#ACT
MOV S$7 ħ
#IF
EQUAL N$ú7 27
#ACT
MOV S$7 
#IF
EQUAL N$ú7 28
#ACT
MOV S$7 
#IF
EQUAL N$ú7 29
#ACT
MOV S$7 PKӳ
#IF
EQUAL N$ú7 30
#ACT
MOV S$7 ħǿ
#IF
EQUAL N$ú7 31
#ACT
MOV S$7 
#IF
EQUAL N$ú7 32
#ACT
MOV S$7 񵲼
#IF
EQUAL N$ú7 33
#ACT
MOV S$7 Ѫ
#IF
EQUAL N$ú7 34
#ACT
MOV S$7 ħμ
#IF
EQUAL N$ú7 35
#ACT
MOV S$7 
#IF
EQUAL N$ú7 38
#ACT
MOV S$7 ٶ


#IF
LARGE N$0 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$0)> <$STR(S$0)>|251:0}
#IF
LARGE N$1 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$1)> <$STR(S$1)>|251:0}
#IF
LARGE N$2 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$2)> <$STR(S$2)>|251:0}
#IF
LARGE N$3 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$3)> <$STR(S$3)>|251:0}
#IF
LARGE N$4 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$4)> <$STR(S$4)>|251:0}
#IF
LARGE N$5 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$5)> ˫|249:0}
#IF
LARGE N$6 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$6)> <$STR(S$6)>|254:0}
#IF
LARGE N$7 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$7)> <$STR(S$7)>|254:0}
#IF
LARGE N$8 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$8)> Թ˺|242:0}

#IF
NOT CHECKTEXTLIST ..\QuestDiary\ϵͳ\õװ.txt <$BOXITEM[12].NAME>
#ACT
ReturnBoxItem 12
MESSAGEBOX []\\<װ/FCOLOR=249>
break


[@װ]
#IF
NOT CheckBoxItemCount 12
#ACT
MESSAGEBOX []\\ȷõװ.
break

#IF
NOT checkitem 񽳴 1
#ACT
MESSAGEBOX []\\ûС񽳴
break

#IF
CHECKTEXTLIST ..\QuestDiary\ϵͳ\˫װ.txt <$BOXITEM[12].NAME>
#ACT
TAKE 񽳴 1
mov N$˺6 0
goto @˫װ
SENDMSG 6 װóɹ 255 252
goto @ʾֵD

#IF
CheckItemNameColor boxitem12 241
#ACT
TAKE 񽳴 1
ReadConfigFileItem ..\..\..\..\\װ.ini ɫ <$BOXITEM[12].NAME> <$STR(S$ɫ)>
EXTRACTSTRING : <$STR(S$ɫ)> <$STR(N$ɫ)> <$STR(N$ɫ˺С)> <$STR(N$ɫ˺)> <$STR(N$ɫѪ)> <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S3 135 720
goto @ԼӼ
goto @ɫa
goto @üʸ
SENDMSG 6 װóɹ 255 252
goto @ʾֵD

#IF
CheckItemNameColor boxitem12 253
#ACT
TAKE 񽳴 1
ReadConfigFileItem ..\..\..\..\\װ.ini ɫ <$BOXITEM[12].NAME> <$STR(S$ɫ)>
EXTRACTSTRING : <$STR(S$ɫ)> <$STR(N$ɫ)> <$STR(N$ɫ˺С)> <$STR(N$ɫ˺)> <$STR(N$ɫѪ)> <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S3 85 620
goto @ԼӼ
goto @÷ɫa
goto @üʸ
SENDMSG 6 װóɹ 255 252
goto @ʾֵD

#IF
CheckItemNameColor boxitem12 70
#ACT
TAKE 񽳴 1
ReadConfigFileItem ..\..\..\..\\װ.ini ɫ <$BOXITEM[12].NAME> <$STR(S$ɫ)>
EXTRACTSTRING : <$STR(S$ɫ)> <$STR(N$ɫ)> <$STR(N$ɫ˺С)> <$STR(N$ɫ˺)> <$STR(N$ɫѪ)> <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S3 55 450
goto @ԼӼ
goto @óɫa
goto @üʸ
SENDMSG 6 װóɹ 255 252
goto @ʾֵD

#IF
CheckItemNameColor boxitem12 168
#ACT
TAKE 񽳴 1
ReadConfigFileItem ..\..\..\..\\װ.ini ɫ <$BOXITEM[12].NAME> <$STR(S$ɫ)>
EXTRACTSTRING : <$STR(S$ɫ)> <$STR(N$ɫ)> <$STR(N$ɫ˺С)> <$STR(N$ɫ˺)> <$STR(N$ɫѪ)> <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S3 25 220
goto @ԼӼ
goto @ɫa
goto @üʸ
SENDMSG 6 װóɹ 255 252
goto @ʾֵD

#IF
CheckItemNameColor boxitem12 246
#ACT
TAKE 񽳴 1
ReadConfigFileItem ..\..\..\..\\װ.ini ɫ <$BOXITEM[12].NAME> <$STR(S$ɫ)>
EXTRACTSTRING : <$STR(S$ɫ)> <$STR(N$ɫ)> <$STR(N$ɫ˺С)> <$STR(N$ɫ˺)> <$STR(N$ɫѪ)> <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S3 15 120
goto @ԼӼ
goto @ðɫa
goto @üʸ
SENDMSG 6 װóɹ 255 252
goto @ʾֵD

;==================================================================================װ
[@ԼӼ]
#if
#act
CHANGEITEMADDVALUE boxitem12 0 = 0
CHANGEITEMADDVALUE boxitem12 1 = 0
CHANGEITEMADDVALUE boxitem12 2 = 0
CHANGEITEMADDVALUE boxitem12 3 = 0
CHANGEITEMADDVALUE boxitem12 4 = 0
CHANGEITEMADDVALUE boxitem12 9 = 0
CHANGEITEMADDVALUE boxitem12 11 = 0
CHANGEITEMADDVALUE boxitem12 12 = 0
#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 5 0 249				;0ɫ
SetCustomItemAbil boxitem12 5 1 11				;1
SetCustomItemAbil boxitem12 5 2 5				;2λ
SetCustomItemAbil boxitem12 5 3 0
SetCustomItemValueEx boxitem12 5 = 
UpdateAbil
UpdateItem boxitem12

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 6 0 254				;0ɫ
SetCustomItemAbil boxitem12 6 1 11				;1
SetCustomItemAbil boxitem12 6 2 6				;2λ
SetCustomItemAbil boxitem12 6 3 0
SetCustomItemAbil boxitem12 6 4 10
SetCustomItemValueEx boxitem12 6 = 
UpdateAbil
UpdateItem boxitem12

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 7 0 254				;0ɫ
SetCustomItemAbil boxitem12 7 1 11				;1
SetCustomItemAbil boxitem12 7 2 7				;2λ
SetCustomItemAbil boxitem12 7 3 0
SetCustomItemAbil boxitem12 7 4 10
SetCustomItemValueEx boxitem12 7 = 
UpdateAbil
UpdateItem boxitem12

#OR
CHECKITEMTYPE boxitem12 5
CHECKITEMTYPE boxitem12 6
#ACT
Mov S$Ʒ 

#OR
CHECKITEMTYPE boxitem12 10
CHECKITEMTYPE boxitem12 11
#ACT
Mov S$Ʒ ·

#OR
CHECKITEMTYPE boxitem12 15
#ACT
Mov S$Ʒ 

#OR
CHECKITEMTYPE boxitem12 22
CHECKITEMTYPE boxitem12 26
CHECKITEMTYPE boxitem12 64
CHECKITEMTYPE boxitem12 62
#ACT
Mov S$Ʒ 

#OR
CHECKITEMTYPE boxitem12 19
#ACT
Mov S$Ʒ 

#if
Equal S$Ʒ 
#ACT
GetItemFieldValue boxitem12 needlevel N$ȡȼ
GetItemFieldValue boxitem12 hdc N$ȡ
GetItemFieldValue boxitem12 hmc N$ȡħ
GetItemFieldValue boxitem12 hsc N$ȡ
movr S6 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S7 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S8 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
CalcPercent <$STR(N$ȡ)> <$STR(S6)> N$ȡ
CalcPercent <$STR(N$ȡħ)> <$STR(S7)> N$ȡħ
CalcPercent <$STR(N$ȡ)> <$STR(S8)> N$ȡ
CHANGEITEMADDVALUE boxitem12 2 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 3 + <$STR(N$ȡħ)>
CHANGEITEMADDVALUE boxitem12 4 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 9 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 11 + <$STR(N$ȡħ)>
CHANGEITEMADDVALUE boxitem12 12 + <$STR(N$ȡ)>

#if
Equal S$Ʒ 
#ACT
GetItemFieldValue boxitem12 needlevel N$ȡȼ
GetItemFieldValue boxitem12 hdc N$ȡ
GetItemFieldValue boxitem12 hmc N$ȡħ
GetItemFieldValue boxitem12 hsc N$ȡ
movr S6 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S7 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S8 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
CalcPercent <$STR(N$ȡ)> <$STR(S6)> N$ȡ
CalcPercent <$STR(N$ȡħ)> <$STR(S7)> N$ȡħ
CalcPercent <$STR(N$ȡ)> <$STR(S8)> N$ȡ
CHANGEITEMADDVALUE boxitem12 2 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 3 + <$STR(N$ȡħ)>
CHANGEITEMADDVALUE boxitem12 4 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 9 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 11 + <$STR(N$ȡħ)>
CHANGEITEMADDVALUE boxitem12 12 + <$STR(N$ȡ)>

#if
Equal S$Ʒ ·
#ACT
GetItemFieldValue boxitem12 needlevel N$ȡȼ
GetItemFieldValue boxitem12 hdc N$ȡ
GetItemFieldValue boxitem12 hmc N$ȡħ
GetItemFieldValue boxitem12 hsc N$ȡ
movr S6 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S7 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S8 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
CalcPercent <$STR(N$ȡ)> <$STR(S6)> N$ȡ
CalcPercent <$STR(N$ȡħ)> <$STR(S7)> N$ȡħ
CalcPercent <$STR(N$ȡ)> <$STR(S8)> N$ȡ
CHANGEITEMADDVALUE boxitem12 2 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 3 + <$STR(N$ȡħ)>
CHANGEITEMADDVALUE boxitem12 4 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 9 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 11 + <$STR(N$ȡħ)>
CHANGEITEMADDVALUE boxitem12 12 + <$STR(N$ȡ)>
MUL <$STR(N$ȡȼ)> 3

#if
Equal S$Ʒ 
#ACT
GetItemFieldValue boxitem12 needlevel N$ȡȼ
GetItemFieldValue boxitem12 hdc N$ȡ
GetItemFieldValue boxitem12 hmc N$ȡħ
GetItemFieldValue boxitem12 hsc N$ȡ
movr S6 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S7 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
movr S8 <$STR(N$ɫħС)> <$STR(N$ɫħ)>
CalcPercent <$STR(N$ȡ)> <$STR(S6)> N$ȡ
CalcPercent <$STR(N$ȡħ)> <$STR(S7)> N$ȡħ
CalcPercent <$STR(N$ȡ)> <$STR(S8)> N$ȡ
CHANGEITEMADDVALUE boxitem12 0 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 1 + <$STR(N$ȡħ)>
CHANGEITEMADDVALUE boxitem12 2 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 9 + <$STR(N$ȡ)>
CHANGEITEMADDVALUE boxitem12 11 + <$STR(N$ȡħ)>
CHANGEITEMADDVALUE boxitem12 12 + <$STR(N$ȡ)>
MUL <$STR(N$ȡȼ)> 3

#if
#ACT
mov N$˺1 0
MUL <$STR(N$ȡȼ)> <$STR(N$ɫѪ)>
movr N$˺1 <$STR(N$ɫ˺С)> <$STR(N$ɫ˺)>
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 8 1 11				;1
SetCustomItemAbil boxitem12 8 2 8				;2λ
SetCustomItemAbil boxitem12 8 3 0
SetCustomItemAbil boxitem12 8 4 11
SetCustomItemValueEx boxitem12 8 = <$STR(N$ɫ)> <$STR(N$˺1)>
UpdateAbil
UpdateItem boxitem12

#if
#act
CalcPercent <$STR(N$ȡȼ)> <$STR(S3)> N$ȡѪ
INC N$ȡѪ <$STR(N$ȡȼ)>
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 0 1 11				;1
SetCustomItemAbil boxitem12 0 2 0				;2λ
SetCustomItemAbil boxitem12 0 3 0
SetCustomItemAbil boxitem12 0 4 6
SetCustomItemValueEx boxitem12 0 = 1 <$STR(N$ȡѪ)>
UpdateAbil
UpdateItem boxitem12

[@ðɫa]
#if
#act
MOV N$1 0
mov N$ֵ1 0
movr N$1 2 12
movr N$ֵ1 10 15
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 1 0 251				;0ɫ
SetCustomItemAbil boxitem12 1 1 11				;1
SetCustomItemAbil boxitem12 1 2 1				;2λ
SetCustomItemAbil boxitem12 1 3 0
SetCustomItemValueEx boxitem12 1 = <$STR(N$1)> <$STR(N$ֵ1)>
UpdateAbil
UpdateItem boxitem12

#if
RANDOM 20
#act
mov N$ֵ2 0
movr N$ֵ2 10 30
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 5 0 249				;0ɫ
SetCustomItemAbil boxitem12 5 1 11				;1
SetCustomItemAbil boxitem12 5 2 5				;2λ
SetCustomItemAbil boxitem12 5 3 0
SetCustomItemValueEx boxitem12 5 = 12 <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12

[@ɫa]
#if
#act
MOV N$1 0
mov N$ֵ1 0
movr N$1 2 12
movr N$ֵ1 10 25
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 1 0 251				;0ɫ
SetCustomItemAbil boxitem12 1 1 11				;1
SetCustomItemAbil boxitem12 1 2 1				;2λ
SetCustomItemAbil boxitem12 1 3 0
SetCustomItemValueEx boxitem12 1 = <$STR(N$1)> <$STR(N$ֵ1)>
UpdateAbil
UpdateItem boxitem12

#IF
RANDOM 20
#ACT
mov N$ֵ2 0
movr N$ֵ2 10 40
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 5 0 249				;0ɫ
SetCustomItemAbil boxitem12 5 1 11				;1
SetCustomItemAbil boxitem12 5 2 5				;2λ
SetCustomItemAbil boxitem12 5 3 0
SetCustomItemValueEx boxitem12 5 = 12 <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12

[@óɫa]
#if
#act
MOV N$1 0
mov N$ֵ1 0
movr N$1 2 12
movr N$ֵ1 10 50
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 1 0 251				;0ɫ
SetCustomItemAbil boxitem12 1 1 11				;1
SetCustomItemAbil boxitem12 1 2 1				;2λ
SetCustomItemAbil boxitem12 1 3 0
SetCustomItemValueEx boxitem12 1 = <$STR(N$1)> <$STR(N$ֵ1)>
UpdateAbil
UpdateItem boxitem12

#if
#act
MOV N$2 0
mov N$ֵ2 0
movr N$2 2 12
movr N$ֵ2 10 50
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 2 0 251				;0ɫ
SetCustomItemAbil boxitem12 2 1 11				;1
SetCustomItemAbil boxitem12 2 2 2				;2λ
SetCustomItemAbil boxitem12 2 3 0
SetCustomItemValueEx boxitem12 2 = <$STR(N$2)> <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12

#if
RANDOM 20
#act
mov N$ֵ2 0
movr N$ֵ2 10 60
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 5 0 249				;0ɫ
SetCustomItemAbil boxitem12 5 1 11				;1
SetCustomItemAbil boxitem12 5 2 5				;2λ
SetCustomItemAbil boxitem12 5 3 0
SetCustomItemValueEx boxitem12 5 = 12 <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12

[@÷ɫa]
#if
#act
MOV N$1 0
mov N$ֵ1 0
movr N$1 2 12
movr N$ֵ1 10 70
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 1 0 251				;0ɫ
SetCustomItemAbil boxitem12 1 1 11				;1
SetCustomItemAbil boxitem12 1 2 1				;2λ
SetCustomItemAbil boxitem12 1 3 0
SetCustomItemValueEx boxitem12 1 = <$STR(N$1)> <$STR(N$ֵ1)>
UpdateAbil
UpdateItem boxitem12

#if
#act
MOV N$2 0
mov N$ֵ2 0
movr N$2 2 12
movr N$ֵ2 10 70
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 2 0 251				;0ɫ
SetCustomItemAbil boxitem12 2 1 11				;1
SetCustomItemAbil boxitem12 2 2 2				;2λ
SetCustomItemAbil boxitem12 2 3 0
SetCustomItemValueEx boxitem12 2 = <$STR(N$2)> <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12

#if
#act
MOV N$3 0
mov N$ֵ3 0
movr N$3 2 12
movr N$ֵ3 10 70
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 3 0 251				;0ɫ
SetCustomItemAbil boxitem12 3 1 11				;1
SetCustomItemAbil boxitem12 3 2 3				;2λ
SetCustomItemAbil boxitem12 3 3 0
SetCustomItemValueEx boxitem12 3 = <$STR(N$3)> <$STR(N$ֵ3)>
UpdateAbil
UpdateItem boxitem12

#if
RANDOM 20
#act
mov N$ֵ2 0
movr N$ֵ2 10 80
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 5 0 249				;0ɫ
SetCustomItemAbil boxitem12 5 1 11				;1
SetCustomItemAbil boxitem12 5 2 5				;2λ
SetCustomItemAbil boxitem12 5 3 0
SetCustomItemValueEx boxitem12 5 = 12 <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12

[@ɫa]
#if
#act
MOV N$1 0
mov N$ֵ1 0
movr N$1 2 12
movr N$ֵ1 10 100
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 1 0 251				;0ɫ
SetCustomItemAbil boxitem12 1 1 11				;1
SetCustomItemAbil boxitem12 1 2 1				;2λ
SetCustomItemAbil boxitem12 1 3 0
SetCustomItemValueEx boxitem12 1 = <$STR(N$1)> <$STR(N$ֵ1)>
UpdateAbil
UpdateItem boxitem12

#if
#act
MOV N$2 0
mov N$ֵ2 0
movr N$2 2 12
movr N$ֵ2 10 100
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 2 0 251				;0ɫ
SetCustomItemAbil boxitem12 2 1 11				;1
SetCustomItemAbil boxitem12 2 2 2				;2λ
SetCustomItemAbil boxitem12 2 3 0
SetCustomItemValueEx boxitem12 2 = <$STR(N$2)> <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12

#if
#act
MOV N$3 0
mov N$ֵ3 0
movr N$3 2 12
movr N$ֵ3 10 100
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 3 0 251				;0ɫ
SetCustomItemAbil boxitem12 3 1 11				;1
SetCustomItemAbil boxitem12 3 2 3				;2λ
SetCustomItemAbil boxitem12 3 3 0
SetCustomItemValueEx boxitem12 3 = <$STR(N$3)> <$STR(N$ֵ3)>
UpdateAbil
UpdateItem boxitem12

#if
#act
MOV N$4 0
mov N$ֵ4 0
movr N$4 2 12
movr N$ֵ4 10 100
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 4 0 251				;0ɫ
SetCustomItemAbil boxitem12 4 1 11				;1
SetCustomItemAbil boxitem12 4 2 4				;2λ
SetCustomItemAbil boxitem12 4 3 0
SetCustomItemValueEx boxitem12 4 = <$STR(N$4)> <$STR(N$ֵ4)>
UpdateAbil
UpdateItem boxitem12

#if
RANDOM 20
#act
mov N$ֵ2 0
movr N$ֵ2 10 100
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 5 0 249				;0ɫ
SetCustomItemAbil boxitem12 5 1 11				;1
SetCustomItemAbil boxitem12 5 2 5				;2λ
SetCustomItemAbil boxitem12 5 3 0
SetCustomItemValueEx boxitem12 5 = 12 <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12



;--------------------------------------------------------------------ɫ
[@˫װ]
#if
#act
CHANGEITEMADDVALUE boxitem12 0 = 0
CHANGEITEMADDVALUE boxitem12 1 = 0
CHANGEITEMADDVALUE boxitem12 2 = 0
CHANGEITEMADDVALUE boxitem12 3 = 0
CHANGEITEMADDVALUE boxitem12 4 = 0

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 5 0 249				;0ɫ
SetCustomItemAbil boxitem12 5 1 11				;1
SetCustomItemAbil boxitem12 5 2 5				;2λ
SetCustomItemAbil boxitem12 5 3 0
SetCustomItemValueEx boxitem12 5 = 
UpdateAbil
UpdateItem boxitem12

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 6 0 254				;0ɫ
SetCustomItemAbil boxitem12 6 1 11				;1
SetCustomItemAbil boxitem12 6 2 6				;2λ
SetCustomItemAbil boxitem12 6 3 0
SetCustomItemAbil boxitem12 6 4 10
SetCustomItemValueEx boxitem12 6 = 
UpdateAbil
UpdateItem boxitem12

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 7 0 254				;0ɫ
SetCustomItemAbil boxitem12 7 1 11				;1
SetCustomItemAbil boxitem12 7 2 7				;2λ
SetCustomItemAbil boxitem12 7 3 0
SetCustomItemAbil boxitem12 7 4 10
SetCustomItemValueEx boxitem12 7 = 
UpdateAbil
UpdateItem boxitem12

#IF
CHECKTEXTLIST ..\QuestDiary\ϵͳ\˫װ1.txt <$BOXITEM[12].NAME>
#ACT
MOV N$1 0
MOV N$2 0
MOV N$3 0
MOV N$4 0
mov N$ֵ1 0
mov N$ֵ2 0
mov N$ֵ3 0
mov N$ֵ4 0
movr N$1 2 12
movr N$2 2 12
movr N$3 2 12
movr N$4 2 12
movr N$ֵ1 30 101
movr N$ֵ2 30 101
movr N$ֵ3 30 101
movr N$ֵ4 30 101
movr N$˺6 55 161
goto @üʸ

#IF
CHECKTEXTLIST ..\QuestDiary\ϵͳ\˫װ2.txt <$BOXITEM[12].NAME>
#ACT
MOV N$1 0
MOV N$2 0
MOV N$3 0
MOV N$4 0
mov N$ֵ1 0
mov N$ֵ2 0
mov N$ֵ3 0
mov N$ֵ4 0
movr N$1 2 12
movr N$2 2 12
movr N$3 2 12
movr N$4 2 12
movr N$ֵ1 40 121
movr N$ֵ2 40 121
movr N$ֵ3 40 121
movr N$ֵ4 40 121
movr N$˺6 80 221
goto @üʸ

#IF
CHECKTEXTLIST ..\QuestDiary\ϵͳ\˫װ3.txt <$BOXITEM[12].NAME>
#ACT
MOV N$1 0
MOV N$2 0
MOV N$3 0
MOV N$4 0
mov N$ֵ1 0
mov N$ֵ2 0
mov N$ֵ3 0
mov N$ֵ4 0
movr N$1 2 12
movr N$2 2 12
movr N$3 2 12
movr N$4 2 12
movr N$ֵ1 50 151
movr N$ֵ2 50 151
movr N$ֵ3 50 151
movr N$ֵ4 50 151
movr N$˺6 100 301
goto @üʸ

#IF
CHECKTEXTLIST ..\QuestDiary\ϵͳ\˫װ4.txt <$BOXITEM[12].NAME>
#ACT
MOV N$1 0
MOV N$2 0
MOV N$3 0
MOV N$4 0
mov N$ֵ1 0
mov N$ֵ2 0
mov N$ֵ3 0
mov N$ֵ4 0
movr N$1 2 12
movr N$2 2 12
movr N$3 2 12
movr N$4 2 12
movr N$ֵ1 60 181
movr N$ֵ2 60 181
movr N$ֵ3 60 181
movr N$ֵ4 60 181
movr N$˺6 130 401
goto @üʸ

#IF
CHECKTEXTLIST ..\QuestDiary\ϵͳ\˫װ5.txt <$BOXITEM[12].NAME>
#ACT
MOV N$1 0
MOV N$2 0
MOV N$3 0
MOV N$4 0
mov N$ֵ1 0
mov N$ֵ2 0
mov N$ֵ3 0
mov N$ֵ4 0
movr N$1 2 12
movr N$2 2 12
movr N$3 2 12
movr N$4 2 12
movr N$ֵ1 70 211
movr N$ֵ2 70 211
movr N$ֵ3 70 211
movr N$ֵ4 70 211
movr N$˺6 150 511
goto @üʸ

#IF
CHECKTEXTLIST ..\QuestDiary\ϵͳ\˫װ6.txt <$BOXITEM[12].NAME>
#ACT
MOV N$1 0
MOV N$2 0
MOV N$3 0
MOV N$4 0
mov N$ֵ1 0
mov N$ֵ2 0
mov N$ֵ3 0
mov N$ֵ4 0
movr N$1 2 12
movr N$2 2 12
movr N$3 2 12
movr N$4 2 12
movr N$ֵ1 80 251
movr N$ֵ2 80 251
movr N$ֵ3 80 251
movr N$ֵ4 80 251
movr N$˺6 180 621
goto @üʸ

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 1 0 251				;0ɫ
SetCustomItemAbil boxitem12 1 1 11				;1
SetCustomItemAbil boxitem12 1 2 1				;2λ
SetCustomItemAbil boxitem12 1 3 0
SetCustomItemValueEx boxitem12 1 = <$STR(N$1)> <$STR(N$ֵ1)>
UpdateAbil
UpdateItem boxitem12

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 2 0 251				;0ɫ
SetCustomItemAbil boxitem12 2 1 11				;1
SetCustomItemAbil boxitem12 2 2 2				;2λ
SetCustomItemAbil boxitem12 2 3 0
SetCustomItemValueEx boxitem12 2 = <$STR(N$2)> <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 3 0 251				;0ɫ
SetCustomItemAbil boxitem12 3 1 11				;1
SetCustomItemAbil boxitem12 3 2 3				;2λ
SetCustomItemAbil boxitem12 3 3 0
SetCustomItemValueEx boxitem12 3 = <$STR(N$3)> <$STR(N$ֵ3)>
UpdateAbil
UpdateItem boxitem12

#if
#act
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 4 0 251				;0ɫ
SetCustomItemAbil boxitem12 4 1 11				;1
SetCustomItemAbil boxitem12 4 2 4				;2λ
SetCustomItemAbil boxitem12 4 3 0
SetCustomItemValueEx boxitem12 4 = <$STR(N$4)> <$STR(N$ֵ4)>
UpdateAbil
UpdateItem boxitem12

#if
#ACT
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 8 1 11				;1
SetCustomItemAbil boxitem12 8 2 8				;2λ
SetCustomItemAbil boxitem12 8 3 0
SetCustomItemAbil boxitem12 8 4 11
SetCustomItemValueEx boxitem12 8 = 38 <$STR(N$˺6)>
UpdateAbil
UpdateItem boxitem12

#IF
RANDOM 20
#ACT
mov N$ֵ2 0
movr N$ֵ2 10 140
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 5 0 249				;0ɫ
SetCustomItemAbil boxitem12 5 1 11				;1
SetCustomItemAbil boxitem12 5 2 5				;2λ
SetCustomItemAbil boxitem12 5 3 0
SetCustomItemValueEx boxitem12 5 = 12 <$STR(N$ֵ2)>
UpdateAbil
UpdateItem boxitem12



[@üʸ]
#IF
RANDOM 25
#ACT
movr S10 14 37
ReadConfigFileItem ..\..\..\..\\.ini  Ʒ<$STR(S10)> <$STR(S$)>
EXTRACTSTRING : <$STR(S$)> <$STR(N$)> <$STR(N$ֵ)> <$STR(N$ֵ1)>
movr N$ֵ N$ֵ N$ֵ1
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 6 0 254				;0ɫ
SetCustomItemAbil boxitem12 6 1 11				;1
SetCustomItemAbil boxitem12 6 2 6				;2λ
SetCustomItemAbil boxitem12 6 3 0
SetCustomItemAbil boxitem12 6 4 10
SetCustomItemValueEx boxitem12 6 = <$STR(N$)> <$STR(N$ֵ)>
UpdateAbil
UpdateItem boxitem12

#IF
RANDOM 50
#ACT
movr S11 14 37
ReadConfigFileItem ..\..\..\..\\.ini  Ʒ<$STR(S11)> <$STR(S$1)>
EXTRACTSTRING : <$STR(S$1)> <$STR(N$1)> <$STR(N$ֵ1)> <$STR(N$ֵ11)>
movr N$ֵ1 N$ֵ1 N$ֵ11
LockUpdateAbil
LockUpdateItem boxitem12
SetCustomItemAbil boxitem12 7 0 254				;0ɫ
SetCustomItemAbil boxitem12 7 1 11				;1
SetCustomItemAbil boxitem12 7 2 7				;2λ
SetCustomItemAbil boxitem12 7 3 0
SetCustomItemAbil boxitem12 7 4 10
SetCustomItemValueEx boxitem12 7 = <$STR(N$1)> <$STR(N$ֵ1)>
UpdateAbil
UpdateItem boxitem12

;-----------------------------------------------------------

[@ʾֵD]
#IF
#ACT
GetCustomItemValueEx boxitem12 0 N$0 N$ú0 N$0 N$0
GetCustomItemValueEx boxitem12 1 N$1 N$ú1 N$1 N$1
GetCustomItemValueEx boxitem12 2 N$2 N$ú2 N$2 N$2
GetCustomItemValueEx boxitem12 3 N$3 N$ú3 N$3 N$3
GetCustomItemValueEx boxitem12 4 N$4 N$ú4 N$4 N$4
GetCustomItemValueEx boxitem12 5 N$5 N$ú5 N$5 N$5
GetCustomItemValueEx boxitem12 6 N$6 N$ú6 N$6 N$6
GetCustomItemValueEx boxitem12 7 N$7 N$ú7 N$7 N$7
GetCustomItemValueEx boxitem12 8 N$8 N$ú8 N$8 N$8

#IF
EQUAL N$ú0 2
#ACT
MOV S$0 
#IF
EQUAL N$ú1 2
#ACT
MOV S$1 
#IF
EQUAL N$ú1 3
#ACT
MOV S$1 
#IF
EQUAL N$ú1 4
#ACT
MOV S$1 ȭ
#IF
EQUAL N$ú1 5
#ACT
MOV S$1 
#IF
EQUAL N$ú1 6
#ACT
MOV S$1 
#IF
EQUAL N$ú1 7
#ACT
MOV S$1 ڹ
#IF
EQUAL N$ú1 8
#ACT
MOV S$1 ⹦
#IF
EQUAL N$ú1 9
#ACT
MOV S$1 
#IF
EQUAL N$ú1 10
#ACT
MOV S$1 Դ
#IF
EQUAL N$ú1 11
#ACT
MOV S$1 

#IF
EQUAL N$ú2 2
#ACT
MOV S$2 
#IF
EQUAL N$ú2 3
#ACT
MOV S$2 
#IF
EQUAL N$ú2 4
#ACT
MOV S$2 ȭ
#IF
EQUAL N$ú2 5
#ACT
MOV S$2 
#IF
EQUAL N$ú2 6
#ACT
MOV S$2 
#IF
EQUAL N$ú2 7
#ACT
MOV S$2 ڹ
#IF
EQUAL N$ú2 8
#ACT
MOV S$2 ⹦
#IF
EQUAL N$ú2 9
#ACT
MOV S$2 
#IF
EQUAL N$ú2 10
#ACT
MOV S$2 Դ
#IF
EQUAL N$ú2 11
#ACT
MOV S$2 

#IF
EQUAL N$ú3 2
#ACT
MOV S$3 
#IF
EQUAL N$ú3 3
#ACT
MOV S$3 
#IF
EQUAL N$ú3 4
#ACT
MOV S$3 ȭ
#IF
EQUAL N$ú3 5
#ACT
MOV S$3 
#IF
EQUAL N$ú3 6
#ACT
MOV S$3 
#IF
EQUAL N$ú3 7
#ACT
MOV S$3 ڹ
#IF
EQUAL N$ú3 8
#ACT
MOV S$3 ⹦
#IF
EQUAL N$ú3 9
#ACT
MOV S$3 
#IF
EQUAL N$ú3 10
#ACT
MOV S$3 Դ
#IF
EQUAL N$ú3 11
#ACT
MOV S$3 

#IF
EQUAL N$ú4 2
#ACT
MOV S$4 
#IF
EQUAL N$ú4 3
#ACT
MOV S$4 
#IF
EQUAL N$ú4 4
#ACT
MOV S$4 ȭ
#IF
EQUAL N$ú4 5
#ACT
MOV S$4 
#IF
EQUAL N$ú4 6
#ACT
MOV S$4 
#IF
EQUAL N$ú4 7
#ACT
MOV S$4 ڹ
#IF
EQUAL N$ú4 8
#ACT
MOV S$4 ⹦
#IF
EQUAL N$ú4 9
#ACT
MOV S$4 
#IF
EQUAL N$ú4 10
#ACT
MOV S$4 Դ
#IF
EQUAL N$ú4 11
#ACT
MOV S$4 

#IF
EQUAL N$ú6 14
#ACT
MOV S$6 ɱ
#IF
EQUAL N$ú6 15
#ACT
MOV S$6 ɱ˺
#IF
EQUAL N$ú6 16
#ACT
MOV S$6 
#IF
EQUAL N$ú6 17
#ACT
MOV S$6 
#IF
EQUAL N$ú6 18
#ACT
MOV S$6 ˺
#IF
EQUAL N$ú6 19
#ACT
MOV S$6 
#IF
EQUAL N$ú6 20
#ACT
MOV S$6 
#IF
EQUAL N$ú6 21
#ACT
MOV S$6 ħ
#IF
EQUAL N$ú6 22
#ACT
MOV S$6 
#IF
EQUAL N$ú6 23
#ACT
MOV S$6 ֵ
#IF
EQUAL N$ú6 24
#ACT
MOV S$6 
#IF
EQUAL N$ú6 25
#ACT
MOV S$6 ﹥
#IF
EQUAL N$ú6 26
#ACT
MOV S$6 ħ
#IF
EQUAL N$ú6 27
#ACT
MOV S$6 
#IF
EQUAL N$ú6 28
#ACT
MOV S$6 
#IF
EQUAL N$ú6 29
#ACT
MOV S$6 PKӳ
#IF
EQUAL N$ú6 30
#ACT
MOV S$6 ħǿ
#IF
EQUAL N$ú6 31
#ACT
MOV S$6 
#IF
EQUAL N$ú6 32
#ACT
MOV S$6 񵲼
#IF
EQUAL N$ú6 33
#ACT
MOV S$6 Ѫ
#IF
EQUAL N$ú6 34
#ACT
MOV S$6 ħμ
#IF
EQUAL N$ú6 35
#ACT
MOV S$6 
#IF
EQUAL N$ú6 36
#ACT
MOV S$6 ٶ

#IF
EQUAL N$ú7 14
#ACT
MOV S$7 ɱ
#IF
EQUAL N$ú7 15
#ACT
MOV S$7 ɱ˺
#IF
EQUAL N$ú7 16
#ACT
MOV S$7 
#IF
EQUAL N$ú7 17
#ACT
MOV S$7 
#IF
EQUAL N$ú7 18
#ACT
MOV S$7 ˺
#IF
EQUAL N$ú7 19
#ACT
MOV S$7 
#IF
EQUAL N$ú7 20
#ACT
MOV S$7 
#IF
EQUAL N$ú7 21
#ACT
MOV S$7 ħ
#IF
EQUAL N$ú7 22
#ACT
MOV S$7 
#IF
EQUAL N$ú7 23
#ACT
MOV S$7 ֵ
#IF
EQUAL N$ú7 24
#ACT
MOV S$7 
#IF
EQUAL N$ú7 25
#ACT
MOV S$7 ﹥
#IF
EQUAL N$ú7 26
#ACT
MOV S$7 ħ
#IF
EQUAL N$ú7 27
#ACT
MOV S$7 
#IF
EQUAL N$ú7 28
#ACT
MOV S$7 
#IF
EQUAL N$ú7 29
#ACT
MOV S$7 PKӳ
#IF
EQUAL N$ú7 30
#ACT
MOV S$7 ħǿ
#IF
EQUAL N$ú7 31
#ACT
MOV S$7 
#IF
EQUAL N$ú7 32
#ACT
MOV S$7 񵲼
#IF
EQUAL N$ú7 33
#ACT
MOV S$7 Ѫ
#IF
EQUAL N$ú7 34
#ACT
MOV S$7 ħμ
#IF
EQUAL N$ú7 35
#ACT
MOV S$7 
#IF
EQUAL N$ú7 38
#ACT
MOV S$7 ٶ

#IF
LARGE N$0 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$0)> <$STR(S$0)>|251:0}
#IF
LARGE N$1 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$1)> <$STR(S$1)>|251:0}
#IF
LARGE N$2 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$2)> <$STR(S$2)>|251:0}
#IF
LARGE N$3 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$3)> <$STR(S$3)>|251:0}
#IF
LARGE N$4 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$4)> <$STR(S$4)>|251:0}
#IF
LARGE N$5 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$5)> ˫|249:0}
#IF
LARGE N$6 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$6)> <$STR(S$6)>|254:0}
#IF
LARGE N$7 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$7)> <$STR(S$7)>|254:0}
#IF
LARGE N$8 0
#ACT
SENDMSG 6 {ϴԣ|7:0}{+<$STR(N$8)> Թ˺|242:0}
;----------------------------------------------------------------------------------------------------------------------
[@StdModeFunc17]
#IF
large <$str(U399)> 600
#ACT
DEC U399 600
SENDMSG 6 {ɹ10ӱʱ|250:0}

#IF
SMALL <$str(U399)> 600
#ACT
MOV U399 0
SENDMSG 6 {ɹ10ӱʱ|250:0}

[@StdModeFunc18]
#IF
#ACT
MOV U399 0
SENDMSG 6 {ɹ120ӱʱ|250:0}

[@StdModeFunc19]
#IF
SMALL U399 3600
#ACT
MOV U399 0
SENDMSG 6 {ɹ60ӱʱ|250:0}

#IF
LARGE U399 3600
#ACT
DEC U399 3600
SENDMSG 6 {ɹ60ӱʱ|250:0}


[@StdModeFuncex20]
#IF
#ACT
goto @ħ1

[@ħ1]
#IF
#ACT
OPENMERCHANTBIGDLG 2 82 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:չʾ:10:20{FCOLOR=243;FSIZE=13;FNAME=}> \ 
<Text:--------------------------------------------------------:10:35/FCOLOR=12> \
<ItemShow:1723:0:10:45:1:0:0> <ItemShow:1748:0:10:45:1:0:0> <ItemShow:1755:0:10:45:1:0:0> <ItemShow:1752:0:10:45:1:0:0> <ItemShow:1747:0:10:45:1:0:0>  \
<Text:--------------------------------------------------------:10:80/FCOLOR=12> \
;<Text:ӵ:10:90{FCOLOR=7}><Text:<$STR(N45)>:10:90{FCOLOR=250}><Text:ħСLv1:10:90{FCOLOR=7}>  
<Text:[1]Lv1:30:90/@1>   <Text:[10]Lv1:105:90/@10>

[@10]
#IF
#ACT
Loopgoto @1 10

[@1]
#IF
NOT CHECKITEM ħСLv1
#ACT
MESSAGEBOX []\\ûиħСLv1
break

#IF
#ACT
TAKE ħСLv1 1

#IF
randomex 1 300
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ1B.txt S131
GIVE <$STR(S131)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv1]ˣ{[ħ]<$STR(S131)>|70:0} 0 4
BREAK

#IF
randomex 1 800
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ1C.txt S132
GIVE <$STR(S132)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv1]ˣ{[ħ]<$STR(S132)>|253:0} 0 4
BREAK

#IF
randomex 1 2000
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ1D.txt S133
GIVE <$STR(S133)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv1]ˣ{[ħ]<$STR(S133)>|249:0} 0 4
BREAK

#IF
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ1A.txt S130
GIVE <$STR(S130)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv1]ˣ{[ħ]<$STR(S130)>|168:0} 0 4
BREAK


[@StdModeFuncex21]
#IF
#ACT
goto @ħ2

[@ħ2]
#IF
#ACT
OPENMERCHANTBIGDLG 2 82 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:չʾ:10:20{FCOLOR=243;FSIZE=13;FNAME=}> \ 
<Text:--------------------------------------------------------:10:35/FCOLOR=12> \
<ItemShow:1760:0:10:45:1:0:0> <ItemShow:1764:0:10:45:1:0:0> <ItemShow:1770:0:10:45:1:0:0> <ItemShow:1774:0:10:45:1:0:0> <ItemShow:1777:0:10:45:1:0:0>  \
<Text:--------------------------------------------------------:10:80/FCOLOR=12> \
;<Text:ӵ:10:90{FCOLOR=7}><Text:<$STR(N46)>:10:90{FCOLOR=250}><Text:ħСLv2:10:90{FCOLOR=7}>  
<Text:[1]Lv2:30:90/@2>   <Text:[10]Lv2:105:90/@20>

[@20]
#IF
#ACT
Loopgoto @2 10

[@2]
#IF
NOT CHECKITEM ħСLv2
#ACT
MESSAGEBOX []\\ûиħСLv2
break

#IF
#ACT
TAKE ħСLv2 1

#IF
randomex 1 300
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ2B.txt S131
GIVE <$STR(S131)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv2]ˣ{[ħ]<$STR(S131)>|70:0} 0 4
BREAK

#IF
randomex 1 800
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ2C.txt S132
GIVE <$STR(S132)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv2]ˣ{[ħ]<$STR(S132)>|253:0} 0 4
BREAK

#IF
randomex 1 2000
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ2D.txt S133
GIVE <$STR(S133)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv2]ˣ{[ħ]<$STR(S133)>|249:0} 0 4
BREAK

#IF
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ2A.txt S130
GIVE <$STR(S130)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv2]ˣ{[ħ]<$STR(S130)>|168:0} 0 4
BREAK

[@StdModeFuncex22]
#IF
#ACT
goto @ħ3

[@ħ3]
#IF
#ACT
OPENMERCHANTBIGDLG 2 82 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:չʾ:10:20{FCOLOR=243;FSIZE=13;FNAME=}> \ 
<Text:--------------------------------------------------------:10:35/FCOLOR=12> \
<ItemShow:1799:0:10:45:1:0:0> <ItemShow:1804:0:10:45:1:0:0> <ItemShow:1810:0:10:45:1:0:0> <ItemShow:1812:0:10:45:1:0:0> <ItemShow:1819:0:10:45:1:0:0>  \
<Text:--------------------------------------------------------:10:80/FCOLOR=12> \
;<Text:ӵ:10:90{FCOLOR=7}><Text:<$STR(N47)>:10:90{FCOLOR=250}><Text:ħСLv3:10:90{FCOLOR=7}> 
<Text:[1]Lv3:30:90/@3>   <Text:[10]Lv3:105:90/@30>

[@30]
#IF
#ACT
Loopgoto @3 10

[@3]
#IF
NOT CHECKITEM ħСLv3
#ACT
MESSAGEBOX []\\ûиħСLv3
break

#IF
#ACT
TAKE ħСLv3 1

#IF
randomex 1 300
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ3B.txt S131
GIVE <$STR(S131)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv3]ˣ{[ħ]<$STR(S131)>|70:0} 0 4
BREAK

#IF
randomex 1 800
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ3C.txt S132
GIVE <$STR(S132)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv3]ˣ{[ħ]<$STR(S132)>|253:0} 0 4
BREAK

#IF
randomex 1 2000
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ3D.txt S133
GIVE <$STR(S133)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv3]ˣ{[ħ]<$STR(S133)>|249:0} 0 4
BREAK

#IF
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ3A.txt S130
GIVE <$STR(S130)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv3]ˣ{[ħ]<$STR(S130)>|168:0} 0 4
BREAK

[@StdModeFuncex23]
#IF
#ACT
goto @ħ4

[@ħ4]
#IF
#ACT
OPENMERCHANTBIGDLG 2 82 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:չʾ:10:20{FCOLOR=243;FSIZE=13;FNAME=}> \ 
<Text:--------------------------------------------------------:10:35/FCOLOR=12> \
<ItemShow:1844:0:10:45:1:0:0> <ItemShow:1845:0:10:45:1:0:0> <ItemShow:1846:0:10:45:1:0:0> <ItemShow:1847:0:10:45:1:0:0> <ItemShow:1848:0:10:45:1:0:0>  \
<Text:--------------------------------------------------------:10:80/FCOLOR=12> \
;<Text:ӵ:10:90{FCOLOR=7}><Text:<$STR(N48)>:10:90{FCOLOR=250}><Text:ħСLv4:10:90{FCOLOR=7}>  
<Text:[1]Lv4:30:90/@4>   <Text:[10]Lv4:105:90/@40>

[@40]
#IF
#ACT
Loopgoto @4 10

[@4]
#IF
NOT CHECKITEM ħСLv4
#ACT
MESSAGEBOX []\\ûиħСLv4
break

#IF
#ACT
TAKE ħСLv4 1

#IF
randomex 1 300
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ4B.txt S131
GIVE <$STR(S131)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv4]ˣ{[ħ]<$STR(S131)>|70:0} 0 4
BREAK

#IF
randomex 1 800
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ4C.txt S132
GIVE <$STR(S132)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv4]ˣ{[ħ]<$STR(S132)>|253:0} 0 4
BREAK

#IF
randomex 1 2000
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ4D.txt S133
GIVE <$STR(S133)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv4]ˣ{[ħ]<$STR(S133)>|249:0} 0 4
BREAK

#IF
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ4A.txt S130
GIVE <$STR(S130)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv4]ˣ{[ħ]<$STR(S130)>|168:0} 0 4
BREAK

[@StdModeFuncex24]
#IF
#ACT
goto @ħ5

[@ħ5]
#IF
#ACT
OPENMERCHANTBIGDLG 2 82 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:չʾ:10:20{FCOLOR=243;FSIZE=13;FNAME=}> \ 
<Text:--------------------------------------------------------:10:35/FCOLOR=12> \
<ItemShow:1891:0:10:45:1:0:0> <ItemShow:1892:0:10:45:1:0:0> <ItemShow:1893:0:10:45:1:0:0> <ItemShow:1894:0:10:45:1:0:0> <ItemShow:1895:0:10:45:1:0:0>  \
<Text:--------------------------------------------------------:10:80/FCOLOR=12> \
;<Text:ӵ:10:90{FCOLOR=7}><Text:<$STR(N49)>:10:90{FCOLOR=250}><Text:ħСLv5:10:90{FCOLOR=7}>  
<Text:[1]Lv5:30:90/@5>   <Text:[10]Lv5:105:90/@50>

[@50]
#IF
#ACT
Loopgoto @5 10

[@5]
#IF
NOT CHECKITEM ħСLv5
#ACT
MESSAGEBOX []\\ûиħСLv5
break

#IF
#ACT
TAKE ħСLv5 1

#IF
randomex 1 300
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ5B.txt S131
GIVE <$STR(S131)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv5]ˣ{[ħ]<$STR(S131)>|70:0} 0 4
BREAK

#IF
randomex 1 800
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ5C.txt S132
GIVE <$STR(S132)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv5]ˣ{[ħ]<$STR(S132)>|253:0} 0 4
BREAK

#IF
randomex 1 2000
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ5D.txt S133
GIVE <$STR(S133)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv5]ˣ{[ħ]<$STR(S133)>|249:0} 0 4
BREAK

#IF
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ħ5A.txt S130
GIVE <$STR(S130)> 1
SendCenterMsg 251 0 ϲҿ[ħСLv5]ˣ{[ħ]<$STR(S130)>|168:0} 0 4
BREAK

[@StdModeFuncex25]
#IF
EQUAL J55 0
Check [5] 1
#ACT
mov J55 1
GAMEPOINT + 20000
GAMEGOLD + 1000
GAMEGIRD + 50
sendmsg 6 ϲȡջԱֵ 70 0
sendmsg 6 ϲȡջԱֵ 253 0
sendmsg 6 ϲȡջԱֵ 249 0
sendmsg 6 ϲȡջԱֵ 250 0
#ELSEACT
MESSAGEBOX ...
BREAK

[@StdModeFunc26]
#IF
#ACT
INC U9 10
sendmsg 6 츳+10

[@StdModeFunc27]
#IF
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\1.txt S130
GIVE <$STR(S130)> 1
SendCenterMsg 241 0 ϲҿ[ֱ]ˣ{<$STR(S130)>|251:0} 0 4
BREAK

[@StdModeFunc28]
#IF
#ACT
RESTBONUSPOINT
sendmsg 6 ԵѾ·

[@StdModeFuncex29]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#if
CHECKLEVELEX > 999
#act
MESSAGEBOX <ȼѴﵽ۷壬޷ʹã>
BREAK

#IF
CHECKLEVELEX < 1000
randomex 15 100
#ACT
take ˲ι 1
CHANGELEVEL + 1
H.CHANGELEVEL + 1
sendmsg 6 ˡ˲ιľɫ1 250 0
BREAK
#ELSEACT
take ˲ι 1
sendmsg 6 ʹˡ˲ιδɹվ 249 0
BREAK


[@StdModeFuncex30]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#if
CHECKLEVELEX > 999
#act
MESSAGEBOX <ȼѴﵽ۷壬޷ʹã>
BREAK

#IF
CHECKLEVELEX < 1000
randomex 45 100
#ACT
take ˲ι10꡿ 1
CHANGELEVEL + 1
H.CHANGELEVEL + 1
sendmsg 6 ˡ˲ιľɫ1 250 0
BREAK
#ELSEACT
take ˲ι10꡿ 1
sendmsg 6 ʹˡ˲ιδɹվ 249 0
BREAK


[@StdModeFuncex31]
#if
#act
take ͨƺš 1
GIVEFENGHAO ͨƺš

[@StdModeFuncex32]
#if
#act
take аƺš 1
GIVEFENGHAO аƺš

[@StdModeFuncex33]
#if
#act
take ƺš 1
GIVEFENGHAO ƺš

[@StdModeFuncex34]
#if
#act
take ϵۡƺš 1
GIVEFENGHAO ϵۡƺš

[@StdModeFuncex35]
#if
#act
take ؤƺš 1
GIVEFENGHAO ؤƺš

[@StdModeFuncex36]
#if
#act
take ƺš 1
GIVEFENGHAO ƺš

[@StdModeFuncex37]
#if
#act
take 񡾳ƺš 1
GIVEFENGHAO 񡾳ƺš

[@StdModeFuncex38]
#if
#act
take ޺ƺš 1
GIVEFENGHAO ޺ƺš

[@StdModeFuncex39]
#if
#act
take ɮƺš 1
GIVEFENGHAO ɮƺš

[@StdModeFuncex40]
#if
#act
take ӽƺš 1
GIVEFENGHAO ӽƺš

[@StdModeFuncex41]
#if
#act
take ƺš 1
GIVEFENGHAO ƺš

[@StdModeFuncex42]
#if
#act
take ؤƺš 1
GIVEFENGHAO ؤƺš

[@StdModeFuncex43]
#if
#act
take һƺš 1
GIVEFENGHAO һƺš

[@StdModeFuncex44]
#if
#act
take ¥ƺš 1
GIVEFENGHAO ¥ƺš

[@StdModeFuncex45]
#if
#act
take ̽ƺš 1
GIVEFENGHAO ̽ƺš

[@StdModeFuncex46]
#if
#act
take Ƿ塾ƺš 1
GIVEFENGHAO Ƿ塾ƺš

[@StdModeFuncex47]
#if
#act
take ʹߡƺš 1
GIVEFENGHAO ʹߡƺš

[@StdModeFuncex48]
#if
NOT CheckItem ٻ 3
#act
messagebox 3[ٻ]ſٻ....
break

#if
CheckItem ٻ 3
#act
TAKE ٻ 3
SceneShake 0 1
MONGENEX <$map> <$X> <$Y>  1 1 241
SendCenterMsg 251 0 棺ɹٻ{|249:0}ܺԶس 0 10
SendCenterMsg 251 0 棺ɹٻ{|249:0}ܺԶس 0 10
SendCenterMsg 251 0 棺ɹٻ{|249:0}ܺԶس 0 10
BREAK

[@EnterMap]
#IF
CheckItem ٻ 1
#ACT
TAKE ٻ 50

[@StdModeFuncex49]
#IF
#ACT
goto @1

[@1]
#IF
#ACT
GetBagItemCount 񻰱 N49
OPENMERCHANTBIGDLG 2 82 1 0 100 80 1 366 6 0
#SAY
\ \ \
<Text:񻰱չʾ:10:20{FCOLOR=243;FSIZE=13;FNAME=}> \ 
<Text:--------------------------------------------------------:10:35/FCOLOR=12> \
<ItemShow:3058:0:10:45:1:0:0> <ItemShow:3037:0:10:45:1:0:0> <ItemShow:1962:0:10:45:1:0:0> <ItemShow:1961:0:10:45:1:0:0> <ItemShow:2973:0:10:45:1:0:0> <ItemShow:2960:0:10:45:1:0:0> <ItemShow:2978:0:10:45:1:0:0>  \
<Text:--------------------------------------------------------:10:80/FCOLOR=12> \
;<Text:ӵ:10:90{FCOLOR=7}><Text:<$STR(N49)>:10:90{FCOLOR=250}><Text:񻰱:10:90{FCOLOR=7}>  
<Text:[1]:70:90/@1>   <Text:[10]:135:90/@10>

[@10]
#IF
#ACT
Loopgoto @1 10

[@1]
#IF
NOT CHECKITEM 񻰱
#ACT
MESSAGEBOX []\\û񻰱
break

#IF
#ACT
TAKE 񻰱 1

#IF
randomex 1 300
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\2.txt S131
GIVE <$STR(S131)> 1
SendCenterMsg 241 0 ϲҿ[񻰱]ˣ{<$STR(S131)>|116:0} 0 4
BREAK

#IF
randomex 1 800
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\3.txt S132
GIVE <$STR(S132)> 1
SendCenterMsg 241 0 ϲҿ[񻰱]ˣ{<$STR(S132)>|70:0} 0 4
BREAK

#IF
randomex 1 2000
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\4.txt S133
GIVE <$STR(S133)> 1
SendCenterMsg 241 0 ϲҿ[񻰱]ˣ{<$STR(S133)>|249:0} 0 4
BREAK

#IF
#ACT
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\1.txt S130
GIVE <$STR(S130)> 1
SendCenterMsg 241 0 ϲҿ[񻰱]ˣ{<$STR(S130)>|251:0} 0 4
BREAK




[@StdModeFuncex50]
#IF
NOT checkitem Ƭ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem Ƭ 30
#ACT
TAKE Ƭ 30
GIVE ܡ 1
SENDMSG 6 ɹϳɡܡࡿ 250 0
SENDMSG 6 ɹϳɡܡࡿ 254 0
SENDMSG 6 ɹϳɡܡࡿ 253 0
BREAK

[@StdModeFuncex51]
#IF
NOT checkitem Ƭ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem Ƭ 30
#ACT
TAKE Ƭ 30
GIVE ܡ 1
SENDMSG 6 ɹϳɡܡˡ 250 0
SENDMSG 6 ɹϳɡܡˡ 254 0
SENDMSG 6 ɹϳɡܡˡ 253 0
BREAK

[@StdModeFuncex52]
#IF
NOT checkitem Ƭң 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem Ƭң 30
#ACT
TAKE Ƭң 30
GIVE ܡң 1
SENDMSG 6 ɹϳɡܡңӡ 250 0
SENDMSG 6 ɹϳɡܡңӡ 254 0
SENDMSG 6 ɹϳɡܡңӡ 253 0
BREAK

[@StdModeFuncex53]
#IF
NOT checkitem Ƭɨɮ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem Ƭɨɮ 30
#ACT
TAKE Ƭɨɮ 30
GIVE ܡɨɮ 1
SENDMSG 6 ɹϳɡܡɨɮ 250 0
SENDMSG 6 ɹϳɡܡɨɮ 254 0
SENDMSG 6 ɹϳɡܡɨɮ 253 0
BREAK

[@StdModeFuncex54]
#IF
NOT checkitem Ƭ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem Ƭ 30
#ACT
TAKE Ƭ 30
GIVE ܡ 1
SENDMSG 6 ɹϳɡܡ᡿ 250 0
SENDMSG 6 ɹϳɡܡ᡿ 254 0
SENDMSG 6 ɹϳɡܡ᡿ 253 0
BREAK

[@StdModeFuncex55]
#IF
NOT checkitem ƬĦʦ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem ƬĦʦ 30
#ACT
TAKE ƬĦʦ 30
GIVE ܡĦʦ 1
SENDMSG 6 ɹϳɡܡĦʦ 250 0
SENDMSG 6 ɹϳɡܡĦʦ 254 0
SENDMSG 6 ɹϳɡܡĦʦ 253 0
BREAK

[@StdModeFuncex56]
#IF
NOT checkitem ƬŮ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem ƬŮ 30
#ACT
TAKE ƬŮ 30
GIVE ܡŮ 1
SENDMSG 6 ɹϳɡܡŮӡ 250 0
SENDMSG 6 ɹϳɡܡŮӡ 254 0
SENDMSG 6 ɹϳɡܡŮӡ 253 0
BREAK

[@StdModeFuncex57]
#IF
NOT checkitem Ƭ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem Ƭ 30
#ACT
TAKE Ƭ 30
GIVE ܡ 1
SENDMSG 6 ɹϳɡܡܡ 250 0
SENDMSG 6 ɹϳɡܡܡ 254 0
SENDMSG 6 ɹϳɡܡܡ 253 0
BREAK

[@StdModeFuncex58]
#IF
NOT checkitem Ƭ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem Ƭ 30
#ACT
TAKE Ƭ 30
GIVE ܡ 1
SENDMSG 6 ɹϳɡܡܡ 250 0
SENDMSG 6 ɹϳɡܡܡ 254 0
SENDMSG 6 ɹϳɡܡܡ 253 0
BREAK

[@StdModeFuncex59]
#IF
NOT checkitem Ƭ 30
#ACT
messagebox Ƭ30...
BREAK

#IF
checkitem Ƭ 30
#ACT
TAKE Ƭ 30
GIVE ܡ 1
SENDMSG 6 ɹϳɡܡ 250 0
SENDMSG 6 ɹϳɡܡ 254 0
SENDMSG 6 ɹϳɡܡ 253 0
BREAK

[@StdModeFuncex60]
#IF
NOT checkitem Ƭ 50
#ACT
messagebox Ƭ50...
BREAK

#IF
checkitem Ƭ 50
#ACT
TAKE Ƭ 50
GIVE ܡ 1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemText -1 {[]|154}
SetCustomItemAbil -1 1 0 251				;0ɫ
SetCustomItemAbil -1 1 1 11				;1
SetCustomItemAbil -1 1 2 1				;2λ
SetCustomItemAbil -1 1 3 0
SetCustomItemAbil -1 1 4 9
SetCustomItemValueEx -1 1 = 2 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 2 0 251				;0ɫ
SetCustomItemAbil -1 2 1 11				;1
SetCustomItemAbil -1 2 2 2				;2λ
SetCustomItemAbil -1 2 3 0
SetCustomItemAbil -1 2 4 9
SetCustomItemValueEx -1 2 = 3 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 0 251				;0ɫ
SetCustomItemAbil -1 3 1 11				;1
SetCustomItemAbil -1 3 2 3				;2λ
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 9
SetCustomItemValueEx -1 3 = 4 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 4 0 251				;0ɫ
SetCustomItemAbil -1 4 1 11				;1
SetCustomItemAbil -1 4 2 4				;2λ
SetCustomItemAbil -1 4 3 0
SetCustomItemAbil -1 4 4 9
SetCustomItemValueEx -1 4 = 5 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 5 0 251				;0ɫ
SetCustomItemAbil -1 5 1 11				;1
SetCustomItemAbil -1 5 2 5				;2λ
SetCustomItemAbil -1 5 3 0
SetCustomItemAbil -1 5 4 9
SetCustomItemValueEx -1 5 = 6 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 6 0 242				;0ɫ
SetCustomItemAbil -1 6 1 11				;1
SetCustomItemAbil -1 6 2 6				;2λ
SetCustomItemAbil -1 6 3 0
SetCustomItemAbil -1 6 4 10
SetCustomItemValueEx -1 6 = 7 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 7 0 242				;0ɫ
SetCustomItemAbil -1 7 1 11				;1
SetCustomItemAbil -1 7 2 7				;2λ
SetCustomItemAbil -1 7 3 0
SetCustomItemAbil -1 7 4 10
SetCustomItemValueEx -1 7 = 8 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 8 0 242				;0ɫ
SetCustomItemAbil -1 8 1 11				;1
SetCustomItemAbil -1 8 2 8				;2λ
SetCustomItemAbil -1 8 3 0
SetCustomItemAbil -1 8 4 10
SetCustomItemValueEx -1 8 = 9 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 9 0 70				;0ɫ
SetCustomItemAbil -1 9 1 11				;1
SetCustomItemAbil -1 9 2 9				;2λ
SetCustomItemAbil -1 9 3 0
SetCustomItemAbil -1 9 4 10
SetCustomItemValueEx -1 9 = 12 120
UpdateAbil
UpdateItem -1

clearLinkItem
MOV U518 1
SENDMSG 6 ɹϳɡܡ͡ 250 0
SENDMSG 6 ɹϳɡܡ͡ 254 0
SENDMSG 6 ɹϳɡܡ͡ 253 0
BREAK

[@StdModeFuncex61]
#IF
NOT checkitem Ƭ 50
#ACT
messagebox Ƭ50...
BREAK

#IF
checkitem Ƭ 50
#ACT
TAKE Ƭ 50
GIVE ܡ 1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemText -1 {[]|154}
SetCustomItemAbil -1 1 0 251				;0ɫ
SetCustomItemAbil -1 1 1 11				;1
SetCustomItemAbil -1 1 2 1				;2λ
SetCustomItemAbil -1 1 3 0
SetCustomItemAbil -1 1 4 9
SetCustomItemValueEx -1 1 = 2 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 2 0 251				;0ɫ
SetCustomItemAbil -1 2 1 11				;1
SetCustomItemAbil -1 2 2 2				;2λ
SetCustomItemAbil -1 2 3 0
SetCustomItemAbil -1 2 4 9
SetCustomItemValueEx -1 2 = 3 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 0 251				;0ɫ
SetCustomItemAbil -1 3 1 11				;1
SetCustomItemAbil -1 3 2 3				;2λ
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 9
SetCustomItemValueEx -1 3 = 4 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 4 0 251				;0ɫ
SetCustomItemAbil -1 4 1 11				;1
SetCustomItemAbil -1 4 2 4				;2λ
SetCustomItemAbil -1 4 3 0
SetCustomItemAbil -1 4 4 9
SetCustomItemValueEx -1 4 = 5 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 5 0 251				;0ɫ
SetCustomItemAbil -1 5 1 11				;1
SetCustomItemAbil -1 5 2 5				;2λ
SetCustomItemAbil -1 5 3 0
SetCustomItemAbil -1 5 4 9
SetCustomItemValueEx -1 5 = 6 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 6 0 242				;0ɫ
SetCustomItemAbil -1 6 1 11				;1
SetCustomItemAbil -1 6 2 6				;2λ
SetCustomItemAbil -1 6 3 0
SetCustomItemAbil -1 6 4 10
SetCustomItemValueEx -1 6 = 7 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 7 0 242				;0ɫ
SetCustomItemAbil -1 7 1 11				;1
SetCustomItemAbil -1 7 2 7				;2λ
SetCustomItemAbil -1 7 3 0
SetCustomItemAbil -1 7 4 10
SetCustomItemValueEx -1 7 = 8 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 8 0 242				;0ɫ
SetCustomItemAbil -1 8 1 11				;1
SetCustomItemAbil -1 8 2 8				;2λ
SetCustomItemAbil -1 8 3 0
SetCustomItemAbil -1 8 4 10
SetCustomItemValueEx -1 8 = 9 120
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 9 0 70				;0ɫ
SetCustomItemAbil -1 9 1 11				;1
SetCustomItemAbil -1 9 2 9				;2λ
SetCustomItemAbil -1 9 3 0
SetCustomItemAbil -1 9 4 10
SetCustomItemValueEx -1 9 = 12 120
UpdateAbil
UpdateItem -1
clearLinkItem
MOV U518 1
SENDMSG 6 ɹϳɡܡ 250 0
SENDMSG 6 ɹϳɡܡ 254 0
SENDMSG 6 ɹϳɡܡ 253 0
BREAK


[@StdModeFuncex64]
#IF
SMALL J50 200
#ACT
INC J50 1
TAKE ͭǮ
MOVR S75 200 20001
GAMEPOINT + <$STR(S75)>
SENDMSG 6 ϲң[<$STR(S75)>]ͭǮ 210 0
BREAK
#ELSEACT
MessageBox ѵޣ
Break

[@StdModeFuncex65]
#IF
SMALL J51 200
#ACT
INC J51 1
TAKE Ԫ
MOVR S76 10 101
GAMEGOLD + <$STR(S76)>
SENDMSG 6 ϲң[<$STR(S76)>]Ԫ 210 0
BREAK
#ELSEACT
MessageBox ѵޣ
Break

[@StdModeFuncex66]
#IF
SMALL J52 30
#ACT
INC J52 1
TAKE Һ
MOVR S77 1 11
GAMEGIRD + <$STR(S77)>
SENDMSG 6 ϲң[<$STR(S77)>]ң 210 0
BREAK
#ELSEACT
MessageBox ѵޣ
Break

[@StdModeFuncex67]
#IF
#ACT
TAKE ʵֵ
GAMEDIAMOND + 1
SENDMSG 6 ϲң[1]ʵֵ 249 0
BREAK

[@StdModeFuncex68]
#IF
#ACT
TAKE Ա
GIVE  20
GIVE Ƽ 5
GETRANDOMLINETEXT ..\QuestDiary\Ʒ\ɾSr.txt S137
GIVE <$STR(S137)> 1
movr N$ֵ8a 2 7
movr N$ֵ8b 60 81
movr N$ֵ9a 2 7
movr N$ֵ9b 60 81
movr N$ֵ10a 2 7
movr N$ֵ10b 60 81
movr N$ֵ11a 2 7
movr N$ֵ11b 60 81

movr N$ֵ12a 7 10
movr N$ֵ12b 40 61
movr N$ֵ13a 7 10
movr N$ֵ13b 40 61
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemText -1 {[]|154}
SetCustomItemAbil -1 1 0 251				;0ɫ
SetCustomItemAbil -1 1 1 11				;1
SetCustomItemAbil -1 1 2 1				;2λ
SetCustomItemAbil -1 1 3 0
SetCustomItemAbil -1 1 4 9
SetCustomItemValueEx -1 1 = <$STR(N$ֵ8a)> <$STR(N$ֵ8b)>
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 2 0 251				;0ɫ
SetCustomItemAbil -1 2 1 11				;1
SetCustomItemAbil -1 2 2 2				;2λ
SetCustomItemAbil -1 2 3 0
SetCustomItemAbil -1 2 4 9
SetCustomItemValueEx -1 2 = <$STR(N$ֵ9a)> <$STR(N$ֵ9b)>
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 0 251				;0ɫ
SetCustomItemAbil -1 3 1 11				;1
SetCustomItemAbil -1 3 2 3				;2λ
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 9
SetCustomItemValueEx -1 3 = <$STR(N$ֵ10a)> <$STR(N$ֵ10b)>
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 4 0 251				;0ɫ
SetCustomItemAbil -1 4 1 11				;1
SetCustomItemAbil -1 4 2 4				;2λ
SetCustomItemAbil -1 4 3 0
SetCustomItemAbil -1 4 4 9
SetCustomItemValueEx -1 4 = <$STR(N$ֵ11a)> <$STR(N$ֵ11b)>
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 5 0 242				;0ɫ
SetCustomItemAbil -1 5 1 11				;1
SetCustomItemAbil -1 5 2 5				;2λ
SetCustomItemAbil -1 5 3 0
SetCustomItemAbil -1 5 4 10
SetCustomItemValueEx -1 5 = <$STR(N$ֵ12a)> <$STR(N$ֵ12b)>
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 6 0 242				;0ɫ
SetCustomItemAbil -1 6 1 11				;1
SetCustomItemAbil -1 6 2 6				;2λ
SetCustomItemAbil -1 6 3 0
SetCustomItemAbil -1 6 4 10
SetCustomItemValueEx -1 6 = <$STR(N$ֵ13a)> <$STR(N$ֵ13b)>
UpdateAbil
UpdateItem -1
clearLinkItem
SENDMSG 6 ϲ[Ա] 249 0
BREAK

[@StdModeFuncex69]
#IF
#ACT
TAKE ƺš칬֮
GIVEFENGHAO ƺš칬֮
SENDMSG 6 ɹãƺš칬֮ 249 0
BREAK


[@StdModeFunc71]
#IF
#ACT
GAMEPOINT + 1000
[@StdModeFunc72]
#IF
#ACT
GAMEPOINT + 5000
[@StdModeFunc73]
#IF
#ACT
GAMEPOINT + 10000
[@StdModeFunc74]
#IF
#ACT
GAMEPOINT + 50000
[@StdModeFunc75]
#IF
#ACT
GAMEGOLD + 500
SENDMSG 6 ϲ[500Ԫ]
[@StdModeFunc76]
#IF
#ACT
GAMEGOLD + 1000
SENDMSG 6 ϲ[1000Ԫ]
[@StdModeFunc77]
#IF
#ACT
GAMEGOLD + 5000
SENDMSG 6 ϲ[5000Ԫ]
[@StdModeFunc78]
#IF
#ACT
GAMEGOLD + 10000
SENDMSG 6 ϲ[10000Ԫ]
[@StdModeFunc79]
#IF
#ACT
GAMEGOLD + 50000
SENDMSG 6 ϲ[50000Ԫ]




[@StdModeFuncex80]
#IF
#ACT 
OPENMERCHANTBIGDLG 2 580 1 0 100 80 1 365 7 0
#SAY
 \  \  \
<Text:תְҵ:25:20{FCOLOR=7}>  <Text:תְѧְҵʧ:25:20{FCOLOR=249}>\ \
<Text:ת:25:15{FCOLOR=251}/@ѡ>  <Text:ת:25:15{FCOLOR=251}/@ѡ>  <Text:תȭ:25:15{FCOLOR=251}/@ѡȭ>  <Text:ת:25:15{FCOLOR=251}/@ѡ>  <Text:ת:25:15{FCOLOR=251}/@ѡ> \ \
<Text:Ӣתְҵ:25:20{FCOLOR=7}>  <Text:תְѧְҵʧ:25:20{FCOLOR=249}>\ \
<Text:ת:25:15{FCOLOR=251}/@ѡӢ>  <Text:ת:25:15{FCOLOR=251}/@ѡӢ>  <Text:תȭ:25:15{FCOLOR=251}/@ѡӢȭ>  <Text:ת:25:15{FCOLOR=251}/@ѡӢ>  <Text:ת:25:15{FCOLOR=251}/@ѡӢ> \ \



[@ѡȭ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T0 ȭ
#ACT
goto @ɾ
MOV T0 ȭ
CHANGEJOB Warrior
ADDSKILL һٻ
ADDSKILL 籩
ADDSKILL 
ADDSKILL ɱ
ADDSKILL Ұײ
ADDSKILL һ𽣷
ADDSKILL 
SKILLLEVEL һٻ = 3
SKILLLEVEL 籩 = 3
SKILLLEVEL  = 3
SKILLLEVEL ɱ = 3
SKILLLEVEL Ұײ = 3
SKILLLEVEL һ𽣷 = 3
SKILLLEVEL  = 3
GIVE ȭ 1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemText -1 {[]|154}
SetCustomItemAbil -1 2 1 11
SetCustomItemAbil -1 2 2 2
SetCustomItemAbil -1 2 3 0
SetCustomItemAbil -1 2 4 9
SetCustomItemValueEx -1 2 = 344 20
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 1 11
SetCustomItemAbil -1 3 2 3
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 9
SetCustomItemValueEx -1 3 = 347 10
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 4 1 11
SetCustomItemAbil -1 4 2 4
SetCustomItemAbil -1 4 3 0
SetCustomItemAbil -1 4 4 9
SetCustomItemValueEx -1 4 = 348 10
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 ȭLv1
UpdateAbil
UpdateItem -1
clearLinkItem
GIVE ȭ 1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SETCUSTOMITEMPROGRESSBAR -1 0 0 1
SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
SETCUSTOMITEMPROGRESSBAR -1 0 2 210
SETCUSTOMITEMPROGRESSBAR -1 0 3 15
SETCUSTOMITEMPROGRESSBAR -1 0 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

SETCUSTOMITEMPROGRESSBAR -1 1 0 1
SETCUSTOMITEMPROGRESSBAR -1 1 1 :
SETCUSTOMITEMPROGRESSBAR -1 1 2 210
SETCUSTOMITEMPROGRESSBAR -1 1 3 15
SETCUSTOMITEMPROGRESSBAR -1 1 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 ȭLv1
UpdateItem -1
clearLinkItem
TakeOnItem ȭLv1 2
TakeOnItem ȭLv1 14
sendmsg 6 ɹѡ[ȭ·]...
kick 1
BREAK
#elseact
messagebox Ѿȭְҵ..
BREAK

[@ѡӢȭ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T100 ȭ
#ACT
goto @ɾӢ
MOV T100 ȭ
H.CHANGEJOB Warrior
H.ADDSKILL Ӣ۱籩
H.ADDSKILL Ӣۻ
H.ADDSKILL Ӣ۴ɱ
H.ADDSKILL ӢҰײ
H.ADDSKILL Ӣһ𽣷
H.SKILLLEVEL Ӣ۱籩 = 3
H.SKILLLEVEL Ӣۻ = 3
H.SKILLLEVEL Ӣ۴ɱ = 3
H.SKILLLEVEL ӢҰײ = 3
H.SKILLLEVEL Ӣһ𽣷 = 3
H.GIVE ȭ 1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemText -1 {[]|154}
H.SetCustomItemAbil -1 2 1 11
H.SetCustomItemAbil -1 2 2 2
H.SetCustomItemAbil -1 2 3 0
H.SetCustomItemAbil -1 2 4 9
H.SetCustomItemValueEx -1 2 = 344 20
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 3 1 11
H.SetCustomItemAbil -1 3 2 3
H.SetCustomItemAbil -1 3 3 0
H.SetCustomItemAbil -1 3 4 9
H.SetCustomItemValueEx -1 3 = 347 10
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 4 1 11
H.SetCustomItemAbil -1 4 2 4
H.SetCustomItemAbil -1 4 3 0
H.SetCustomItemAbil -1 4 4 9
H.SetCustomItemValueEx -1 4 = 348 10
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 ȭLv1
H.UpdateAbil
H.UpdateItem -1
H.clearLinkItem
H.GIVE ȭ 1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SETCUSTOMITEMPROGRESSBAR -1 0 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
H.SETCUSTOMITEMPROGRESSBAR -1 0 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 0 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 0 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

H.SETCUSTOMITEMPROGRESSBAR -1 1 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 1 1 :
H.SETCUSTOMITEMPROGRESSBAR -1 1 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 1 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 1 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 ȭLv1
H.UpdateItem -1
H.clearLinkItem
H.TakeOnItem ȭLv1 2
H.TakeOnItem ȭLv1 14
sendmsg 6 Ӣ۳ɹѡ[ȭ·]...
kick 1
BREAK
#elseact
messagebox ӢѾȭְҵ..
BREAK



[@ѡ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T0 
#ACT
goto @ɾ
MOV T0 
CHANGEJOB Warrior
ADDSKILL һٻ
ADDSKILL 籩
ADDSKILL 
ADDSKILL ɱ
ADDSKILL Ұײ
ADDSKILL һ𽣷
ADDSKILL 
SKILLLEVEL һٻ = 3
SKILLLEVEL 籩 = 3
SKILLLEVEL  = 3
SKILLLEVEL ɱ = 3
SKILLLEVEL Ұײ = 3
SKILLLEVEL һ𽣷 = 3
SKILLLEVEL  = 3
GIVE  1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemText -1 {[]|154}
SetCustomItemAbil -1 2 1 11
SetCustomItemAbil -1 2 2 2
SetCustomItemAbil -1 2 3 0
SetCustomItemAbil -1 2 4 9
SetCustomItemValueEx -1 2 = 342 20
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 1 11
SetCustomItemAbil -1 3 2 3
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 9
SetCustomItemValueEx -1 3 = 347 10
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 4 1 11
SetCustomItemAbil -1 4 2 4
SetCustomItemAbil -1 4 3 0
SetCustomItemAbil -1 4 4 9
SetCustomItemValueEx -1 4 = 348 10
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 Lv1
UpdateAbil
UpdateItem -1
clearLinkItem
GIVE  1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SETCUSTOMITEMPROGRESSBAR -1 0 0 1
SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
SETCUSTOMITEMPROGRESSBAR -1 0 2 210
SETCUSTOMITEMPROGRESSBAR -1 0 3 15
SETCUSTOMITEMPROGRESSBAR -1 0 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

SETCUSTOMITEMPROGRESSBAR -1 1 0 1
SETCUSTOMITEMPROGRESSBAR -1 1 1 :
SETCUSTOMITEMPROGRESSBAR -1 1 2 210
SETCUSTOMITEMPROGRESSBAR -1 1 3 15
SETCUSTOMITEMPROGRESSBAR -1 1 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 Lv1
UpdateItem -1
clearLinkItem
TakeOnItem Lv1 2
TakeOnItem Lv1 14
sendmsg 6 ɹѡ[·]...
kick 1
BREAK
#elseact
messagebox Ѿǽְҵ..
BREAK


[@ѡӢ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T100 
#ACT
goto @ɾӢ
MOV T100 
H.CHANGEJOB Warrior
H.ADDSKILL Ӣ۱籩
H.ADDSKILL Ӣۻ
H.ADDSKILL Ӣ۴ɱ
H.ADDSKILL ӢҰײ
H.ADDSKILL Ӣһ𽣷
H.SKILLLEVEL Ӣ۱籩 = 3
H.SKILLLEVEL Ӣۻ = 3
H.SKILLLEVEL Ӣ۴ɱ = 3
H.SKILLLEVEL ӢҰײ = 3
H.SKILLLEVEL Ӣһ𽣷 = 3
H.GIVE  1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemText -1 {[]|154}
H.SetCustomItemAbil -1 2 1 11
H.SetCustomItemAbil -1 2 2 2
H.SetCustomItemAbil -1 2 3 0
H.SetCustomItemAbil -1 2 4 9
H.SetCustomItemValueEx -1 2 = 342 20
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 3 1 11
H.SetCustomItemAbil -1 3 2 3
H.SetCustomItemAbil -1 3 3 0
H.SetCustomItemAbil -1 3 4 9
H.SetCustomItemValueEx -1 3 = 347 10
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 4 1 11
H.SetCustomItemAbil -1 4 2 4
H.SetCustomItemAbil -1 4 3 0
H.SetCustomItemAbil -1 4 4 9
H.SetCustomItemValueEx -1 4 = 348 10
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 Lv1
H.UpdateAbil
H.UpdateItem -1
H.clearLinkItem
H.GIVE  1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SETCUSTOMITEMPROGRESSBAR -1 0 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
H.SETCUSTOMITEMPROGRESSBAR -1 0 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 0 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 0 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

H.SETCUSTOMITEMPROGRESSBAR -1 1 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 1 1 :
H.SETCUSTOMITEMPROGRESSBAR -1 1 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 1 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 1 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 Lv1
H.UpdateItem -1
H.clearLinkItem
H.TakeOnItem Lv1 2
H.TakeOnItem Lv1 14
sendmsg 6 Ӣ۳ɹѡ[·]...
kick 1
BREAK
#elseact
messagebox ӢѾǽְҵ..
BREAK


[@ѡ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T0 
#ACT
goto @ɾ
MOV T0 
CHANGEJOB Wizard
ADDSKILL һٻ
ADDSKILL 
ADDSKILL ׵
ADDSKILL ǽ
ADDSKILL 
ADDSKILL 
ADDSKILL 
SKILLLEVEL һٻ = 3
SKILLLEVEL  = 3
SKILLLEVEL ׵ = 3
SKILLLEVEL ǽ = 3
SKILLLEVEL  = 3
SKILLLEVEL  = 3
SKILLLEVEL  = 3
GIVE  1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemText -1 {[]|154}
SetCustomItemAbil -1 2 1 11
SetCustomItemAbil -1 2 2 2
SetCustomItemAbil -1 2 3 0
SetCustomItemAbil -1 2 4 9
SetCustomItemValueEx -1 2 = 345 20
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 1 11
SetCustomItemAbil -1 3 2 3
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 9
SetCustomItemValueEx -1 3 = 347 10
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 4 1 11
SetCustomItemAbil -1 4 2 4
SetCustomItemAbil -1 4 3 0
SetCustomItemAbil -1 4 4 9
SetCustomItemValueEx -1 4 = 348 10
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 Lv1
UpdateAbil
UpdateItem -1
clearLinkItem
GIVE  1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SETCUSTOMITEMPROGRESSBAR -1 0 0 1
SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
SETCUSTOMITEMPROGRESSBAR -1 0 2 210
SETCUSTOMITEMPROGRESSBAR -1 0 3 15
SETCUSTOMITEMPROGRESSBAR -1 0 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

SETCUSTOMITEMPROGRESSBAR -1 1 0 1
SETCUSTOMITEMPROGRESSBAR -1 1 1 :
SETCUSTOMITEMPROGRESSBAR -1 1 2 210
SETCUSTOMITEMPROGRESSBAR -1 1 3 15
SETCUSTOMITEMPROGRESSBAR -1 1 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 Lv1
UpdateItem -1
clearLinkItem
TakeOnItem Lv1 2
TakeOnItem Lv1 14
sendmsg 6 ɹѡ[·]...
kick 1
BREAK
#elseact
messagebox Ѿǹְҵ..
BREAK


[@ѡӢ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T100 
#ACT
goto @ɾӢ
MOV T100 
H.CHANGEJOB Wizard
H.ADDSKILL Ӣ۴
H.ADDSKILL Ӣ׵
H.ADDSKILL Ӣ۴ǽ
H.ADDSKILL Ӣ۱
H.ADDSKILL Ӣ
H.SKILLLEVEL Ӣ۴ = 3
H.SKILLLEVEL Ӣ׵ = 3
H.SKILLLEVEL Ӣ۴ǽ = 3
H.SKILLLEVEL Ӣ۱ = 3
H.SKILLLEVEL Ӣ = 3
H.GIVE  1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemText -1 {[]|154}
H.SetCustomItemAbil -1 2 1 11
H.SetCustomItemAbil -1 2 2 2
H.SetCustomItemAbil -1 2 3 0
H.SetCustomItemAbil -1 2 4 9
H.SetCustomItemValueEx -1 2 = 345 20
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 3 1 11
H.SetCustomItemAbil -1 3 2 3
H.SetCustomItemAbil -1 3 3 0
H.SetCustomItemAbil -1 3 4 9
H.SetCustomItemValueEx -1 3 = 347 10
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 4 1 11
H.SetCustomItemAbil -1 4 2 4
H.SetCustomItemAbil -1 4 3 0
H.SetCustomItemAbil -1 4 4 9
H.SetCustomItemValueEx -1 4 = 348 10
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 Lv1
H.UpdateAbil
H.UpdateItem -1
H.clearLinkItem
H.GIVE  1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SETCUSTOMITEMPROGRESSBAR -1 0 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
H.SETCUSTOMITEMPROGRESSBAR -1 0 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 0 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 0 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

H.SETCUSTOMITEMPROGRESSBAR -1 1 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 1 1 :
H.SETCUSTOMITEMPROGRESSBAR -1 1 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 1 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 1 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 Lv1
H.UpdateItem -1
H.clearLinkItem
H.TakeOnItem Lv1 2
H.TakeOnItem Lv1 14
sendmsg 6 Ӣ۳ɹѡ[·]...
kick 1
BREAK
#elseact
messagebox ӢѾǹְҵ..
BREAK


[@ѡ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T0 
#ACT
goto @ɾ
MOV T0 
CHANGEJOB Warrior
ADDSKILL һٻ
ADDSKILL 籩
ADDSKILL 
ADDSKILL ɱ
ADDSKILL Ұײ
ADDSKILL һ𽣷
ADDSKILL 
SKILLLEVEL һٻ = 3
SKILLLEVEL 籩 = 3
SKILLLEVEL  = 3
SKILLLEVEL ɱ = 3
SKILLLEVEL Ұײ = 3
SKILLLEVEL һ𽣷 = 3
SKILLLEVEL  = 3
GIVE  1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemText -1 {[]|154}
SetCustomItemAbil -1 2 1 11
SetCustomItemAbil -1 2 2 2
SetCustomItemAbil -1 2 3 0
SetCustomItemAbil -1 2 4 9
SetCustomItemValueEx -1 2 = 343 20
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 1 11
SetCustomItemAbil -1 3 2 3
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 9
SetCustomItemValueEx -1 3 = 347 10
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 4 1 11
SetCustomItemAbil -1 4 2 4
SetCustomItemAbil -1 4 3 0
SetCustomItemAbil -1 4 4 9
SetCustomItemValueEx -1 4 = 348 10
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 Lv1
UpdateAbil
UpdateItem -1
clearLinkItem

GIVE  1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SETCUSTOMITEMPROGRESSBAR -1 0 0 1
SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
SETCUSTOMITEMPROGRESSBAR -1 0 2 210
SETCUSTOMITEMPROGRESSBAR -1 0 3 15
SETCUSTOMITEMPROGRESSBAR -1 0 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

SETCUSTOMITEMPROGRESSBAR -1 1 0 1
SETCUSTOMITEMPROGRESSBAR -1 1 1 :
SETCUSTOMITEMPROGRESSBAR -1 1 2 210
SETCUSTOMITEMPROGRESSBAR -1 1 3 15
SETCUSTOMITEMPROGRESSBAR -1 1 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 Lv1
UpdateItem -1
clearLinkItem
TakeOnItem Lv1 2
TakeOnItem Lv1 14
sendmsg 6 ɹѡ[·]...
kick 1
BREAK
#elseact
messagebox Ѿǵְҵ..
BREAK

[@ѡӢ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T100 
#ACT
goto @ɾӢ
MOV T100 
H.CHANGEJOB Warrior
H.ADDSKILL Ӣ۱籩
H.ADDSKILL Ӣۻ
H.ADDSKILL Ӣ۴ɱ
H.ADDSKILL ӢҰײ
H.ADDSKILL Ӣһ𽣷
H.SKILLLEVEL Ӣ۱籩 = 3
H.SKILLLEVEL Ӣۻ = 3
H.SKILLLEVEL Ӣ۴ɱ = 3
H.SKILLLEVEL ӢҰײ = 3
H.SKILLLEVEL Ӣһ𽣷 = 3
H.GIVE  1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemText -1 {[]|154}
H.SetCustomItemAbil -1 2 1 11
H.SetCustomItemAbil -1 2 2 2
H.SetCustomItemAbil -1 2 3 0
H.SetCustomItemAbil -1 2 4 9
H.SetCustomItemValueEx -1 2 = 343 20
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 3 1 11
H.SetCustomItemAbil -1 3 2 3
H.SetCustomItemAbil -1 3 3 0
H.SetCustomItemAbil -1 3 4 9
H.SetCustomItemValueEx -1 3 = 347 10
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 4 1 11
H.SetCustomItemAbil -1 4 2 4
H.SetCustomItemAbil -1 4 3 0
H.SetCustomItemAbil -1 4 4 9
H.SetCustomItemValueEx -1 4 = 348 10
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 Lv1
H.UpdateAbil
H.UpdateItem -1
H.clearLinkItem

H.GIVE  1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SETCUSTOMITEMPROGRESSBAR -1 0 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
H.SETCUSTOMITEMPROGRESSBAR -1 0 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 0 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 0 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

H.SETCUSTOMITEMPROGRESSBAR -1 1 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 1 1 :
H.SETCUSTOMITEMPROGRESSBAR -1 1 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 1 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 1 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 Lv1
H.UpdateItem -1
H.clearLinkItem
H.TakeOnItem Lv1 2
H.TakeOnItem Lv1 14
sendmsg 6 Ӣ۳ɹѡ[·]...
kick 1
BREAK
#elseact
messagebox ӢѾǵְҵ..
BREAK




;-------------------------------------
[@ѡ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T0 
#ACT
goto @ɾ
MOV T0 
CHANGEJOB Taoist
ADDSKILL һٻ
ADDSKILL »貨
ADDSKILL ٻ
ADDSKILL ٻ
ADDSKILL 
SKILLLEVEL һٻ = 3
SKILLLEVEL »貨 = 3
SKILLLEVEL ٻ = 3
SKILLLEVEL ٻ = 3
SKILLLEVEL  = 3
GIVE ϻ 1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SetCustomItemText -1 {[]|154}
SetCustomItemAbil -1 2 1 11
SetCustomItemAbil -1 2 2 2
SetCustomItemAbil -1 2 3 0
SetCustomItemAbil -1 2 4 9
SetCustomItemValueEx -1 2 = 346 20
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 3 1 11
SetCustomItemAbil -1 3 2 3
SetCustomItemAbil -1 3 3 0
SetCustomItemAbil -1 3 4 9
SetCustomItemValueEx -1 3 = 347 10
UpdateAbil
UpdateItem -1

LockUpdateAbil
LockUpdateItem -1
SetCustomItemAbil -1 4 1 11
SetCustomItemAbil -1 4 2 4
SetCustomItemAbil -1 4 3 0
SetCustomItemAbil -1 4 4 9
SetCustomItemValueEx -1 4 = 348 10
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 ϻLv1
UpdateAbil
UpdateItem -1
clearLinkItem

GIVE  1
LINKGIVEITEM
LockUpdateAbil
LockUpdateItem -1
SETCUSTOMITEMPROGRESSBAR -1 0 0 1
SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
SETCUSTOMITEMPROGRESSBAR -1 0 2 210
SETCUSTOMITEMPROGRESSBAR -1 0 3 15
SETCUSTOMITEMPROGRESSBAR -1 0 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

SETCUSTOMITEMPROGRESSBAR -1 1 0 1
SETCUSTOMITEMPROGRESSBAR -1 1 1 :
SETCUSTOMITEMPROGRESSBAR -1 1 2 210
SETCUSTOMITEMPROGRESSBAR -1 1 3 15
SETCUSTOMITEMPROGRESSBAR -1 1 4 2
SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
ChangeItemUpgradeCount -1 + 1
ChangeItemName -1 Lv1
UpdateItem -1
clearLinkItem
TakeOnItem ϻLv1 2
TakeOnItem Lv1 14
sendmsg 6 ɹѡ[·]...
kick 1
BREAK
#elseact
messagebox Ѿǰְҵ..
BREAK



[@ѡӢ]
#if
NOT CHECKHEROONLINE
#act
MESSAGEBOX <ԲӢ۲>
BREAK

#IF
NOT checkitem תְ֤
#ACT
MESSAGEBOX ûתְ֤
BREAK

#if
NOT EQUAL T100 
#ACT
goto @ɾӢ
MOV T100 
H.CHANGEJOB Taoist
H.ADDSKILL Ӣ»貨
H.ADDSKILL Ӣٻ
H.ADDSKILL Ӣٻ
H.SKILLLEVEL Ӣ»貨 = 3
H.SKILLLEVEL Ӣٻ = 3
H.SKILLLEVEL Ӣٻ = 3
H.GIVE ϻ 1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemText -1 {[]|154}
H.SetCustomItemAbil -1 2 1 11
H.SetCustomItemAbil -1 2 2 2
H.SetCustomItemAbil -1 2 3 0
H.SetCustomItemAbil -1 2 4 9
H.SetCustomItemValueEx -1 2 = 346 20
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 3 1 11
H.SetCustomItemAbil -1 3 2 3
H.SetCustomItemAbil -1 3 3 0
H.SetCustomItemAbil -1 3 4 9
H.SetCustomItemValueEx -1 3 = 347 10
H.UpdateAbil
H.UpdateItem -1

H.LockUpdateAbil
H.LockUpdateItem -1
H.SetCustomItemAbil -1 4 1 11
H.SetCustomItemAbil -1 4 2 4
H.SetCustomItemAbil -1 4 3 0
H.SetCustomItemAbil -1 4 4 9
H.SetCustomItemValueEx -1 4 = 348 10
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 ϻLv1
H.UpdateAbil
H.UpdateItem -1
H.clearLinkItem

H.GIVE  1
H.LINKGIVEITEM
H.LockUpdateAbil
H.LockUpdateItem -1
H.SETCUSTOMITEMPROGRESSBAR -1 0 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 0 1 ȼ:
H.SETCUSTOMITEMPROGRESSBAR -1 0 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 0 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 0 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 30
H.SETCUSTOMITEMPROGRESSBARVALUE -1 0 1 = 1

H.SETCUSTOMITEMPROGRESSBAR -1 1 0 1
H.SETCUSTOMITEMPROGRESSBAR -1 1 1 :
H.SETCUSTOMITEMPROGRESSBAR -1 1 2 210
H.SETCUSTOMITEMPROGRESSBAR -1 1 3 15
H.SETCUSTOMITEMPROGRESSBAR -1 1 4 2
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 0 = 50
H.SETCUSTOMITEMPROGRESSBARVALUE -1 1 1 = 0
H.ChangeItemUpgradeCount -1 + 1
H.ChangeItemName -1 Lv1
H.UpdateItem -1
H.clearLinkItem
H.TakeOnItem ϻLv1 2
H.TakeOnItem Lv1 14
sendmsg 6 Ӣ۳ɹѡ[·]...
kick 1
BREAK
#elseact
messagebox ӢѾǰְҵ..
BREAK

[@ɾӢ]
#IF
#ACT
TAKE תְ֤ 1
H.DELSKILL ɻ
H.DELSKILL 
H.DELSKILL ĩ
H.DELSKILL һ
H.DELSKILL ն
H.DELSKILL ƻն
H.DELSKILL Ӣ׵
H.DELSKILL Ӣۻǽ
H.DELSKILL Ӣ۱
H.DELSKILL ӢȺ׵
H.DELSKILL Ӣ
H.DELSKILL Ӣǻ
H.DELSKILL Ӣ۷
H.DELSKILL Ӣۿϵ
H.DELSKILL Ӣħػ
H.DELSKILL Ӣħ[]

H.DELSKILL Ӣ
H.DELSKILL Ӣ۾ս
H.DELSKILL Ӣʩ
H.DELSKILL 
H.DELSKILL Ӣ
H.DELSKILL Ӣʥս
H.DELSKILL Ӣٻ
H.DELSKILL Ӣٻ
H.DELSKILL Ӣٻ
H.DELSKILL Ӣ޼
H.DELSKILL ӢѪ
H.DELSKILL Ӣ»貨
H.DELSKILL Ӣþͨ
H.DELSKILL Ӣ޾ͨ
H.DELSKILL Ӣ뾫ͨ

H.DELSKILL Ӣۻ
H.DELSKILL Ӣ۴ɱ
H.DELSKILL Ӣ۹ɱ
H.DELSKILL Ӣ۰䵶
H.DELSKILL ӢҰײ
H.DELSKILL Ӣһ𽣷
H.DELSKILL Ӣս
H.DELSKILL Ӣۿն
H.DELSKILL ӢӰ
H.DELSKILL Ӣսרע
H.DELSKILL Ӣս֮
H.DELSKILL Ӣ½
H.DELSKILL Ӣ۴ǽ
H.DELSKILL Ӣ۴
H.DELSKILL Ӣ۴[]
H.DELSKILL Ӣ۱籩
H.DELSKILL Ӣ۱籩[]
H.DELSKILL Ӣ»貨[]
H.DELSKILL Ӣ۳ǽ


[@ɾ]
#IF
#ACT
TAKE תְ֤ 1
H.DELSKILL ɻ
H.DELSKILL 
H.DELSKILL ĩ
H.DELSKILL һ
H.DELSKILL ն
H.DELSKILL ƻն
DELSKILL 
DELSKILL ɱ
DELSKILL Ұײ
DELSKILL һ𽣷
DELSKILL ս
DELSKILL ն
DELSKILL Ӱ
DELSKILL 
DELSKILL ʮһɱ
DELSKILL ½
DELSKILL 籩
DELSKILL 
DELSKILL 
DELSKILL Ѫɱ
DELSKILL ս֮
DELSKILL 籩[]
DELSKILL սרע

DELSKILL ׵
DELSKILL 
DELSKILL 
DELSKILL ǻ
DELSKILL ϵ
DELSKILL ǬŲ
DELSKILL ǽ
DELSKILL 
DELSKILL ħػ
DELSKILL ħ[]
DELSKILL ٻ·ʦ
DELSKILL ħѩ
DELSKILL []
DELSKILL Ѫ

DELSKILL »貨
DELSKILL ٻ
DELSKILL ٻ
DELSKILL 
DELSKILL Ѫ
DELSKILL þͨ
DELSKILL ʥս
DELSKILL ٻ׻
DELSKILL ٻ
DELSKILL ޾ͨ
DELSKILL »貨[]
DELSKILL ޼
DELSKILL ٻ
DELSKILL 뾫ͨ
DELSKILL 쫷
DELSKILL ض
DELSKILL Ⱥ׵
DELSKILL ǽ














}